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+/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*-
+ * vim: set ts=8 sts=2 et sw=2 tw=80:
+ * This Source Code Form is subject to the terms of the Mozilla Public
+ * License, v. 2.0. If a copy of the MPL was not distributed with this
+ * file, You can obtain one at http://mozilla.org/MPL/2.0/. */
+
+/* ECMAScript conversion operations. */
+
+#ifndef js_Conversions_h
+#define js_Conversions_h
+
+#include "mozilla/Casting.h"
+#include "mozilla/Compiler.h"
+#include "mozilla/FloatingPoint.h"
+#include "mozilla/MathAlgorithms.h"
+#include "mozilla/WrappingOperations.h"
+
+#include <cmath>
+#include <stddef.h> // size_t
+#include <stdint.h> // {u,}int{8,16,32,64}_t
+#include <type_traits>
+
+#include "jspubtd.h"
+#include "jstypes.h" // JS_PUBLIC_API
+
+#include "js/RootingAPI.h"
+#include "js/Value.h"
+
+namespace js {
+
+/* DO NOT CALL THIS. Use JS::ToBoolean. */
+extern JS_PUBLIC_API bool ToBooleanSlow(JS::HandleValue v);
+
+/* DO NOT CALL THIS. Use JS::ToNumber. */
+extern JS_PUBLIC_API bool ToNumberSlow(JSContext* cx, JS::HandleValue v,
+ double* dp);
+
+/* DO NOT CALL THIS. Use JS::ToInt8. */
+extern JS_PUBLIC_API bool ToInt8Slow(JSContext* cx, JS::HandleValue v,
+ int8_t* out);
+
+/* DO NOT CALL THIS. Use JS::ToUint8. */
+extern JS_PUBLIC_API bool ToUint8Slow(JSContext* cx, JS::HandleValue v,
+ uint8_t* out);
+
+/* DO NOT CALL THIS. Use JS::ToInt16. */
+extern JS_PUBLIC_API bool ToInt16Slow(JSContext* cx, JS::HandleValue v,
+ int16_t* out);
+
+/* DO NOT CALL THIS. Use JS::ToInt32. */
+extern JS_PUBLIC_API bool ToInt32Slow(JSContext* cx, JS::HandleValue v,
+ int32_t* out);
+
+/* DO NOT CALL THIS. Use JS::ToUint32. */
+extern JS_PUBLIC_API bool ToUint32Slow(JSContext* cx, JS::HandleValue v,
+ uint32_t* out);
+
+/* DO NOT CALL THIS. Use JS::ToUint16. */
+extern JS_PUBLIC_API bool ToUint16Slow(JSContext* cx, JS::HandleValue v,
+ uint16_t* out);
+
+/* DO NOT CALL THIS. Use JS::ToInt64. */
+extern JS_PUBLIC_API bool ToInt64Slow(JSContext* cx, JS::HandleValue v,
+ int64_t* out);
+
+/* DO NOT CALL THIS. Use JS::ToUint64. */
+extern JS_PUBLIC_API bool ToUint64Slow(JSContext* cx, JS::HandleValue v,
+ uint64_t* out);
+
+/* DO NOT CALL THIS. Use JS::ToString. */
+extern JS_PUBLIC_API JSString* ToStringSlow(JSContext* cx, JS::HandleValue v);
+
+/* DO NOT CALL THIS. Use JS::ToObject. */
+extern JS_PUBLIC_API JSObject* ToObjectSlow(JSContext* cx, JS::HandleValue v,
+ bool reportScanStack);
+
+} // namespace js
+
+namespace JS {
+
+namespace detail {
+
+#ifdef JS_DEBUG
+/**
+ * Assert that we're not doing GC on cx, that we're in a request as
+ * needed, and that the compartments for cx and v are correct.
+ * Also check that GC would be safe at this point.
+ */
+extern JS_PUBLIC_API void AssertArgumentsAreSane(JSContext* cx, HandleValue v);
+#else
+inline void AssertArgumentsAreSane(JSContext* cx, HandleValue v) {}
+#endif /* JS_DEBUG */
+
+} // namespace detail
+
+/**
+ * ES6 draft 20141224, 7.1.1, second algorithm.
