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+/**
+ * Copyright 2023 Google Inc. All rights reserved.
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ */
+
+import {Protocol} from 'devtools-protocol';
+
+import {CDPSession} from '../common/Connection.js';
+import {ExecutionContext} from '../common/ExecutionContext.js';
+import {Frame} from '../common/Frame.js';
+import {MouseClickOptions} from '../common/Input.js';
+import {WaitForSelectorOptions} from '../common/IsolatedWorld.js';
+import {
+ ElementFor,
+ EvaluateFuncWith,
+ HandleFor,
+ HandleOr,
+ NodeFor,
+} from '../common/types.js';
+import {KeyInput} from '../common/USKeyboardLayout.js';
+
+import {JSHandle} from './JSHandle.js';
+import {ScreenshotOptions} from './Page.js';
+
+/**
+ * @public
+ */
+export interface BoxModel {
+ content: Point[];
+ padding: Point[];
+ border: Point[];
+ margin: Point[];
+ width: number;
+ height: number;
+}
+
+/**
+ * @public
+ */
+export interface BoundingBox extends Point {
+ /**
+ * the width of the element in pixels.
+ */
+ width: number;
+ /**
+ * the height of the element in pixels.
+ */
+ height: number;
+}
+
+/**
+ * @public
+ */
+export interface Offset {
+ /**
+ * x-offset for the clickable point relative to the top-left corner of the border box.
+ */
+ x: number;
+ /**
+ * y-offset for the clickable point relative to the top-left corner of the border box.
+ */
+ y: number;
+}
+
+/**
+ * @public
+ */
+export interface ClickOptions extends MouseClickOptions {
+ /**
+ * Offset for the clickable point relative to the top-left corner of the border box.
+ */
+ offset?: Offset;
+}
+
+/**
+ * @public
+ */
+export interface PressOptions {
+ /**
+ * Time to wait between `keydown` and `keyup` in milliseconds. Defaults to 0.
+ */
+ delay?: number;
+ /**
+ * If specified, generates an input event with this text.
+ */
+ text?: string;
+}
+
+/**
+ * @public
+ */
+export interface Point {
+ x: number;
+ y: number;
+}
+
+/**
+ * ElementHandle represents an in-page DOM element.
+ *
+ * @remarks
+ * ElementHandles can be created with the {@link Page.$} method.
+ *
+ * ```ts
+ * import puppeteer from 'puppeteer';
+ *
+ * (async () => {
+ * const browser = await puppeteer.launch();
+ * const page = await browser.newPage();
+ * await page.goto('https://example.com');
+ * const hrefElement = await page.$('a');
+ * await hrefElement.click();
+ * // ...
+ * })();
+ * ```
+ *
+ * ElementHandle prevents the DOM element from being garbage-collected unless the
+ * handle is {@link JSHandle.dispose | disposed}. ElementHandles are auto-disposed
+ * when their origin frame gets navigated.
+ *
+ * ElementHandle instances can be used as arguments in {@link Page.$eval} and
+ * {@link Page.evaluate} methods.
+ *
+ * If you're using TypeScript, ElementHandle takes a generic argument that
+ * denotes the type of element the handle is holding within. For example, if you
+ * have a handle to a `<select>` element, you can type it as
+ * `ElementHandle<HTMLSelectElement>` and you get some nicer type checks.
