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+/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*-
+ * vim: set ts=8 sts=2 et sw=2 tw=80:
+ * This Source Code Form is subject to the terms of the Mozilla Public
+ * License, v. 2.0. If a copy of the MPL was not distributed with this
+ * file, You can obtain one at http://mozilla.org/MPL/2.0/. */
+
+#ifndef jit_riscv64_SharedICHelpers_riscv64_inl_h
+#define jit_riscv64_SharedICHelpers_riscv64_inl_h
+
+#include "jit/SharedICHelpers.h"
+
+namespace js {
+namespace jit {
+
+inline void EmitBaselineTailCallVM(TrampolinePtr target, MacroAssembler& masm,
+ uint32_t argSize) {
+#ifdef DEBUG
+ Register scratch = R2.scratchReg();
+
+ // Compute frame size.
+ masm.movePtr(FramePointer, scratch);
+ masm.subPtr(StackPointer, scratch);
+
+ // Store frame size without VMFunction arguments for debug assertions.
+ masm.subPtr(Imm32(argSize), scratch);
+ Address frameSizeAddr(FramePointer,
+ BaselineFrame::reverseOffsetOfDebugFrameSize());
+ masm.store32(scratch, frameSizeAddr);
+ masm.addPtr(Imm32(argSize), scratch);
+#endif
+
+ // Push frame descriptor and perform the tail call.
+ // ICTailCallReg (ra) already contains the return address (as we
+ // keep it there through the stub calls), but the VMWrapper code being
+ // called expects the return address to also be pushed on the stack.
+ MOZ_ASSERT(ICTailCallReg == ra);
+ masm.pushFrameDescriptor(FrameType::BaselineJS);
+ masm.push(ra);
+
+ masm.jump(target);
+}
+
+inline void EmitBaselineCallVM(TrampolinePtr target, MacroAssembler& masm) {
+ masm.pushFrameDescriptor(FrameType::BaselineStub);
+ masm.call(target);
+}
+
+inline void EmitBaselineEnterStubFrame(MacroAssembler& masm, Register scratch) {
+ MOZ_ASSERT(scratch != ICTailCallReg);
+
+#ifdef DEBUG
+ // Compute frame size.
+ masm.movePtr(FramePointer, scratch);
+ masm.subPtr(StackPointer, scratch);
+
+ Address frameSizeAddr(FramePointer,
+ BaselineFrame::reverseOffsetOfDebugFrameSize());
+ masm.store32(scratch, frameSizeAddr);
+#endif
+
+ // Note: when making changes here, don't forget to update
+ // BaselineStubFrame if needed.
+
+ // Push frame descriptor and return address.
+ masm.PushFrameDescriptor(FrameType::BaselineJS);
+ masm.Push(ICTailCallReg);
+
+ // Save old frame pointer, stack pointer and stub reg.
+ masm.Push(FramePointer);
+ masm.movePtr(StackPointer, FramePointer);
+ masm.Push(ICStubReg);
+
+ // Stack should remain aligned.
+ masm.assertStackAlignment(sizeof(Value), 0);
+}
+
+} // namespace jit
+} // namespace js
+
+#endif /* jit_riscv64_SharedICHelpers_riscv64_inl_h */