+ *
+ * Most users shouldn't call this -- use JS::ToBoolean, ToNumber, or ToString
+ * instead. This will typically only be called from custom convert hooks that
+ * wish to fall back to the ES6 default conversion behavior shared by most
+ * objects in JS, codified as OrdinaryToPrimitive.
+ */
+extern JS_PUBLIC_API bool OrdinaryToPrimitive(JSContext* cx, HandleObject obj,
+ JSType type,
+ MutableHandleValue vp);
+
+/* ES6 draft 20141224, 7.1.2. */
+MOZ_ALWAYS_INLINE bool ToBoolean(HandleValue v) {
+ if (v.isBoolean()) {
+ return v.toBoolean();
+ }
+ if (v.isInt32()) {
+ return v.toInt32() != 0;
+ }
+ if (v.isNullOrUndefined()) {
+ return false;
+ }
+ if (v.isDouble()) {
+ double d = v.toDouble();
+ return !std::isnan(d) && d != 0;
+ }
+ if (v.isSymbol()) {
+ return true;
+ }
+
+ /* The slow path handles strings, BigInts and objects. */
+ return js::ToBooleanSlow(v);
+}
+
+/* ES6 draft 20141224, 7.1.3. */
+MOZ_ALWAYS_INLINE bool ToNumber(JSContext* cx, HandleValue v, double* out) {
+ detail::AssertArgumentsAreSane(cx, v);
+
+ if (v.isNumber()) {
+ *out = v.toNumber();
+ return true;
+ }
+ return js::ToNumberSlow(cx, v, out);
+}
+
+// ES2020 draft rev 6b05bc56ba4e3c7a2b9922c4282d9eb844426d9b
+// 7.1.5 ToInteger ( argument )
+//
+// Specialized for double values.
+inline double ToInteger(double d) {
+ if (d == 0) {
+ return 0;
+ }
+
+ if (!std::isfinite(d)) {
+ if (std::isnan(d)) {
+ return 0;
+ }
+ return d;
+ }
+
+ return std::trunc(d) + (+0.0); // Add zero to convert -0 to +0.
+}
+
+/* ES6 draft 20141224, 7.1.5. */
+MOZ_ALWAYS_INLINE bool ToInt32(JSContext* cx, JS::HandleValue v, int32_t* out) {
+ detail::AssertArgumentsAreSane(cx, v);
+
+ if (v.isInt32()) {
+ *out = v.toInt32();
+ return true;
+ }
+ return js::ToInt32Slow(cx, v, out);
+}
+
+/* ES6 draft 20141224, 7.1.6. */
+MOZ_ALWAYS_INLINE bool ToUint32(JSContext* cx, HandleValue v, uint32_t* out) {
+ detail::AssertArgumentsAreSane(cx, v);
+
+ if (v.isInt32()) {
+ *out = uint32_t(v.toInt32());
+ return true;
+ }
+ return js::ToUint32Slow(cx, v, out);
+}
+
+/* ES6 draft 20141224, 7.1.7. */
+MOZ_ALWAYS_INLINE bool ToInt16(JSContext* cx, JS::HandleValue v, int16_t* out) {
+ detail::AssertArgumentsAreSane(cx, v);
+
+ if (v.isInt32()) {
+ *out = int16_t(v.toInt32());
+ return true;
+ }
+ return js::ToInt16Slow(cx, v, out);
+}
+
+/* ES6 draft 20141224, 7.1.8. */
+MOZ_ALWAYS_INLINE bool ToUint16(JSContext* cx, HandleValue v, uint16_t* out) {
+ detail::AssertArgumentsAreSane(cx, v);
+
+ if (v.isInt32()) {
+ *out = uint16_t(v.toInt32());
+ return true;
+ }
+ return js::ToUint16Slow(cx, v, out);
+}
+
+/* ES6 draft 20141224, 7.1.9 */
+MOZ_ALWAYS_INLINE bool ToInt8(JSContext* cx, JS::HandleValue v, int8_t* out) {
+ detail::AssertArgumentsAreSane(cx, v);
+
+ if (v.isInt32()) {
+ *out = int8_t(v.toInt32());
+ return true;
+ }
+ return js::ToInt8Slow(cx, v, out);
+}
+
+/* ES6 ECMA-262, 7.1.10 */
+MOZ_ALWAYS_INLINE bool ToUint8(JSContext* cx, JS::HandleValue v, uint8_t* out) {
+ detail::AssertArgumentsAreSane(cx, v);
+
+ if (v.isInt32()) {
+ *out = uint8_t(v.toInt32());
+ return true;
+ }
+ return js::ToUint8Slow(cx, v, out);
+}
+
+/*
+ * Non-standard, with behavior similar to that of ToInt32, except in its
+ * producing an int64_t.