+ *
+ * @public
+ */
+
+export class ElementHandle<
+ ElementType extends Node = Element
+> extends JSHandle<ElementType> {
+ /**
+ * @internal
+ */
+ protected handle;
+
+ /**
+ * @internal
+ */
+ constructor(handle: JSHandle<ElementType>) {
+ super();
+ this.handle = handle;
+ }
+
+ /**
+ * @internal
+ */
+ override get id(): string | undefined {
+ return this.handle.id;
+ }
+
+ /**
+ * @internal
+ */
+ override get disposed(): boolean {
+ return this.handle.disposed;
+ }
+
+ /**
+ * @internal
+ */
+ override async getProperty<K extends keyof ElementType>(
+ propertyName: HandleOr<K>
+ ): Promise<HandleFor<ElementType[K]>>;
+ /**
+ * @internal
+ */
+ override async getProperty(propertyName: string): Promise<JSHandle<unknown>>;
+ override async getProperty<K extends keyof ElementType>(
+ propertyName: HandleOr<K>
+ ): Promise<HandleFor<ElementType[K]>> {
+ return this.handle.getProperty(propertyName);
+ }
+
+ /**
+ * @internal
+ */
+ override async getProperties(): Promise<Map<string, JSHandle>> {
+ return this.handle.getProperties();
+ }
+
+ /**
+ * @internal
+ */
+ override async evaluate<
+ Params extends unknown[],
+ Func extends EvaluateFuncWith<ElementType, Params> = EvaluateFuncWith<
+ ElementType,
+ Params
+ >
+ >(
+ pageFunction: Func | string,
+ ...args: Params
+ ): Promise<Awaited<ReturnType<Func>>> {
+ return this.handle.evaluate(pageFunction, ...args);
+ }
+
+ /**
+ * @internal
+ */
+ override evaluateHandle<
+ Params extends unknown[],
+ Func extends EvaluateFuncWith<ElementType, Params> = EvaluateFuncWith<
+ ElementType,
+ Params
+ >
+ >(
+ pageFunction: Func | string,
+ ...args: Params
+ ): Promise<HandleFor<Awaited<ReturnType<Func>>>> {
+ return this.handle.evaluateHandle(pageFunction, ...args);
+ }
+
+ /**
+ * @internal
+ */
+ override async jsonValue(): Promise<ElementType> {
+ return this.handle.jsonValue();
+ }
+
+ /**
+ * @internal
+ */
+ override toString(): string {
+ return this.handle.toString();
+ }
+
+ /**
+ * @internal
+ */
+ override async dispose(): Promise<void> {
+ return await this.handle.dispose();
+ }
+
+ override asElement(): ElementHandle<ElementType> {
+ return this;
+ }
+
+ /**
+ * @internal
+ */
+ override executionContext(): ExecutionContext {
+ throw new Error('Not implemented');
+ }
+
+ /**
+ * @internal
+ */
+ override get client(): CDPSession {
+ throw new Error('Not implemented');
+ }
+
+ get frame(): Frame {
+ throw new Error('Not implemented');
+ }
+
+ /**
+ * Queries the current element for an element matching the given selector.
+ *
+ * @param selector - The selector to query for.
+ * @returns A {@link ElementHandle | element handle} to the first element
+ * matching the given selector. Otherwise, `null`.
+ */
+ async $<Selector extends string>(
+ selector: Selector
+ ): Promise<ElementHandle<NodeFor<Selector>> | null>;
+ async $<Selector extends string>(): Promise<ElementHandle<
+ NodeFor<Selector>
+ > | null> {
+ throw new Error('Not implemented');
+ }
+
+ /**
+ * Queries the current element for all elements matching the given selector.
+ *
+ * @param selector - The selector to query for.
+ * @returns An array of {@link ElementHandle | element handles} that point to
+ * elements matching the given selector.
+ */
+ async $$<Selector extends string>(
+ selector: Selector
+ ): Promise<Array<ElementHandle<NodeFor<Selector>>>>;
+ async $$<Selector extends string>(): Promise<
+ Array<ElementHandle<NodeFor<Selector>>>
+ > {
+ throw new Error('Not implemented');
+ }
+
+ /**
+ * Runs the given function on the first element matching the given selector in
+ * the current element.
+ *
+ * If the given function returns a promise, then this method will wait till
+ * the promise resolves.
+ *
+ * @example
+ *
+ * ```ts
+ * const tweetHandle = await page.$('.tweet');
+ * expect(await tweetHandle.$eval('.like', node => node.innerText)).toBe(
+ * '100'
+ * );
+ * expect(await tweetHandle.$eval('.retweets', node => node.innerText)).toBe(
+ * '10'
+ * );
+ * ```
+ *
+ * @param selector - The selector to query for.
