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+/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
+/* vim: set ts=8 sts=2 et sw=2 tw=80: */
+// Copyright (c) 2006-2008 The Chromium Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+
+#ifndef CHROME_COMMON_IPC_CHANNEL_H_
+#define CHROME_COMMON_IPC_CHANNEL_H_
+
+#include <cstdint>
+#include <queue>
+#include "base/basictypes.h"
+#include "base/process.h"
+#include "build/build_config.h"
+#include "mozilla/UniquePtr.h"
+#include "mozilla/UniquePtrExtensions.h"
+#include "mozilla/WeakPtr.h"
+#include "chrome/common/ipc_message.h"
+
+#ifdef OS_WIN
+# include <string>
+#endif
+
+namespace IPC {
+
+class Message;
+class MessageReader;
+class MessageWriter;
+
+//------------------------------------------------------------------------------
+
+class Channel {
+ // Security tests need access to the pipe handle.
+ friend class ChannelTest;
+
+ public:
+ // Windows channels use named objects and connect to them by name,
+ // but on Unix we use unnamed socketpairs and pass capabilities
+ // directly using SCM_RIGHTS messages. This type abstracts away
+ // that difference.
+#ifdef OS_WIN
+ typedef std::wstring ChannelId;
+#else
+ struct ChannelId {};
+#endif
+
+ // For channels which are created after initialization, handles to the pipe
+ // endpoints may be passed around directly using IPC messages.
+ using ChannelHandle = mozilla::UniqueFileHandle;
+
+ // Implemented by consumers of a Channel to receive messages.
+ //
+ // All listeners will only be called on the IO thread, and must be destroyed
+ // on the IO thread.
+ class Listener : public mozilla::SupportsWeakPtr {
+ public:
+ virtual ~Listener() = default;
+
+ // Called when a message is received.
+ virtual void OnMessageReceived(mozilla::UniquePtr<Message> message) = 0;
+
+ // Called when the channel is connected and we have received the internal
+ // Hello message from the peer.
+ virtual void OnChannelConnected(base::ProcessId peer_pid) {}
+
+ // Called when an error is detected that causes the channel to close.
+ // This method is not called when a channel is closed normally.
+ virtual void OnChannelError() {}
+
+ // If the listener has queued messages, swap them for |queue| like so
+ // swap(impl->my_queued_messages, queue);
+ virtual void GetQueuedMessages(
+ std::queue<mozilla::UniquePtr<Message>>& queue) {}
+ };
+
+ enum Mode { MODE_SERVER, MODE_CLIENT };
+
+ enum {
+
+ // The maximum message size in bytes. Attempting to receive a
+ // message of this size or bigger results in a channel error.
+ // This is larger in fuzzing builds to allow the fuzzing of passing
+ // large data structures into DOM methods without crashing.
+#ifndef FUZZING
+ kMaximumMessageSize = 256 * 1024 * 1024,
+#else
+ kMaximumMessageSize = 1792 * 1024 * 1024, // 1.75GB
+#endif
+
+ // Amount of data to read at once from the pipe.
+ kReadBufferSize = 4 * 1024,
+ };
+
+ // Initialize a Channel.
+ //
+ // |channel_id| identifies the communication Channel.
+ // |mode| specifies whether this Channel is to operate in server mode or
+ // client mode. In server mode, the Channel is responsible for setting up the
+ // IPC object, whereas in client mode, the Channel merely connects to the
+ // already established IPC object.
+ // |listener| receives a callback on the current thread for each newly
+ // received message.
+ //
+ // The Channel must be created and destroyed on the IO thread, and all
+ // methods, unless otherwise noted, are only safe to call on the I/O thread.
+ //
+ Channel(const ChannelId& channel_id, Mode mode, Listener* listener);
+
+ // Initialize a pre-created channel |pipe| as |mode|.
+ Channel(ChannelHandle pipe, Mode mode, Listener* listener);
+
+ ~Channel();
+
+ // Connect the pipe. On the server side, this will initiate
+ // waiting for connections. On the client, it attempts to
+ // connect to a pre-existing pipe. Note, calling Connect()
+ // will not block the calling thread and may complete
+ // asynchronously.
+ bool Connect();
+
+ // Close this Channel explicitly. May be called multiple times.