+ */
+MOZ_ALWAYS_INLINE bool ToInt64(JSContext* cx, HandleValue v, int64_t* out) {
+ detail::AssertArgumentsAreSane(cx, v);
+
+ if (v.isInt32()) {
+ *out = int64_t(v.toInt32());
+ return true;
+ }
+ return js::ToInt64Slow(cx, v, out);
+}
+
+/*
+ * Non-standard, with behavior similar to that of ToUint32, except in its
+ * producing a uint64_t.
+ */
+MOZ_ALWAYS_INLINE bool ToUint64(JSContext* cx, HandleValue v, uint64_t* out) {
+ detail::AssertArgumentsAreSane(cx, v);
+
+ if (v.isInt32()) {
+ *out = uint64_t(v.toInt32());
+ return true;
+ }
+ return js::ToUint64Slow(cx, v, out);
+}
+
+/* ES6 draft 20141224, 7.1.12. */
+MOZ_ALWAYS_INLINE JSString* ToString(JSContext* cx, HandleValue v) {
+ detail::AssertArgumentsAreSane(cx, v);
+
+ if (v.isString()) {
+ return v.toString();
+ }
+ return js::ToStringSlow(cx, v);
+}
+
+/* ES6 draft 20141224, 7.1.13. */
+inline JSObject* ToObject(JSContext* cx, HandleValue v) {
+ detail::AssertArgumentsAreSane(cx, v);
+
+ if (v.isObject()) {
+ return &v.toObject();
+ }
+ return js::ToObjectSlow(cx, v, false);
+}
+
+#ifdef ENABLE_RECORD_TUPLE
+inline JSObject* ToObjectOrGetObjectPayload(JSContext* cx, HandleValue v) {
+ detail::AssertArgumentsAreSane(cx, v);
+
+ if (v.hasObjectPayload()) {
+ return &v.getObjectPayload();
+ }
+ return js::ToObjectSlow(cx, v, false);
+}
+#endif
+
+/**
+ * Convert a double value to UnsignedInteger (an unsigned integral type) using
+ * ECMAScript-style semantics (that is, in like manner to how ECMAScript's
+ * ToInt32 converts to int32_t).
+ *
+ * If d is infinite or NaN, return 0.
+ * Otherwise compute d2 = sign(d) * floor(abs(d)), and return the
+ * UnsignedInteger value congruent to d2 % 2**(bit width of UnsignedInteger).
+ *
+ * The algorithm below is inspired by that found in
+ * <https://trac.webkit.org/changeset/67825/webkit/trunk/JavaScriptCore/runtime/JSValue.cpp>
+ * but has been generalized to all integer widths.
+ */
+template <typename UnsignedInteger>
+inline UnsignedInteger ToUnsignedInteger(double d) {
+ static_assert(std::is_unsigned_v<UnsignedInteger>,
+ "UnsignedInteger must be an unsigned type");
+
+ uint64_t bits = mozilla::BitwiseCast<uint64_t>(d);
+ unsigned DoubleExponentShift = mozilla::FloatingPoint<double>::kExponentShift;
+
+ // Extract the exponent component. (Be careful here! It's not technically
+ // the exponent in NaN, infinities, and subnormals.)
+ int_fast16_t exp =
+ int_fast16_t((bits & mozilla::FloatingPoint<double>::kExponentBits) >>
+ DoubleExponentShift) -
+ int_fast16_t(mozilla::FloatingPoint<double>::kExponentBias);
+
+ // If the exponent's less than zero, abs(d) < 1, so the result is 0. (This
+ // also handles subnormals.)
+ if (exp < 0) {
+ return 0;
+ }
+
+ uint_fast16_t exponent = mozilla::AssertedCast<uint_fast16_t>(exp);
+
+ // If the exponent is greater than or equal to the bits of precision of a
+ // double plus UnsignedInteger's width, the number is either infinite, NaN,
+ // or too large to have lower-order bits in the congruent value. (Example:
+ // 2**84 is exactly representable as a double. The next exact double is
+ // 2**84 + 2**32. Thus if UnsignedInteger is uint32_t, an exponent >= 84
+ // implies floor(abs(d)) == 0 mod 2**32.) Return 0 in all these cases.
