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+============
+SpiderMonkey
+============
+
+*SpiderMonkey* is the *JavaScript* and *WebAssembly* implementation library of
+the *Mozilla Firefox* web browser. The implementation behaviour is defined by
+the `ECMAScript <https://tc39.es/ecma262/>`_ and `WebAssembly
+<https://webassembly.org/>`_ specifications.
+
+Much of the internal technical documentation of the engine can be found
+throughout the source files themselves by looking for comments labelled with
+`[SMDOC]`_. Information about the team, our processes, and about embedding
+*SpiderMonkey* in your own projects can be found at https://spidermonkey.dev.
+
+Specific documentation on a few topics is available at:
+
+.. toctree::
+ :maxdepth: 1
+
+ build
+ test
+ Debugger/index
+ SavedFrame/index
+ feature_checklist
+ bytecode_checklist
+
+
+Components of SpiderMonkey
+##########################
+
+๐Ÿงน Garbage Collector
+*********************
+
+.. toctree::
+ :maxdepth: 2
+ :hidden:
+
+ Overview <gc>
+ Rooting Hazard Analysis <HazardAnalysis/index>
+ Running the Analysis <HazardAnalysis/running>
+
+*JavaScript* is a garbage collected language and at the core of *SpiderMonkey*
+we manage a garbage-collected memory heap. Elements of this heap have a base
+C++ type of `gc::Cell`_. Each round of garbage collection will free up any
+*Cell* that is not referenced by a *root* or another live *Cell* in turn.
+
+See :doc:`GC overview<gc>` for more details.
+
+
+๐Ÿ“ฆ JS::Value and JSObject
+**************************
+
+*JavaScript* values are divided into either objects or primitives
+(*Undefined*, *Null*, *Boolean*, *Number*, *BigInt*, *String*, or *Symbol*).
+Values are represented with the `JS::Value`_ type which may in turn point to
+an object that extends from the `JSObject`_ type. Objects include both plain
+*JavaScript* objects and exotic objects representing various things from
+functions to *ArrayBuffers* to *HTML Elements* and more.
+
+Most objects extend ``NativeObject`` (which is a subtype of ``JSObject``)
+which provides a way to store properties as key-value pairs similar to a hash
+table. These objects hold their *values* and point to a *Shape* that
+represents the set of *keys*. Similar objects point to the same *Shape* which
+saves memory and allows the JITs to quickly work with objects similar to ones
+it has seen before. See the `[SMDOC] Shapes`_ comment for more details.
+
+C++ (and Rust) code may create and manipulate these objects using the
+collection of interfaces we traditionally call the **JSAPI**.
+
+
+๐Ÿ—ƒ๏ธ JavaScript Parser
+*********************
+
+In order to evaluate script text, we parse it using the *Parser* into an
+`Abstract Syntax Tree`_ (AST) temporarily and then run the *BytecodeEmitter*
+(BCE) to generate `Bytecode`_ and associated metadata. We refer to this
+resulting format as `Stencil`_ and it has the helpful characteristic that it
+does not utilize the Garbage Collector. The *Stencil* can then be
+instantiated into a series of GC *Cells* that can be mutated and understood
+by the execution engines described below.
+
+Each function as well as the top-level itself generates a distinct script.
+This is the unit of execution granularity since functions may be set as
+callbacks that the host runs at a later time. There are both
+``ScriptStencil`` and ``js::BaseScript`` forms of scripts.
+
+By default, the parser runs in a mode called *syntax* or *lazy* parsing where
+we avoid generating full bytecode for functions within the source that we are
+parsing. This lazy parsing is still required to check for all *early errors*
+that the specification describes. When such a lazily compiled inner function
+is first executed, we recompile just that function in a process called
+*delazification*. Lazy parsing avoids allocating the AST and bytecode which
+saves both CPU time and memory. In practice, many functions are never
+executed during a given load of a webpage so this delayed parsing can be
+quite beneficial.
+
+
+โš™๏ธ JavaScript Interpreter
+**************************
+
+The *bytecode* generated by the parser may be executed by an interpreter
+written in C++ that manipulates objects in the GC heap and invokes native
+code of the host (eg. web browser). See `[SMDOC] Bytecode Definitions`_ for
+descriptions of each bytecode opcode and ``js/src/vm/Interpreter.cpp`` for
+their implementation.