+ void Close();
+
+ // Modify the Channel's listener.
+ Listener* set_listener(Listener* listener);
+
+ // Send a message over the Channel to the listener on the other end.
+ //
+ // This method may be called from any thread, so long as the `Channel` is not
+ // destroyed before it returns.
+ //
+ // If you Send() a message on a Close()'d channel, we delete the message
+ // immediately.
+ bool Send(mozilla::UniquePtr<Message> message);
+
+ // The PID which this channel has been opened with. This will be
+ // `-1` until `OnChannelConnected` has been called.
+ int32_t OtherPid() const;
+
+ // IsClosed() is safe to call from any thread, but the value returned may
+ // be out of date.
+ bool IsClosed() const;
+
+#if defined(OS_POSIX)
+ // On POSIX an IPC::Channel wraps a socketpair(), this method returns the
+ // FD # for the client end of the socket and the equivalent FD# to use for
+ // mapping it into the Child process.
+ // This method may only be called on the server side of a channel.
+ void GetClientFileDescriptorMapping(int* src_fd, int* dest_fd) const;
+
+ // Close the client side of the socketpair.
+ void CloseClientFileDescriptor();
+
+# if defined(OS_MACOSX)
+ // Configure the mach task_t for the peer task.
+ void SetOtherMachTask(task_t task);
+
+ // Tell this pipe to accept mach ports. Exactly one side of the IPC connection
+ // must be set as `MODE_SERVER` and that side will be responsible for
+ // transferring the rights between processes.
+ void StartAcceptingMachPorts(Mode mode);
+# endif
+
+#elif defined(OS_WIN)
+ // Tell this pipe to accept handles. Exactly one side of the IPC connection
+ // must be set as `MODE_SERVER`, and that side will be responsible for calling
+ // `DuplicateHandle` to transfer the handle between processes.
+ void StartAcceptingHandles(Mode mode);
+#endif // defined(OS_POSIX)
+
+ // On Windows: Generates a channel ID that, if passed to the client
+ // as a shared secret, will validate the client's authenticity.
+ // Other platforms don't use channel IDs, so this returns the dummy
+ // ChannelId value.
+ static ChannelId GenerateVerifiedChannelID();
+
+ // On Windows: Retrieves the initial channel ID passed to the
+ // current process by its parent. Other platforms don't do this;
+ // the dummy ChannelId value is returned instead.
+ static ChannelId ChannelIDForCurrentProcess();
+
+#if defined(MOZ_WIDGET_ANDROID)
+ // Used to set the first IPC file descriptor in the child process on Android.
+ // See ipc_channel_posix.cc for further details on how this is used.
+ static void SetClientChannelFd(int fd);
+#endif // defined(MOZ_WIDGET_ANDROID)
+
+ // Create a new pair of pipe endpoints which can be used to establish a
+ // native IPC::Channel connection.
+ static bool CreateRawPipe(ChannelHandle* server, ChannelHandle* client);
+
+ private:
+ // PIMPL to which all channel calls are delegated.
+ class ChannelImpl;
+ RefPtr<ChannelImpl> channel_impl_;
+
+ enum {
+#if defined(OS_MACOSX)
+ // If the channel receives a message that contains file descriptors, then
+ // it will reply back with this message, indicating that the message has
+ // been received. The sending channel can then close any descriptors that
+ // had been marked as auto_close. This works around a sendmsg() bug on BSD
+ // where the kernel can eagerly close file descriptors that are in message
+ // queues but not yet delivered.
+ RECEIVED_FDS_MESSAGE_TYPE = kuint16max - 1,
+#endif
+
+ // The Hello message is internal to the Channel class. It is sent
+ // by the peer when the channel is connected. The message contains
+ // just the process id (pid). The message has a special routing_id
+ // (MSG_ROUTING_NONE) and type (HELLO_MESSAGE_TYPE).
+ HELLO_MESSAGE_TYPE = kuint16max // Maximum value of message type
+ // (uint16_t), to avoid conflicting with
+ // normal message types, which are
+ // enumeration constants starting from 0.
+ };
+};
+
+} // namespace IPC
+
+#endif // CHROME_COMMON_IPC_CHANNEL_H_