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Diffstat (limited to 'testing/web-platform/tests/css/css-paint-api/geometry-border-image-004-ref.html')
-rw-r--r-- | testing/web-platform/tests/css/css-paint-api/geometry-border-image-004-ref.html | 22 |
1 files changed, 22 insertions, 0 deletions
diff --git a/testing/web-platform/tests/css/css-paint-api/geometry-border-image-004-ref.html b/testing/web-platform/tests/css/css-paint-api/geometry-border-image-004-ref.html new file mode 100644 index 0000000000..764b6e57c5 --- /dev/null +++ b/testing/web-platform/tests/css/css-paint-api/geometry-border-image-004-ref.html @@ -0,0 +1,22 @@ +<!DOCTYPE html> +<html> +<style> +html, body { margin: 0; padding: 0; } +</style> +<body> +<canvas id ="canvas" width="120" height="120"></canvas> +<script> +var canvas = document.getElementById('canvas'); +var context = canvas.getContext("2d"); +// The test geometry-border-image4.html has a 100*100 paint canvas, it specifies +// border-width=10 and border-image-outset=10, which means that it is drawing to +// a 140*140 area. However, because the test has "border-image-slice: 0 fill", +// together with the border-width=10, makes it draw to a 120*120 area. +// In this ref html, we draw to a 140*140 area, but scale it to fit the 120*120 +// canvas. +context.scale(120/140, 120/140); +context.fillStyle = 'green'; +context.fillRect(0, 0, 140, 140); +</script> +</body> +</html> |