+
+
+โšก JavaScript JITs
+*******************
+
+.. toctree::
+ :maxdepth: 1
+ :hidden:
+
+ MIR-optimizations/index
+
+In order to speed up execution of *bytecode*, we use a series of Just-In-Time
+(JIT) compilers to generate specialized machine code (eg. x86, ARM, etc)
+tailored to the *JavaScript* that is run and the data that is processed.
+
+As an individual script runs more times (or has a loop that runs many times)
+we describe it as getting *hotter* and at certain thresholds we *tier-up* by
+JIT-compiling it. Each subsequent JIT tier spends more time compiling but
+aims for better execution performance.
+
+Baseline Interpreter
+--------------------
+
+The *Baseline Interpreter* is a hybrid interpreter/JIT that interprets the
+*bytecode* one opcode at a time, but attaches small fragments of code called
+*Inline Caches* (ICs) that rapidly speed-up executing the same opcode the next
+time (if the data is similar enough). See the `[SMDOC] JIT Inline Caches`_
+comment for more details.
+
+Baseline Compiler
+-----------------
+
+The *Baseline Compiler* use the same *Inline Caches* mechanism from the
+*Baseline Interpreter* but additionally translates the entire bytecode to
+native machine code. This removes dispatch overhead and does minor local
+optimizations. This machine code still calls back into C++ for complex
+operations. The translation is very fast but the ``BaselineScript`` uses
+memory and requires ``mprotect`` and flushing CPU caches.
+
+WarpMonkey
+----------
+
+The *WarpMonkey* JIT replaces the former *IonMonkey* engine and is the
+highest level of optimization for the most frequently run scripts. It is able
+to inline other scripts and specialize code based on the data and arguments
+being processed.
+
+We translate the *bytecode* and *Inline Cache* data into a Mid-level
+`Intermediate Representation`_ (Ion MIR) representation. This graph is
+transformed and optimized before being *lowered* to a Low-level Intermediate
+Representation (Ion LIR). This *LIR* performs register allocation and then
+generates native machine code in a process called *Code Generation*.
+
+See `MIR Optimizations`_ for an overview of MIR optimizations.
+
+The optimizations here assume that a script continues to see data similar
+what has been seen before. The *Baseline* JITs are essential to success here
+because they generate *ICs* that match observed data. If after a script is
+compiled with *Warp*, it encounters data that it is not prepared to handle it
+performs a *bailout*. The *bailout* mechanism reconstructs the native machine
+stack frame to match the layout used by the *Baseline Interpreter* and then
+branches to that interpreter as though we were running it all along. Building
+this stack frame may use special side-table saved by *Warp* to reconstruct
+values that are not otherwise available.
+
+
+๐ŸŸช WebAssembly
+***************
+
+In addition to *JavaScript*, the engine is also able to execute *WebAssembly*
+(WASM) sources.
+
+WASM-Baseline (RabaldrMonkey)
+-----------------------------
+
+This engine performs fast translation to machine code in order to minimize
+latency to first execution.
+
+WASM-Ion (BaldrMonkey)
+----------------------
+
+This engine translates the WASM input into same *MIR* form that *WarpMonkey*
+uses and uses the *IonBackend* to optimize. These optimizations (and in
+particular, the register allocation) generate very fast native machine code.
+
+
+.. _gc::Cell: https://searchfox.org/mozilla-central/search?q=[SMDOC]+GC+Cell
+.. _JSObject: https://searchfox.org/mozilla-central/search?q=[SMDOC]+JSObject+layout
+.. _JS::Value: https://searchfox.org/mozilla-central/search?q=[SMDOC]+JS%3A%3AValue+type&path=js%2F
+.. _[SMDOC]: https://searchfox.org/mozilla-central/search?q=[SMDOC]&path=js%2F
+.. _[SMDOC] Shapes: https://searchfox.org/mozilla-central/search?q=[SMDOC]+Shapes
+.. _[SMDOC] Bytecode Definitions: https://searchfox.org/mozilla-central/search?q=[SMDOC]+Bytecode+Definitions&path=js%2F
+.. _[SMDOC] JIT Inline Caches: https://searchfox.org/mozilla-central/search?q=[SMDOC]+JIT+Inline+Caches
+.. _Stencil: https://searchfox.org/mozilla-central/search?q=[SMDOC]+Script+Stencil
+.. _Bytecode: https://en.wikipedia.org/wiki/Bytecode
+.. _Abstract Syntax Tree: https://en.wikipedia.org/wiki/Abstract_syntax_tree
+.. _Intermediate Representation: https://en.wikipedia.org/wiki/Intermediate_representation
+.. _MIR Optimizations: ./MIR-optimizations/index.html