diff options
Diffstat (limited to 'js/src/jit-test/tests/ion/testFloat32.js')
-rw-r--r-- | js/src/jit-test/tests/ion/testFloat32.js | 532 |
1 files changed, 532 insertions, 0 deletions
diff --git a/js/src/jit-test/tests/ion/testFloat32.js b/js/src/jit-test/tests/ion/testFloat32.js new file mode 100644 index 0000000000..5d7d598bed --- /dev/null +++ b/js/src/jit-test/tests/ion/testFloat32.js @@ -0,0 +1,532 @@ +// |jit-test| --baseline-warmup-threshold=20 + +// This test checks that we are able to optimize float32 inputs. As +// GetElementIC (float32 array accesses) output is not specialized with Float32 +// output types, we should not force inline caches. +if (getJitCompilerOptions()["ion.forceinlineCaches"]) + setJitCompilerOption("ion.forceinlineCaches", 0); + +// Fuzz tests +(function(){ + // + (function(){ + var g = {}; + x = new Float32Array() + Function('g', "g.o = x[1]")(g); + })(); + // + (function() { + var g = new Float32Array(16); + var h = new Float64Array(16); + var farrays = [ g, h ]; + for (aridx = 0; aridx < farrays.length; ++aridx) { + ar = farrays[aridx]; + !(ar[ar.length-2] == (NaN / Infinity)[ar.length-2]) + } + })(); + // + (function () { + var v = new Float32Array(32); + for (var i = 0; i < v.length; ++i) + v[i] = i; + var t = (false ); + for (var i = 0; i < i .length; ++i) + t += v[i]; + })(); + // + (function() { + x = y = {}; + z = new Float32Array(6) + for (c in this) { + Array.prototype.unshift.call(x, new ArrayBuffer()) + } + Array.prototype.sort.call(x, (function (j) { + y.s = z[2] + })) + })(); + // + (function() { + // bug 1134298 + for (var k = 0; k < 1; k++) { + Math.fround(Math.ceil(Math.fround(Math.acos(3.0)))) + } + })(); +})(); +// +// ION TESTS +// +// The assertFloat32 function is deactivated in --ion-eager mode, as the first time, the function Math.fround +// would be guarded against modifications (typeguard on Math and then on fround). In this case, Math.fround is +// not inlined and the compiler will consider the return value to be a double, not a float32, making the +// assertions fail. Note that as assertFloat32 is declared unsafe for fuzzing, this can't happen in fuzzed code. +// +// To be able to test it, we still need ion compilation though. A nice solution +// is to manually lower the ion warm-up trigger. +setJitCompilerOption("ion.warmup.trigger", 50); + +function test(f) { + f32[0] = .5; + for(var n = 110; n; n--) + f(); +} + +var f32 = new Float32Array(4); +var f64 = new Float64Array(4); + +function acceptAdd() { + var use = f32[0] + 1; + assertFloat32(use, true); + f32[0] = use; +} +test(acceptAdd); + +function acceptAddSeveral() { + var sum1 = f32[0] + 0.5; + var sum2 = f32[0] + 0.5; + f32[0] = sum1; + f32[0] = sum2; + assertFloat32(sum1, true); + assertFloat32(sum2, true); +} +test(acceptAddSeveral); + +function acceptAddVar() { + var x = f32[0] + 1; + f32[0] = x; + f32[1] = x; + assertFloat32(x, true); +} +test(acceptAddVar); + +function refuseAddCst() { + var x = f32[0] + 1234567890; // this constant can't be precisely represented as a float32 + f32[0] = x; + assertFloat32(x, false); +} +test(refuseAddCst); + +function refuseAddVar() { + var x = f32[0] + 1; + f32[0] = x; + f32[1] = x; + f64[1] = x; // non consumer + assertFloat32(x, false); +} +test(refuseAddVar); + +function refuseAddStore64() { + var x = f32[0] + 1; + f64[0] = x; // non consumer + f32[0] = f64[0]; + assertFloat32(x, false); +} +test(refuseAddStore64); + +function refuseAddStoreObj() { + var o = {} + var x = f32[0] + 1; + o.x = x; // non consumer + f32[0] = o['x']; + assertFloat32(x, false); +} +test(refuseAddStoreObj); + +function refuseAddSeveral() { + var sum = (f32[0] + 2) - 1; // second addition is not a consumer + f32[0] = sum; + assertFloat32(sum, false); +} +test(refuseAddSeveral); + +function