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+<!DOCTYPE HTML>
+<html>
+<head>
+ <title>Tests for MozAfterPaint</title>
+ <script src="chrome://mochikit/content/tests/SimpleTest/SimpleTest.js"></script>
+ <script src="chrome://mochikit/content/tests/SimpleTest/paint_listener.js"></script>
+ <style>
+ div {
+ width: 100px;
+ height: 100px;
+ background: radial-gradient(ellipse at center, #87e0fd 0%,#53cbf1 40%,#05abe0 100%);
+ }
+ </style>
+</head>
+<body>
+</body>
+<script>
+
+var utils = window.windowUtils;
+
+function waitForPaints() {
+ return new Promise(function(resolve, reject) {
+ waitForAllPaintsFlushed(resolve);
+ });
+}
+
+add_task(async () => {
+ var element = document.createElement("div");
+ document.body.appendChild(element);
+
+ await waitForPaints();
+
+ utils.checkAndClearPaintedState(element);
+ element.style.opacity = "0.5";
+
+ await waitForPaints();
+
+ var painted = utils.checkAndClearPaintedState(element);
+ // *** We check that this repaints because the test is relying
+ // on this property. If this is broken then this test wont
+ // be reliable check for will-change.
+ is(painted, true, "element should have been painted");
+
+ element.remove();
+});
+
+add_task(async () => {
+ var element = document.createElement("div");
+ document.body.appendChild(element);
+
+ element.style.willChange = "opacity";
+
+ await waitForPaints();
+
+ utils.checkAndClearPaintedState(element);
+ element.style.opacity = "0.5";
+
+ await waitForPaints();
+
+ var painted = utils.checkAndClearPaintedState(element);
+ // BasicLayers' heuristics are so that even with will-change:opacity,
+ // we can still have repaints.
+ if (utils.layerManagerType != "Basic") {
+ is(painted, false, "will-change:opacity element should not have been painted");
+ }
+
+ element.remove();
+});
+
+add_task(async () => {
+ var element = document.createElement("div");
+ document.body.appendChild(element);
+
+ element.style.willChange = "transform";
+
+ await waitForPaints();
+
+ utils.checkAndClearPaintedState(element);
+ element.style.transform = "translateY(-5px)";
+
+ await waitForPaints();
+
+ var painted = utils.checkAndClearPaintedState(element);
+ // BasicLayers' heuristics are so that even with will-change:transform,
+ // we can still have repaints.
+ if (utils.layerManagerType != "Basic") {
+ is(painted, false, "will-change:transform element should not have been painted");
+ }
+
+ element.remove();
+});
+
+add_task(async () => {
+ var element = document.createElement("div");
+ document.body.appendChild(element);
+
+ element.style.willChange = "translate";
+
+ await waitForPaints();
+
+ utils.checkAndClearPaintedState(element);
+ element.style.translate = "5px";
+
+ await waitForPaints();
+
+ var painted = utils.checkAndClearPaintedState(element);
+ // BasicLayers' heuristics are so that even with will-change:translate,
+ // we can still have repaints.
+ if (utils.layerManagerType != "Basic") {
+ is(painted, false, "will-change:translate element should not have been painted");
+ }
+
+ element.remove();
+});
+
+add_task(async () => {
+ var element = document.createElement("div");
+ document.body.appendChild(element);
+
+ element.style.willChange = "offset-path";
+
+ await waitForPaints();
+
+ utils.checkAndClearPaintedState(element);
+ element.style.offsetPath = "path('M55 50 h1')";
+
+ await waitForPaints();
+
+ var painted = utils.checkAndClearPaintedState(element);
+ // BasicLayers' heuristics are so that even with will-change:offset-path,
+ // we can still have repaints.
+ if (utils.layerManagerType != "Basic") {
+ is(painted, false, "will-change:offset-path element should not have been painted");
+ }
+
+ element.remove();
+});
+
+</script>
+</html>