+ constexpr size_t ResultWidth = CHAR_BIT * sizeof(UnsignedInteger);
+ if (exponent >= DoubleExponentShift + ResultWidth) {
+ return 0;
+ }
+
+ // The significand contains the bits that will determine the final result.
+ // Shift those bits left or right, according to the exponent, to their
+ // locations in the unsigned binary representation of floor(abs(d)).
+ static_assert(sizeof(UnsignedInteger) <= sizeof(uint64_t),
+ "left-shifting below would lose upper bits");
+ UnsignedInteger result =
+ (exponent > DoubleExponentShift)
+ ? UnsignedInteger(bits << (exponent - DoubleExponentShift))
+ : UnsignedInteger(bits >> (DoubleExponentShift - exponent));
+
+ // Two further complications remain. First, |result| may contain bogus
+ // sign/exponent bits. Second, IEEE-754 numbers' significands (excluding
+ // subnormals, but we already handled those) have an implicit leading 1
+ // which may affect the final result.
+ //
+ // It may appear that there's complexity here depending on how ResultWidth
+ // and DoubleExponentShift relate, but it turns out there's not.
+ //
+ // Assume ResultWidth < DoubleExponentShift:
+ // Only right-shifts leave bogus bits in |result|. For this to happen,
+ // we must right-shift by > |DoubleExponentShift - ResultWidth|, implying
+ // |exponent < ResultWidth|.
+ // The implicit leading bit only matters if it appears in the final
+ // result -- if |2**exponent mod 2**ResultWidth != 0|. This implies
+ // |exponent < ResultWidth|.
+ // Otherwise assume ResultWidth >= DoubleExponentShift:
+ // Any left-shift less than |ResultWidth - DoubleExponentShift| leaves
+ // bogus bits in |result|. This implies |exponent < ResultWidth|. Any
+ // right-shift less than |ResultWidth| does too, which implies
+ // |DoubleExponentShift - ResultWidth < exponent|. By assumption, then,
+ // |exponent| is negative, but we excluded that above. So bogus bits
+ // need only |exponent < ResultWidth|.
+ // The implicit leading bit matters identically to the other case, so
+ // again, |exponent < ResultWidth|.
+ if (exponent < ResultWidth) {
+ const auto implicitOne =
+ static_cast<UnsignedInteger>(UnsignedInteger{1} << exponent);
+ result &= implicitOne - 1; // remove bogus bits
+ result += implicitOne; // add the implicit bit
+ }
+
+ // Compute the congruent value in the signed range.
+ return (bits & mozilla::FloatingPoint<double>::kSignBit) ? ~result + 1
+ : result;
+}
+
+template <typename SignedInteger>
+inline SignedInteger ToSignedInteger(double d) {
+ static_assert(std::is_signed_v<SignedInteger>,
+ "SignedInteger must be a signed type");
+
+ using UnsignedInteger = std::make_unsigned_t<SignedInteger>;
+ UnsignedInteger u = ToUnsignedInteger<UnsignedInteger>(d);
+
+ return mozilla::WrapToSigned(u);
+}
+
+// clang crashes compiling this when targeting arm:
+// https://llvm.org/bugs/show_bug.cgi?id=22974
+#if defined(__arm__) && MOZ_IS_GCC
+
+template <>
+inline int32_t ToSignedInteger<int32_t>(double d) {
+ int32_t i;
+ uint32_t tmp0;
+ uint32_t tmp1;
+ uint32_t tmp2;
+ asm(
+ // We use a pure integer solution here. In the 'softfp' ABI, the argument
+ // will start in r0 and r1, and VFP can't do all of the necessary ECMA
+ // conversions by itself so some integer code will be required anyway. A
+ // hybrid solution is faster on A9, but this pure integer solution is
+ // notably faster for A8.
+
+ // %0 is the result register, and may alias either of the %[QR]1
+ // registers.
+ // %Q4 holds the lower part of the mantissa.
+ // %R4 holds the sign, exponent, and the upper part of the mantissa.
+ // %1, %2 and %3 are used as temporary values.