refuseAddFunctionCall() { + function plusOne(x) { return Math.cos(x+1)*13.37; } + var res = plusOne(f32[0]); // func call is not a consumer + f32[0] = res; + assertFloat32(res, false); +} +test(refuseAddFunctionCall); + +function acceptSqrt() { + var res = Math.sqrt(f32[0]); + assertFloat32(res, true); + f32[0] = res; +} +test(acceptSqrt); + +function refuseSqrt() { + var res = Math.sqrt(f32[0]); + assertFloat32(res, false); + f32[0] = res + 1; +} +test(refuseSqrt); + +function acceptMin() { + var res = Math.min(f32[0], f32[1]); + assertFloat32(res, true); + f64[0] = res; +} +test(acceptMin); + +// In theory, we could do it, as Math.min/max actually behave as a Phi (it's a +// float32 producer iff its inputs are producers, it's a consumer iff its uses +// are consumers). In practice, this would involve some overhead for big chains +// of min/max. +function refuseMinAdd() { + var res = Math.min(f32[0], f32[1]) + f32[2]; + assertFloat32(res, false); + f32[3] = res; +} +test(refuseMinAdd); + +function acceptSeveralMinMax() { + var x = Math.min(f32[0], f32[1]); + var y = Math.max(f32[2], f32[3]); + var res = Math.min(x, y); + assertFloat32(res, true); + f64[0] = res; +} +test(acceptSeveralMinMax); + +function acceptSeveralMinMax2() { + var res = Math.min(f32[0], f32[1], f32[2], f32[3]); + assertFloat32(res, true); + f64[0] = res; +} +test(acceptSeveralMinMax2); + +function partialMinMax() { + var x = Math.min(f32[0], f32[1]); + var y = Math.min(f64[0], f32[1]); + var res = Math.min(x, y); + assertFloat32(x, true); + assertFloat32(y, false); + assertFloat32(res, false); + f64[0] = res; +} +test(partialMinMax); + +function refuseSeveralMinMax() { + var res = Math.min(f32[0], f32[1] + f32[2], f32[2], f32[3]); + assertFloat32(res, false); + f64[0] = res; +} +test(refuseSeveralMinMax); + +function refuseMin() { + var res = Math.min(f32[0], 42.13 + f32[1]); + assertFloat32(res, false); + f64[0] = res; +} +test(refuseMin); + +function acceptMax() { + var res = Math.max(f32[0], f32[1]); + assertFloat32(res, true); + f64[0] = res; +} +test(acceptMax); + +function refuseMax() { + var res = Math.max(f32[0], 42.13 + f32[1]); + assertFloat32(res, false); + f64[0] = res; +} +test(refuseMax); + +function acceptAbs() { + var res = Math.abs(f32[0]); + assertFloat32(res, true); + f32[0] = res; +} +test(acceptAbs); + +function refuseAbs() { + var res = Math.abs(f32[0]); + assertFloat32(res, false); + f64[0] = res + 1; +} +test(refuseAbs); + +function acceptFilterTypeSet() { + var res = f32[0]; + if (!res) { + } else { + f32[0] = res; + assertFloat32(res, true); + } +} +test(acceptFilterTypeSet); + +function acceptFilterTypeSet2() { + var res = f32[0]; + if (!res) { + } else { + var res1 = Math.abs(res); + f32[0] = res1; + assertFloat32(res1, true); + } +} +test(acceptFilterTypeSet2); + +function refuseFilterTypeSet() { + var res = f32[0]; + if (!res) { + } else { + var res1 = Math.abs(res); + f64[0] = res1 + 1; + assertFloat32(res1, false); + } +} +test(refuseFilterTypeSet); + +function refuseTrigo() { + var res = Math.cos(f32[0]); + f32[0] = res; + assertFloat32(res, false); + + var res = Math.sin(f32[0]); + f32[0] = res; + assertFloat32(res, false); + + var res = Math.tan(f32[0]); + f32[0] = res; + assertFloat32(res, false); + + var res = Math.acos(f32[0]); + f32[0] = res; + assertFloat32(res, false); + + var res = Math.asin(f32[0]); + f32[0] = res; + assertFloat32(res, false); + + res = Math.atan(f32[0]); + f32[0] = res; + assertFloat32(res, false); +} +test(refuseTrigo); + +function acceptCeil() { + // Specialize for floating-point output. + f32[0] = NaN; + f32[1] = Infinity; + f32[2] = -0; + f32[3] = 0.5; + + var res = Math.ceil(f32[0]); + f32[0] = res; + assertFloat32(res, true); +} +test(acceptCeil); + +function acceptFloor() { + // Specialize for