+ * @param pageFunction - The function to be evaluated in this element's page's
+ * context. The first element matching the selector will be passed in as the
+ * first argument.
+ * @param args - Additional arguments to pass to `pageFunction`.
+ * @returns A promise to the result of the function.
+ */
+ async $eval<
+ Selector extends string,
+ Params extends unknown[],
+ Func extends EvaluateFuncWith<NodeFor<Selector>, Params> = EvaluateFuncWith<
+ NodeFor<Selector>,
+ Params
+ >
+ >(
+ selector: Selector,
+ pageFunction: Func | string,
+ ...args: Params
+ ): Promise<Awaited<ReturnType<Func>>>;
+ async $eval(): Promise<unknown> {
+ throw new Error('Not implemented');
+ }
+
+ /**
+ * Runs the given function on an array of elements matching the given selector
+ * in the current element.
+ *
+ * If the given function returns a promise, then this method will wait till
+ * the promise resolves.
+ *
+ * @example
+ * HTML:
+ *
+ * ```html
+ * <div class="feed">
+ * <div class="tweet">Hello!</div>
+ * <div class="tweet">Hi!</div>
+ * </div>
+ * ```
+ *
+ * JavaScript:
+ *
+ * ```js
+ * const feedHandle = await page.$('.feed');
+ * expect(
+ * await feedHandle.$$eval('.tweet', nodes => nodes.map(n => n.innerText))
+ * ).toEqual(['Hello!', 'Hi!']);
+ * ```
+ *
+ * @param selector - The selector to query for.
+ * @param pageFunction - The function to be evaluated in the element's page's
+ * context. An array of elements matching the given selector will be passed to
+ * the function as its first argument.
+ * @param args - Additional arguments to pass to `pageFunction`.
+ * @returns A promise to the result of the function.
+ */
+ async $$eval<
+ Selector extends string,
+ Params extends unknown[],
+ Func extends EvaluateFuncWith<
+ Array<NodeFor<Selector>>,
+ Params
+ > = EvaluateFuncWith<Array<NodeFor<Selector>>, Params>
+ >(
+ selector: Selector,
+ pageFunction: Func | string,
+ ...args: Params
+ ): Promise<Awaited<ReturnType<Func>>>;
+ async $$eval(): Promise<unknown> {
+ throw new Error('Not implemented');
+ }
+
+ /**
+ * @deprecated Use {@link ElementHandle.$$} with the `xpath` prefix.
+ *
+ * Example: `await elementHandle.$$('xpath/' + xpathExpression)`
+ *
+ * The method evaluates the XPath expression relative to the elementHandle.
+ * If `xpath` starts with `//` instead of `.//`, the dot will be appended
+ * automatically.
+ *
+ * If there are no such elements, the method will resolve to an empty array.
+ * @param expression - Expression to {@link https://developer.mozilla.org/en-US/docs/Web/API/Document/evaluate | evaluate}
+ */
+ async $x(expression: string): Promise<Array<ElementHandle<Node>>>;
+ async $x(): Promise<Array<ElementHandle<Node>>> {
+ throw new Error('Not implemented');
+ }
+
+ /**
+ * Wait for an element matching the given selector to appear in the current
+ * element.
+ *
+ * Unlike {@link Frame.waitForSelector}, this method does not work across
+ * navigations or if the element is detached from DOM.
+ *
+ * @example
+ *
+ * ```ts
+ * import puppeteer from 'puppeteer';
+ *
+ * (async () => {
+ * const browser = await puppeteer.launch();
+ * const page = await browser.newPage();
+ * let currentURL;
+ * page
+ * .mainFrame()
+ * .waitForSelector('img')
+ * .then(() => console.log('First URL with image: ' + currentURL));
+ *
+ * for (currentURL of [
+ * 'https://example.com',
+ * 'https://google.com',
+ * 'https://bbc.com',
+ * ]) {
+ * await page.goto(currentURL);
+ * }
+ * await browser.close();
+ * })();
+ * ```
+ *
+ * @param selector - The selector to query and wait for.