+
+ // Extract the exponent.
+ " mov %1, %R4, LSR #20\n"
+ " bic %1, %1, #(1 << 11)\n" // Clear the sign.
+
+ // Set the implicit top bit of the mantissa. This clobbers a bit of the
+ // exponent, but we have already extracted that.
+ " orr %R4, %R4, #(1 << 20)\n"
+
+ // Special Cases
+ // We should return zero in the following special cases:
+ // - Exponent is 0x000 - 1023: +/-0 or subnormal.
+ // - Exponent is 0x7ff - 1023: +/-INFINITY or NaN
+ // - This case is implicitly handled by the standard code path
+ // anyway, as shifting the mantissa up by the exponent will
+ // result in '0'.
+ //
+ // The result is composed of the mantissa, prepended with '1' and
+ // bit-shifted left by the (decoded) exponent. Note that because the
+ // r1[20] is the bit with value '1', r1 is effectively already shifted
+ // (left) by 20 bits, and r0 is already shifted by 52 bits.
+
+ // Adjust the exponent to remove the encoding offset. If the decoded
+ // exponent is negative, quickly bail out with '0' as such values round to
+ // zero anyway. This also catches +/-0 and subnormals.
+ " sub %1, %1, #0xff\n"
+ " subs %1, %1, #0x300\n"
+ " bmi 8f\n"
+
+ // %1 = (decoded) exponent >= 0
+ // %R4 = upper mantissa and sign
+
+ // ---- Lower Mantissa ----
+ " subs %3, %1, #52\n" // Calculate exp-52
+ " bmi 1f\n"
+
+ // Shift r0 left by exp-52.
+ // Ensure that we don't overflow ARM's 8-bit shift operand range.
+ // We need to handle anything up to an 11-bit value here as we know that
+ // 52 <= exp <= 1024 (0x400). Any shift beyond 31 bits results in zero
+ // anyway, so as long as we don't touch the bottom 5 bits, we can use
+ // a logical OR to push long shifts into the 32 <= (exp&0xff) <= 255
+ // range.
+ " bic %2, %3, #0xff\n"
+ " orr %3, %3, %2, LSR #3\n"
+ // We can now perform a straight shift, avoiding the need for any
+ // conditional instructions or extra branches.
+ " mov %Q4, %Q4, LSL %3\n"
+ " b 2f\n"
+ "1:\n" // Shift r0 right by 52-exp.
+ // We know that 0 <= exp < 52, and we can shift up to 255 bits so
+ // 52-exp will always be a valid shift and we can sk%3 the range
+ // check for this case.
+ " rsb %3, %1, #52\n"
+ " mov %Q4, %Q4, LSR %3\n"
+
+ // %1 = (decoded) exponent
+ // %R4 = upper mantissa and sign
+ // %Q4 = partially-converted integer
+
+ "2:\n"
+ // ---- Upper Mantissa ----
+ // This is much the same as the lower mantissa, with a few different
+ // boundary checks and some masking to hide the exponent & sign bit in the
+ // upper word.
+ // Note that the upper mantissa is pre-shifted by 20 in %R4, but we shift
+ // it left more to remove the sign and exponent so it is effectively
+ // pre-shifted by 31 bits.
+ " subs %3, %1, #31\n" // Calculate exp-31
+ " mov %1, %R4, LSL #11\n" // Re-use %1 as a temporary register.
+ " bmi 3f\n"
+
+ // Shift %R4 left by exp-31.
+ // Avoid overflowing the 8-bit shift range, as before.
+ " bic %2, %3, #0xff\n"
+ " orr %3, %3, %2, LSR #3\n"
+ // Perform the shift.
+ " mov %2, %1, LSL %3\n"
+ " b 4f\n"
+ "3:\n" // Shift r1 right by 31-exp.
+ // We know that 0 <= exp < 31, and we can shift up to 255 bits so
+ // 31-exp will always be a valid shift and we can skip the range
+ // check for this case.
+ " rsb %3, %3, #0\n" // Calculate 31-exp from -(exp-31)
+ " mov %2, %1, LSR %3\n" // Thumb-2 can't do "LSR %3" in "orr".
+
+ // %Q4 = partially-converted integer (lower)
+ // %R4 = upper mantissa and sign
+ // %2 = partially-converted integer (upper)
+
+ "4:\n"
+ // Combine the converted parts.
