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diff --git a/js/src/jit-test/tests/wasm/gc/trailers-gc-stress.js b/js/src/jit-test/tests/wasm/gc/trailers-gc-stress.js
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+// |jit-test| skip-if: !wasmGcEnabled() || getBuildConfiguration().simulator
+
+// This test is intended to test what was committed in
+//
+// Bug 1817385 - wasm-gc: reduce cost of allocation and GC paths
+// and
+// Bug 1820120 - Manage Wasm{Array,Struct}Object OOL-storage-blocks
+// using a thread-private cache
+//
+// and in particular the latter. The patches in these bugs reduce the cost of
+// wasm-gc struct/array allocation and collection, in part by better
+// integrating those objects with our generational GC facility.
+//
+// Existing tests do not cover all of those paths. In particular they do not
+// exercise both set-subtraction algorithms in Nursery::freeTrailerBlocks.
+// This test does, though.
+//
+// The test first creates an "primary" array of 1500 elements. Each element
+// is a reference to a secondary array of between 1 and 50 int32s. These
+// secondary arrays have size chosen randomly, and the elements are also
+// random.
+//
+// Then, elements of the primary array are replaced. An index in the range 0
+// .. N - 1 is randomly chosen, and the element there is replaced by a
+// randomly-created secondary array. This is repeated 500,000 times with
+// N = 800.
+//
+// Finally, all of the above is repeated, but with N = 1200.
+//
+// As a result just over a million arrays and their trailer blocks, of various
+// sizes, are allocated and deallocated. With N = 800, in
+// js::Nursery::freeTrailerBlocks, we end up with trailersRemovedUsed_ of
+// around 800, so one of the set-subtraction algorithms is exercised.
+// With N = 1200, the other is exercised. It's not entirely clear why changing
+// N causes trailersRemovedUsed_ to have more or less the same value during
+// nursery collection, but the correlation does seem fairly robust.
+//
+// The test is skipped on the simulator because it takes too long to run, and
+// triggers timeouts.
+
+let t =
+`(module
+
+ ;; A simple pseudo-random number generator.
+ ;; Produces numbers in the range 0 .. 2^16-1.
+ (global $rngState
+ (mut i32) (i32.const 1)
+ )
+ (func $rand (export "rand") (result i32)
+ (local $t i32)
+ ;; update $rngState
+ (local.set $t (global.get $rngState))
+ (local.set $t (i32.mul (local.get $t) (i32.const 1103515245)))
+ (local.set $t (i32.add (local.get $t) (i32.const 12345)))
+ (global.set $rngState (local.get $t))
+ ;; pull 16 random bits out of it
+ (local.set $t (i32.shr_u (local.get $t) (i32.const 15)))
+ (local.set $t (i32.and (local.get $t) (i32.const 0xFFFF)))
+ (local.get $t)
+ )
+
+ ;; Array types
+ (type $tArrayI32 (array (mut i32))) ;; "secondary array" above
+ (type $tArrayArrayI32 (array (mut (ref null $tArrayI32)))) ;; "primary array"
+
+ ;; Create an array ("secondary array") containing random numbers, with a
+ ;; size between 1 and 50, also randomly chosen.
+ (func $createSecondaryArray (export "createSecondaryArray")
+ (result (ref $tArrayI32))
+ (local $i i32)
+ (local $nElems i32)
+ (local $arr (ref $tArrayI32))
+ (local.set $nElems (call $rand))
+ (local.set $nElems (i32.rem_u (local.get $nElems) (i32.const 50)))
+ (local.set $nElems (i32.add (local.get $nElems) (i32.const 1)))
+ (local.set $arr (array.new $tArrayI32 (i32.const 0) (local.get $nElems)))
+ (loop $cont
+ (array.set $tArrayI32 (local.get $arr) (local.get $i) (call $rand))
+ (local.set $i (i32.add (local.get $i) (i32.const 1)))
+ (br_if $cont (i32.lt_u (local.get $i) (local.get $nElems)))
+ )
+ (local.get $arr)
+ )
+
+ ;; Create an array (the "primary array") of 1500 elements of
+ ;; type ref-of-tArrayI32.