+ * @param options - Options for customizing waiting behavior.
+ * @returns An element matching the given selector.
+ * @throws Throws if an element matching the given selector doesn't appear.
+ */
+ async waitForSelector<Selector extends string>(
+ selector: Selector,
+ options?: WaitForSelectorOptions
+ ): Promise<ElementHandle<NodeFor<Selector>> | null>;
+ async waitForSelector<Selector extends string>(): Promise<ElementHandle<
+ NodeFor<Selector>
+ > | null> {
+ throw new Error('Not implemented');
+ }
+
+ /**
+ * Checks if an element is visible using the same mechanism as
+ * {@link ElementHandle.waitForSelector}.
+ */
+ async isVisible(): Promise<boolean> {
+ throw new Error('Not implemented.');
+ }
+
+ /**
+ * Checks if an element is hidden using the same mechanism as
+ * {@link ElementHandle.waitForSelector}.
+ */
+ async isHidden(): Promise<boolean> {
+ throw new Error('Not implemented.');
+ }
+
+ /**
+ * @deprecated Use {@link ElementHandle.waitForSelector} with the `xpath`
+ * prefix.
+ *
+ * Example: `await elementHandle.waitForSelector('xpath/' + xpathExpression)`
+ *
+ * The method evaluates the XPath expression relative to the elementHandle.
+ *
+ * Wait for the `xpath` within the element. If at the moment of calling the
+ * method the `xpath` already exists, the method will return immediately. If
+ * the `xpath` doesn't appear after the `timeout` milliseconds of waiting, the
+ * function will throw.
+ *
+ * If `xpath` starts with `//` instead of `.//`, the dot will be appended
+ * automatically.
+ *
+ * @example
+ * This method works across navigation.
+ *
+ * ```ts
+ * import puppeteer from 'puppeteer';
+ * (async () => {
+ * const browser = await puppeteer.launch();
+ * const page = await browser.newPage();
+ * let currentURL;
+ * page
+ * .waitForXPath('//img')
+ * .then(() => console.log('First URL with image: ' + currentURL));
+ * for (currentURL of [
+ * 'https://example.com',
+ * 'https://google.com',
+ * 'https://bbc.com',
+ * ]) {
+ * await page.goto(currentURL);
+ * }
+ * await browser.close();
+ * })();
+ * ```
+ *
+ * @param xpath - A
+ * {@link https://developer.mozilla.org/en-US/docs/Web/XPath | xpath} of an
+ * element to wait for
+ * @param options - Optional waiting parameters
+ * @returns Promise which resolves when element specified by xpath string is
+ * added to DOM. Resolves to `null` if waiting for `hidden: true` and xpath is
+ * not found in DOM, otherwise resolves to `ElementHandle`.
+ * @remarks
+ * The optional Argument `options` have properties:
+ *
+ * - `visible`: A boolean to wait for element to be present in DOM and to be
+ * visible, i.e. to not have `display: none` or `visibility: hidden` CSS
+ * properties. Defaults to `false`.
+ *
+ * - `hidden`: A boolean wait for element to not be found in the DOM or to be
+ * hidden, i.e. have `display: none` or `visibility: hidden` CSS properties.
+ * Defaults to `false`.
+ *
+ * - `timeout`: A number which is maximum time to wait for in milliseconds.
+ * Defaults to `30000` (30 seconds). Pass `0` to disable timeout. The
+ * default value can be changed by using the {@link Page.setDefaultTimeout}
+ * method.
+ */
+ async waitForXPath(
+ xpath: string,
+ options?: {
+ visible?: boolean;
+ hidden?: boolean;
+ timeout?: number;
+ }
+ ): Promise<ElementHandle<Node> | null>;
+ async waitForXPath(): Promise<ElementHandle<Node> | null> {
+ throw new Error('Not implemented');
+ }
+
+ /**
+ * Converts the current handle to the given element type.