floating-point output. + f32[0] = NaN; + f32[1] = Infinity; + f32[2] = -0; + f32[3] = 0.5; + + var res = Math.floor(f32[0]); + f32[0] = res; + assertFloat32(res, true); +} +test(acceptFloor); + +function acceptRound() { + // Specialize for floating-point output. + f32[0] = NaN; + f32[1] = Infinity; + f32[2] = -0; + f32[3] = 0.5; + + var res = Math.round(f32[0]); + f32[0] = res; + assertFloat32(res, true); +} +test(acceptRound); + +function acceptTrunc() { + // Specialize for floating-point output. + f32[0] = NaN; + f32[1] = Infinity; + f32[2] = -0; + f32[3] = 0.5; + + var res = Math.trunc(f32[0]); + f32[0] = res; + assertFloat32(res, true); +} +test(acceptTrunc); + +function refuseMath() { + var res = Math.log(f32[0]); + f32[0] = res; + assertFloat32(res, false); + + var res = Math.log10(f32[0]); + f32[0] = res; + assertFloat32(res, false); + + res = Math.log2(f32[0]); + f32[0] = res; + assertFloat32(res, false); + + res = Math.log1p(f32[0]); + f32[0] = res; + assertFloat32(res, false); + + res = Math.exp(f32[0]); + f32[0] = res; + assertFloat32(res, false); + + res = Math.expm1(f32[0]); + f32[0] = res; + assertFloat32(res, false); + + res = Math.cosh(f32[0]); + f32[0] = res; + assertFloat32(res, false); + + res = Math.sinh(f32[0]); + f32[0] = res; + assertFloat32(res, false); + + res = Math.tanh(f32[0]); + f32[0] = res; + assertFloat32(res, false); + + res = Math.acosh(f32[0]); + f32[0] = res; + assertFloat32(res, false); + + res = Math.asinh(f32[0]); + f32[0] = res; + assertFloat32(res, false); + + res = Math.atanh(f32[0]); + f32[0] = res; + assertFloat32(res, false); + + res = Math.cbrt(f32[0]); + f32[0] = res; + assertFloat32(res, false); + + res = Math.sign(f32[0]); + f32[0] = res; + assertFloat32(res, false); +} +test(refuseMath); + +function refuseLoop() { + var res = f32[0], + n = 10; + while (n--) { + res = res + 1; // this loop is equivalent to several additions => second addition is not a consumer + assertFloat32(res, false); + } + assertFloat32(res, false); + f32[0] = res; +} +test(refuseLoop); + +function acceptLoop() { + var res = f32[0], + n = 10; + while (n--) { + var sum = res + 1; + res = Math.fround(sum); + assertFloat32(sum, true); + } + assertFloat32(res, true); + f32[0] = res; +} +test(acceptLoop); + +function alternateCond(n) { + var x = f32[0]; + if (n > 0) { + var s1 = x + 1; + f32[0] = s1; + assertFloat32(s1, true); + } else { + var s2 = x + 1; + f64[0] = s2; // non consumer + assertFloat32(s2, false); + } +} +(function() { + f32[0] = 0; + for (var n = 110; n; n--) { + alternateCond(n % 2); + } +})(); + +function phiTest(n) { + var x = (f32[0]); + var y = n; + if (n > 0) { + x = x + 2; + assertFloat32(x, true); + } else { + if (n < -10) { + x = Math.fround(Math.sqrt(y)); + assertFloat32(x, true); + } else { + x = x - 1; + assertFloat32(x, true); + } + } + assertFloat32(x, true); + f32[0] = x; +} +(function() { + f32[0] = 0; + for (var n = 100; n; n--) { + phiTest( ((n % 3) - 1) * 15 ); + } +})(); + +function mixedPhiTest(n) { + var x = (f32[0]); + var y = n; + if (n > 0) { + x = x + 2; // non consumer because of (1) + assertFloat32(x, false); + } else { + if (n < -10) { + x = Math.fround(Math.sqrt(y)); // new producer + assertFloat32(x, true); + } else { + x = x - 1; // non consumer because of (1) + assertFloat32(x, false); + } + } + assertFloat32(x, false); + x = x + 1; // (1) non consumer + f32[0] = x; +} +(function() { + f32[0] = 0; + for (var n = 100; n; n--) { + mixedPhiTest( ((n % 3) - 1) * 15 ); + } +})(); + +function phiTest2(n) { + var x = f32[0]; + while (n >= 0) { + x = Math.fround(Math.fround(x) + 1); + assertFloat32(x, true); + if (n < 10) { + x = f32[0] + 1; + assertFloat32(x, true); + } + n = n - 1; + } +} +(function(){ + f32[0] = 0; + for (var n = 100; n > 10; n--) { + phiTest2(n); + } +})(); |