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+/*
+ * Copyright (c) 2016 The WebRTC project authors. All Rights Reserved.
+ *
+ * Use of this source code is governed by a BSD-style license
+ * that can be found in the LICENSE file in the root of the source
+ * tree. An additional intellectual property rights grant can be found
+ * in the file PATENTS. All contributing project authors may
+ * be found in the AUTHORS file in the root of the source tree.
+ */
+
+#ifndef MODULES_DESKTOP_CAPTURE_WIN_DXGI_TEXTURE_MAPPING_H_
+#define MODULES_DESKTOP_CAPTURE_WIN_DXGI_TEXTURE_MAPPING_H_
+
+#include <d3d11.h>
+#include <dxgi1_2.h>
+
+#include "modules/desktop_capture/desktop_geometry.h"
+#include "modules/desktop_capture/desktop_region.h"
+#include "modules/desktop_capture/win/dxgi_texture.h"
+
+namespace webrtc {
+
+// A DxgiTexture which directly maps bitmap from IDXGIResource. This class is
+// used when DXGI_OUTDUPL_DESC.DesktopImageInSystemMemory is true. (This usually
+// means the video card shares main memory with CPU, instead of having its own
+// individual memory.)
+class DxgiTextureMapping : public DxgiTexture {
+ public:
+ // Creates a DxgiTextureMapping instance. Caller must maintain the lifetime
+ // of input `duplication` to make sure it outlives this instance.
+ explicit DxgiTextureMapping(IDXGIOutputDuplication* duplication);
+
+ ~DxgiTextureMapping() override;
+
+ protected:
+ bool CopyFromTexture(const DXGI_OUTDUPL_FRAME_INFO& frame_info,
+ ID3D11Texture2D* texture) override;
+
+ bool DoRelease() override;
+
+ private:
+ IDXGIOutputDuplication* const duplication_;
+};
+
+} // namespace webrtc
+
+#endif // MODULES_DESKTOP_CAPTURE_WIN_DXGI_TEXTURE_MAPPING_H_