+ *
+ * @example
+ *
+ * ```ts
+ * const element: ElementHandle<Element> = await page.$(
+ * '.class-name-of-anchor'
+ * );
+ * // DO NOT DISPOSE `element`, this will be always be the same handle.
+ * const anchor: ElementHandle<HTMLAnchorElement> = await element.toElement(
+ * 'a'
+ * );
+ * ```
+ *
+ * @param tagName - The tag name of the desired element type.
+ * @throws An error if the handle does not match. **The handle will not be
+ * automatically disposed.**
+ */
+ async toElement<
+ K extends keyof HTMLElementTagNameMap | keyof SVGElementTagNameMap
+ >(tagName: K): Promise<HandleFor<ElementFor<K>>>;
+ async toElement<
+ K extends keyof HTMLElementTagNameMap | keyof SVGElementTagNameMap
+ >(): Promise<HandleFor<ElementFor<K>>> {
+ throw new Error('Not implemented');
+ }
+
+ /**
+ * Resolves to the content frame for element handles referencing
+ * iframe nodes, or null otherwise
+ */
+ async contentFrame(): Promise<Frame | null> {
+ throw new Error('Not implemented');
+ }
+
+ /**
+ * Returns the middle point within an element unless a specific offset is provided.
+ */
+ async clickablePoint(offset?: Offset): Promise<Point>;
+ async clickablePoint(): Promise<Point> {
+ throw new Error('Not implemented');
+ }
+
+ /**
+ * This method scrolls element into view if needed, and then
+ * uses {@link Page} to hover over the center of the element.
+ * If the element is detached from DOM, the method throws an error.
+ */
+ async hover(this: ElementHandle<Element>): Promise<void> {
+ throw new Error('Not implemented');
+ }
+
+ /**
+ * This method scrolls element into view if needed, and then
+ * uses {@link Page | Page.mouse} to click in the center of the element.
+ * If the element is detached from DOM, the method throws an error.
+ */
+ async click(
+ this: ElementHandle<Element>,
+ options?: ClickOptions
+ ): Promise<void>;
+ async click(this: ElementHandle<Element>): Promise<void> {
+ throw new Error('Not implemented');
+ }
+
+ /**
+ * This method creates and captures a dragevent from the element.
+ */
+ async drag(
+ this: ElementHandle<Element>,
+ target: Point
+ ): Promise<Protocol.Input.DragData>;
+ async drag(this: ElementHandle<Element>): Promise<Protocol.Input.DragData> {
+ throw new Error('Not implemented');
+ }
+
+ /**
+ * This method creates a `dragenter` event on the element.
+ */
+ async dragEnter(
+ this: ElementHandle<Element>,
+ data?: Protocol.Input.DragData
+ ): Promise<void>;
+ async dragEnter(this: ElementHandle<Element>): Promise<void> {
+ throw new Error('Not implemented');
+ }
+
+ /**
+ * This method creates a `dragover` event on the element.
+ */
+ async dragOver(
+ this: ElementHandle<Element>,
+ data?: Protocol.Input.DragData
+ ): Promise<void>;
+ async dragOver(this: ElementHandle<Element>): Promise<void> {
+ throw new Error('Not implemented');
+ }
+
+ /**
+ * This method triggers a drop on the element.
+ */
+ async drop(
+ this: ElementHandle<Element>,
+ data?: Protocol.Input.DragData
+ ): Promise<void>;
+ async drop(this: ElementHandle<Element>): Promise<void> {
+ throw new Error('Not implemented');
+ }
+
+ /**
+ * This method triggers a dragenter, dragover, and drop on the element.
+ */
+ async dragAndDrop(
+ this: ElementHandle<Element>,
+ target: ElementHandle<Node>,
+ options?: {delay: number}
+ ): Promise<void>;
+ async dragAndDrop(this: ElementHandle<Element>): Promise<void> {
+ throw new Error('Not implemented');
+ }
+
+ /**
+ * Triggers a `change` and `input` event once all the provided options have been
+ * selected. If there's no `<select>` element matching `selector`, the method
+ * throws an error.