+ (func $createPrimaryArray (export "createPrimaryArray")
+ (result (ref $tArrayArrayI32))
+ (local $i i32)
+ (local $arrarr (ref $tArrayArrayI32))
+ (local.set $arrarr (array.new $tArrayArrayI32 (ref.null $tArrayI32)
+ (i32.const 1500)))
+ (loop $cont
+ (array.set $tArrayArrayI32 (local.get $arrarr)
+ (local.get $i) (call $createSecondaryArray))
+ (local.set $i (i32.add (local.get $i) (i32.const 1)))
+ (br_if $cont (i32.lt_u (local.get $i) (i32.const 1500)))
+ )
+ (local.get $arrarr)
+ )
+
+ ;; Use $createPrimaryArray to create an initial array. Then randomly replace
+ ;; elements for a while.
+ (func $churn (export "churn") (param $thresh i32) (result i32)
+ (local $i i32)
+ (local $j i32)
+ (local $finalSum i32)
+ (local $arrarr (ref $tArrayArrayI32))
+ (local $arr (ref null $tArrayI32))
+ (local $arrLen i32)
+ (local.set $arrarr (call $createPrimaryArray))
+ ;; This loop iterates 500,000 times. Each iteration, it chooses
+ ;; a randomly element in $arrarr and replaces it with a new
+ ;; random array of 32-bit ints.
+ (loop $cont
+ ;; make $j be a random number in 0 .. $thresh-1.
+ ;; Then replace that index in $arrarr with a new random arrayI32.
+ (local.set $j (i32.rem_u (call $rand) (local.get $thresh)))
+ (array.set $tArrayArrayI32 (local.get $arrarr)
+ (local.get $j) (call $createSecondaryArray))
+ (local.set $i (i32.add (local.get $i) (i32.const 1)))
+ (br_if $cont (i32.lt_u (local.get $i) (i32.const 500000)))
+ )
+
+ ;; Finally, compute a checksum by summing all the numbers
+ ;; in all secondary arrays. This simply assumes that all of the refs to
+ ;; secondary arrays are non-null, which isn't per-se guaranteed by the
+ ;; previous loop, but it works in this case because the RNG
+ ;; produces each index value to overwrite at least once.
+ (local.set $finalSum (i32.const 0))
+ (local.set $i (i32.const 0)) ;; loop var for the outer loop
+ (loop $outer
+ ;; body of outer loop
+ ;; $arr = $arrarr[i]
+ (local.set $arr (array.get $tArrayArrayI32 (local.get $arrarr)
+ (local.get $i)))
+ ;; iterate over $arr
+ (local.set $arrLen (array.len (local.get $arr)))
+ (local.set $j (i32.const 0)) ;; loop var for the inner loop
+ (loop $inner
+ ;; body of inner loop
+ (local.set $finalSum
+ (i32.rotl (local.get $finalSum) (i32.const 1)))
+ (local.set $finalSum
+ (i32.xor (local.get $finalSum)
+ (array.get $tArrayI32 (local.get $arr)
+ (local.get $j))))
+ ;; loop control for the inner loop
+ (local.set $j (i32.add (local.get $j) (i32.const 1)))
+ (br_if $inner (i32.lt_u (local.get $j) (local.get $arrLen)))
+ )
+ ;; loop control for the outer loop
+ (local.set $i (i32.add (local.get $i) (i32.const 1)))
+ (br_if $outer (i32.lt_u (local.get $i) (i32.const 1500)))
+ )
+
+ ;; finally, roll in the final value of the RNG state
+ (i32.xor (local.get $finalSum) (global.get $rngState))
+ )
+)`;
+
+let i = wasmEvalText(t);
+let fns = i.exports;
+
+assertEq(fns.churn(800), -575895114);
+assertEq(fns.churn(1200), -1164697516);