diff options
Diffstat (limited to 'mobile/android/exoplayer2/src/main/java/org/mozilla/thirdparty/com/google/android/exoplayer2/video/spherical/FrameRotationQueue.java')
-rw-r--r-- | mobile/android/exoplayer2/src/main/java/org/mozilla/thirdparty/com/google/android/exoplayer2/video/spherical/FrameRotationQueue.java | 124 |
1 files changed, 124 insertions, 0 deletions
diff --git a/mobile/android/exoplayer2/src/main/java/org/mozilla/thirdparty/com/google/android/exoplayer2/video/spherical/FrameRotationQueue.java b/mobile/android/exoplayer2/src/main/java/org/mozilla/thirdparty/com/google/android/exoplayer2/video/spherical/FrameRotationQueue.java new file mode 100644 index 0000000000..450058fb6a --- /dev/null +++ b/mobile/android/exoplayer2/src/main/java/org/mozilla/thirdparty/com/google/android/exoplayer2/video/spherical/FrameRotationQueue.java @@ -0,0 +1,124 @@ +/* + * Copyright (C) 2018 The Android Open Source Project + * + * Licensed under the Apache License, Version 2.0 (the "License"); + * you may not use this file except in compliance with the License. + * You may obtain a copy of the License at + * + * http://www.apache.org/licenses/LICENSE-2.0 + * + * Unless required by applicable law or agreed to in writing, software + * distributed under the License is distributed on an "AS IS" BASIS, + * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. + * See the License for the specific language governing permissions and + * limitations under the License. + */ +package org.mozilla.thirdparty.com.google.android.exoplayer2.video.spherical; + +import android.opengl.Matrix; +import org.mozilla.thirdparty.com.google.android.exoplayer2.util.TimedValueQueue; + +/** + * This class serves multiple purposes: + * + * <ul> + * <li>Queues the rotation metadata extracted from camera motion track. + * <li>Converts the metadata to rotation matrices in OpenGl coordinate system. + * <li>Recenters the rotations to componsate the yaw of the initial rotation. + * </ul> + */ +public final class FrameRotationQueue { + private final float[] recenterMatrix; + private final float[] rotationMatrix; + private final TimedValueQueue<float[]> rotations; + private boolean recenterMatrixComputed; + + public FrameRotationQueue() { + recenterMatrix = new float[16]; + rotationMatrix = new float[16]; + rotations = new TimedValueQueue<>(); + } + + /** + * Sets a rotation for a given timestamp. + * + * @param timestampUs Timestamp of the rotation. + * @param angleAxis Angle axis orientation in radians representing the rotation from camera + * coordinate system to world coordinate system. + */ + public void setRotation(long timestampUs, float[] angleAxis) { + rotations.add(timestampUs, angleAxis); + } + + /** Removes all of the rotations and forces rotations to be recentered. */ + public void reset() { + rotations.clear(); + recenterMatrixComputed = false; + } + + /** + * Copies the rotation matrix with the greatest timestamp which is less than or equal to the given + * timestamp to {@code matrix}. Removes all older rotations and the returned one from the queue. + * Does nothing if there is no such rotation. + * + * @param matrix The rotation matrix. + * @param timestampUs The time in microseconds to query the rotation. + * @return Whether a rotation matrix is copied to {@code matrix}. + */ + public boolean pollRotationMatrix(float[] matrix, long timestampUs) { + float[] rotation = rotations.pollFloor(timestampUs); + if (rotation == null) { + return false; + } + // TODO [Internal: b/113315546]: Slerp between the floor and ceil rotation. + getRotationMatrixFromAngleAxis(rotationMatrix, rotation); + if (!recenterMatrixComputed) { + computeRecenterMatrix(recenterMatrix, rotationMatrix); + recenterMatrixComputed = true; + } + Matrix.multiplyMM(matrix, 0, recenterMatrix, 0, rotationMatrix, 0); + return true; + } + + /** + * Computes a recentering matrix from the given angle-axis rotation only accounting for yaw. Roll + * and tilt will not be compensated. + * + * @param recenterMatrix The recenter matrix. + * @param rotationMatrix The rotation matrix. + */ + public static void computeRecenterMatrix(float[] recenterMatrix, float[] rotationMatrix) { + // The re-centering matrix is computed as follows: + // recenter.row(2) = temp.col(2).transpose(); + // recenter.row(0) = recenter.row(1).cross(recenter.row(2)).normalized(); + // recenter.row(2) = recenter.row(0).cross(recenter.row(1)).normalized(); + // | temp[10] 0 -temp[8] 0| + // | 0 1 0 0| + // recenter = | temp[8] 0 temp[10] 0| + // | 0 0 0 1| + Matrix.setIdentityM(recenterMatrix, 0); + float normRowSqr = + rotationMatrix[10] * rotationMatrix[10] + rotationMatrix[8] * rotationMatrix[8]; + float normRow = (float) Math.sqrt(normRowSqr); + recenterMatrix[0] = rotationMatrix[10] / normRow; + recenterMatrix[2] = rotationMatrix[8] / normRow; + recenterMatrix[8] = -rotationMatrix[8] / normRow; + recenterMatrix[10] = rotationMatrix[10] / normRow; + } + + private static void getRotationMatrixFromAngleAxis(float[] matrix, float[] angleAxis) { + // Convert coordinates to OpenGL coordinates. + // CAMM motion metadata: +x right, +y down, and +z forward. + // OpenGL: +x right, +y up, -z forwards + float x = angleAxis[0]; + float y = -angleAxis[1]; + float z = -angleAxis[2]; + float angleRad = Matrix.length(x, y, z); + if (angleRad != 0) { + float angleDeg = (float) Math.toDegrees(angleRad); + Matrix.setRotateM(matrix, 0, angleDeg, x / angleRad, y / angleRad, z / angleRad); + } else { + Matrix.setIdentityM(matrix, 0); + } + } +} |