+ *
+ * @example
+ *
+ * ```ts
+ * handle.select('blue'); // single selection
+ * handle.select('red', 'green', 'blue'); // multiple selections
+ * ```
+ *
+ * @param values - Values of options to select. If the `<select>` has the
+ * `multiple` attribute, all values are considered, otherwise only the first
+ * one is taken into account.
+ */
+ async select(...values: string[]): Promise<string[]>;
+ async select(): Promise<string[]> {
+ throw new Error('Not implemented');
+ }
+
+ /**
+ * Sets the value of an
+ * {@link https://developer.mozilla.org/en-US/docs/Web/HTML/Element/input | input element}
+ * to the given file paths.
+ *
+ * @remarks This will not validate whether the file paths exists. Also, if a
+ * path is relative, then it is resolved against the
+ * {@link https://nodejs.org/api/process.html#process_process_cwd | current working directory}.
+ * For locals script connecting to remote chrome environments, paths must be
+ * absolute.
+ */
+ async uploadFile(
+ this: ElementHandle<HTMLInputElement>,
+ ...paths: string[]
+ ): Promise<void>;
+ async uploadFile(this: ElementHandle<HTMLInputElement>): Promise<void> {
+ throw new Error('Not implemented');
+ }
+
+ /**
+ * This method scrolls element into view if needed, and then uses
+ * {@link Touchscreen.tap} to tap in the center of the element.
+ * If the element is detached from DOM, the method throws an error.
+ */
+ async tap(this: ElementHandle<Element>): Promise<void> {
+ throw new Error('Not implemented');
+ }
+
+ async touchStart(this: ElementHandle<Element>): Promise<void> {
+ throw new Error('Not implemented');
+ }
+
+ async touchMove(this: ElementHandle<Element>): Promise<void> {
+ throw new Error('Not implemented');
+ }
+
+ async touchEnd(this: ElementHandle<Element>): Promise<void> {
+ throw new Error('Not implemented');
+ }
+
+ /**
+ * Calls {@link https://developer.mozilla.org/en-US/docs/Web/API/HTMLElement/focus | focus} on the element.
+ */
+ async focus(): Promise<void> {
+ throw new Error('Not implemented');
+ }
+
+ /**
+ * Focuses the element, and then sends a `keydown`, `keypress`/`input`, and
+ * `keyup` event for each character in the text.
+ *
+ * To press a special key, like `Control` or `ArrowDown`,
+ * use {@link ElementHandle.press}.
+ *
+ * @example
+ *
+ * ```ts
+ * await elementHandle.type('Hello'); // Types instantly
+ * await elementHandle.type('World', {delay: 100}); // Types slower, like a user
+ * ```
+ *
+ * @example
+ * An example of typing into a text field and then submitting the form:
+ *
+ * ```ts
+ * const elementHandle = await page.$('input');
+ * await elementHandle.type('some text');
+ * await elementHandle.press('Enter');
+ * ```
+ *
+ * @param options - Delay in milliseconds. Defaults to 0.
+ */
+ async type(text: string, options?: {delay: number}): Promise<void>;
+ async type(): Promise<void> {
+ throw new Error('Not implemented');
+ }
+
+ /**
+ * Focuses the element, and then uses {@link Keyboard.down} and {@link Keyboard.up}.
+ *
+ * @remarks
+ * If `key` is a single character and no modifier keys besides `Shift`
+ * are being held down, a `keypress`/`input` event will also be generated.
+ * The `text` option can be specified to force an input event to be generated.
+ *
+ * **NOTE** Modifier keys DO affect `elementHandle.press`. Holding down `Shift`
+ * will type the text in upper case.
+ *
+ * @param key - Name of key to press, such as `ArrowLeft`.
+ * See {@link KeyInput} for a list of all key names.
+ */
+ async press(key: KeyInput, options?: PressOptions): Promise<void>;
+ async press(): Promise<void> {
+ throw new Error('Not implemented');
+ }
+
+ /**
+ * This method returns the bounding box of the element (relative to the main frame),
+ * or `null` if the element is not visible.