+ " orr %Q4, %Q4, %2\n"
+ // Negate the result if we have to, and move it to %0 in the process. To
+ // avoid conditionals, we can do this by inverting on %R4[31], then adding
+ // %R4[31]>>31.
+ " eor %Q4, %Q4, %R4, ASR #31\n"
+ " add %0, %Q4, %R4, LSR #31\n"
+ " b 9f\n"
+ "8:\n"
+ // +/-INFINITY, +/-0, subnormals, NaNs, and anything else out-of-range
+ // that will result in a conversion of '0'.
+ " mov %0, #0\n"
+ "9:\n"
+ : "=r"(i), "=&r"(tmp0), "=&r"(tmp1), "=&r"(tmp2), "=&r"(d)
+ : "4"(d)
+ : "cc");
+ return i;
+}
+
+#endif // defined (__arm__) && MOZ_IS_GCC
+
+namespace detail {
+
+template <typename IntegerType,
+ bool IsUnsigned = std::is_unsigned_v<IntegerType>>
+struct ToSignedOrUnsignedInteger;
+
+template <typename IntegerType>
+struct ToSignedOrUnsignedInteger<IntegerType, true> {
+ static IntegerType compute(double d) {
+ return ToUnsignedInteger<IntegerType>(d);
+ }
+};
+
+template <typename IntegerType>
+struct ToSignedOrUnsignedInteger<IntegerType, false> {
+ static IntegerType compute(double d) {
+ return ToSignedInteger<IntegerType>(d);
+ }
+};
+
+} // namespace detail
+
+template <typename IntegerType>
+inline IntegerType ToSignedOrUnsignedInteger(double d) {
+ return detail::ToSignedOrUnsignedInteger<IntegerType>::compute(d);
+}
+
+/* WEBIDL 4.2.4 */
+inline int8_t ToInt8(double d) { return ToSignedInteger<int8_t>(d); }
+
+/* ECMA-262 7.1.10 ToUInt8() specialized for doubles. */
+inline int8_t ToUint8(double d) { return ToUnsignedInteger<uint8_t>(d); }
+
+/* WEBIDL 4.2.6 */
+inline int16_t ToInt16(double d) { return ToSignedInteger<int16_t>(d); }
+
+inline uint16_t ToUint16(double d) { return ToUnsignedInteger<uint16_t>(d); }
+
+/* ES5 9.5 ToInt32 (specialized for doubles). */
+inline int32_t ToInt32(double d) { return ToSignedInteger<int32_t>(d); }
+
+/* ES5 9.6 (specialized for doubles). */
+inline uint32_t ToUint32(double d) { return ToUnsignedInteger<uint32_t>(d); }
+
+/* WEBIDL 4.2.10 */
+inline int64_t ToInt64(double d) { return ToSignedInteger<int64_t>(d); }
+
+/* WEBIDL 4.2.11 */
+inline uint64_t ToUint64(double d) { return ToUnsignedInteger<uint64_t>(d); }
+
+/**
+ * An amount of space large enough to store the null-terminated result of
+ * |ToString| on any Number.
+ *
+ * The <https://tc39.es/ecma262/#sec-tostring-applied-to-the-number-type>
+ * |NumberToString| algorithm is specified in terms of results, not an
+ * algorithm. It is extremely unclear from the algorithm's definition what its
+ * longest output can be. |-(2**-19 - 2**-72)| requires 25 + 1 characters and
+ * is believed to be at least *very close* to the upper bound, so we round that
+ * *very generously* upward to a 64-bit pointer-size boundary (to be extra
+ * cautious) and assume that's adequate.
+ *
+ * If you can supply better reasoning for a tighter bound, file a bug to improve
+ * this!
+ */
+static constexpr size_t MaximumNumberToStringLength = 31 + 1;
+
+/**
+ * Store in |out| the null-terminated, base-10 result of |ToString| applied to
+ * |d| per <https://tc39.es/ecma262/#sec-tostring-applied-to-the-number-type>.
+ * (This will produce "NaN", "-Infinity", or "Infinity" for non-finite |d|.)
+ */
+extern JS_PUBLIC_API void NumberToString(
+ double d, char (&out)[MaximumNumberToStringLength]);
+
+} // namespace JS
+
+#endif /* js_Conversions_h */