+ */
+ async boundingBox(): Promise<BoundingBox | null> {
+ throw new Error('Not implemented');
+ }
+
+ /**
+ * This method returns boxes of the element, or `null` if the element is not visible.
+ *
+ * @remarks
+ *
+ * Boxes are represented as an array of points;
+ * Each Point is an object `{x, y}`. Box points are sorted clock-wise.
+ */
+ async boxModel(): Promise<BoxModel | null> {
+ throw new Error('Not implemented');
+ }
+
+ /**
+ * This method scrolls element into view if needed, and then uses
+ * {@link Page.(screenshot:3) } to take a screenshot of the element.
+ * If the element is detached from DOM, the method throws an error.
+ */
+ async screenshot(
+ this: ElementHandle<Element>,
+ options?: ScreenshotOptions
+ ): Promise<string | Buffer>;
+ async screenshot(this: ElementHandle<Element>): Promise<string | Buffer> {
+ throw new Error('Not implemented');
+ }
+
+ /**
+ * @internal
+ */
+ protected async assertConnectedElement(): Promise<void> {
+ const error = await this.evaluate(
+ async (element): Promise<string | undefined> => {
+ if (!element.isConnected) {
+ return 'Node is detached from document';
+ }
+ if (element.nodeType !== Node.ELEMENT_NODE) {
+ return 'Node is not of type HTMLElement';
+ }
+ return;
+ }
+ );
+
+ if (error) {
+ throw new Error(error);
+ }
+ }
+
+ /**
+ * Resolves to true if the element is visible in the current viewport. If an
+ * element is an SVG, we check if the svg owner element is in the viewport
+ * instead. See https://crbug.com/963246.
+ *
+ * @param options - Threshold for the intersection between 0 (no intersection) and 1
+ * (full intersection). Defaults to 1.
+ */
+ async isIntersectingViewport(
+ this: ElementHandle<Element>,
+ options?: {
+ threshold?: number;
+ }
+ ): Promise<boolean> {
+ await this.assertConnectedElement();
+
+ const {threshold = 0} = options ?? {};
+ const svgHandle = await this.#asSVGElementHandle(this);
+ const intersectionTarget: ElementHandle<Element> = svgHandle
+ ? await this.#getOwnerSVGElement(svgHandle)
+ : this;
+
+ try {
+ return await intersectionTarget.evaluate(async (element, threshold) => {
+ const visibleRatio = await new Promise<number>(resolve => {
+ const observer = new IntersectionObserver(entries => {
+ resolve(entries[0]!.intersectionRatio);
+ observer.disconnect();
+ });
+ observer.observe(element);
+ });
+ return threshold === 1 ? visibleRatio === 1 : visibleRatio > threshold;
+ }, threshold);
+ } finally {
+ if (intersectionTarget !== this) {
+ await intersectionTarget.dispose();
+ }
+ }
+ }
+
+ /**
+ * Scrolls the element into view using either the automation protocol client
+ * or by calling element.scrollIntoView.
+ */
+ async scrollIntoView(this: ElementHandle<Element>): Promise<void> {
+ throw new Error('Not implemented');
+ }
+
+ /**
+ * Returns true if an element is an SVGElement (included svg, path, rect
+ * etc.).
+ */
+ async #asSVGElementHandle(
+ handle: ElementHandle<Element>
+ ): Promise<ElementHandle<SVGElement> | null> {
+ if (
+ await handle.evaluate(element => {
+ return element instanceof SVGElement;
+ })
+ ) {
+ return handle as ElementHandle<SVGElement>;
+ } else {
+ return null;
+ }
+ }
+
+ async #getOwnerSVGElement(
+ handle: ElementHandle<SVGElement>
+ ): Promise<ElementHandle<SVGSVGElement>> {
+ // SVGSVGElement.ownerSVGElement === null.
+ return await handle.evaluateHandle(element => {
+ if (element instanceof SVGSVGElement) {
+ return element;
+ }
+ return element.ownerSVGElement!;
+ });
+ }
+}