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+/*
+ * Copyright 2004 The WebRTC Project Authors. All rights reserved.
+ *
+ * Use of this source code is governed by a BSD-style license
+ * that can be found in the LICENSE file in the root of the source
+ * tree. An additional intellectual property rights grant can be found
+ * in the file PATENTS. All contributing project authors may
+ * be found in the AUTHORS file in the root of the source tree.
+ */
+
+#ifndef RTC_BASE_NAT_SOCKET_FACTORY_H_
+#define RTC_BASE_NAT_SOCKET_FACTORY_H_
+
+#include <stddef.h>
+
+#include <map>
+#include <memory>
+#include <set>
+
+#include "rtc_base/nat_server.h"
+#include "rtc_base/nat_types.h"
+#include "rtc_base/socket.h"
+#include "rtc_base/socket_address.h"
+#include "rtc_base/socket_factory.h"
+#include "rtc_base/socket_server.h"
+#include "rtc_base/thread.h"
+
+namespace rtc {
+
+const size_t kNATEncodedIPv4AddressSize = 8U;
+const size_t kNATEncodedIPv6AddressSize = 20U;
+
+// Used by the NAT socket implementation.
+class NATInternalSocketFactory {
+ public:
+ virtual ~NATInternalSocketFactory() {}
+ virtual Socket* CreateInternalSocket(int family,
+ int type,
+ const SocketAddress& local_addr,
+ SocketAddress* nat_addr) = 0;
+};
+
+// Creates sockets that will send all traffic through a NAT, using an existing
+// NATServer instance running at nat_addr. The actual data is sent using sockets
+// from a socket factory, given to the constructor.
+class NATSocketFactory : public SocketFactory, public NATInternalSocketFactory {
+ public:
+ NATSocketFactory(SocketFactory* factory,
+ const SocketAddress& nat_udp_addr,
+ const SocketAddress& nat_tcp_addr);
+
+ NATSocketFactory(const NATSocketFactory&) = delete;
+ NATSocketFactory& operator=(const NATSocketFactory&) = delete;
+
+ // SocketFactory implementation
+ Socket* CreateSocket(int family, int type) override;
+
+ // NATInternalSocketFactory implementation
+ Socket* CreateInternalSocket(int family,
+ int type,
+ const SocketAddress& local_addr,
+ SocketAddress* nat_addr) override;
+
+ private:
+ SocketFactory* factory_;
+ SocketAddress nat_udp_addr_;
+ SocketAddress nat_tcp_addr_;
+};
+
+// Creates sockets that will send traffic through a NAT depending on what
+// address they bind to. This can be used to simulate a client on a NAT sending
+// to a client that is not behind a NAT.
+// Note that the internal addresses of clients must be unique. This is because
+// there is only one socketserver per thread, and the Bind() address is used to
+// figure out which NAT (if any) the socket should talk to.
+//
+// Example with 3 NATs (2 cascaded), and 3 clients.
+// ss->AddTranslator("1.2.3.4", "192.168.0.1", NAT_ADDR_RESTRICTED);
+// ss->AddTranslator("99.99.99.99", "10.0.0.1", NAT_SYMMETRIC)->
+// AddTranslator("10.0.0.2", "192.168.1.1", NAT_OPEN_CONE);
+// ss->GetTranslator("1.2.3.4")->AddClient("1.2.3.4", "192.168.0.2");
+// ss->GetTranslator("99.99.99.99")->AddClient("10.0.0.3");
+// ss->GetTranslator("99.99.99.99")->GetTranslator("10.0.0.2")->
+// AddClient("192.168.1.2");
+class NATSocketServer : public SocketServer, public NATInternalSocketFactory {
+ public:
+ class Translator;
+
+ // holds a list of NATs
+ class TranslatorMap : private std::map<SocketAddress, Translator*> {
+ public:
+ ~TranslatorMap();
+ Translator* Get(const SocketAddress& ext_ip);
+ Translator* Add(const SocketAddress& ext_ip, Translator*);
+ void Remove(const SocketAddress& ext_ip);
+ Translator* FindClient(const SocketAddress& int_ip);
+ };
+
+ // a specific NAT
+ class Translator {
+ public:
+ Translator(NATSocketServer* server,
+ NATType type,
+ const SocketAddress& int_addr,
+ SocketFactory* ext_factory,
+ const SocketAddress& ext_addr);
+ ~Translator();
+
+ SocketFactory* internal_factory() { return internal_server_.get(); }
+ SocketAddress internal_udp_address() const {
+ return nat_server_->internal_udp_address();
+ }
+ SocketAddress internal_tcp_address() const {
+ return SocketAddress(); // nat_server_->internal_tcp_address();
+ }
+
+ Translator* GetTranslator(const SocketAddress& ext_ip);
+ Translator* AddTranslator(const SocketAddress& ext_ip,
+ const SocketAddress& int_ip,
+ NATType type);
+ void RemoveTranslator(const SocketAddress& ext_ip);
+
+ bool AddClient(const SocketAddress& int_ip);
+ void RemoveClient(const SocketAddress& int_ip);
+
+ // Looks for the specified client in this or a child NAT.
+ Translator* FindClient(const SocketAddress& int_ip);
+
+ private:
+ NATSocketServer* server_;
+ std::unique_ptr<SocketServer> internal_server_;
+ std::unique_ptr<NATServer> nat_server_;
+ TranslatorMap nats_;
+ std::set<SocketAddress> clients_;
+ };
+
+ explicit NATSocketServer(SocketServer* ss);
+
+ NATSocketServer(const NATSocketServer&) = delete;
+ NATSocketServer& operator=(const NATSocketServer&) = delete;
+
+ SocketServer* socketserver() { return server_; }
+ Thread* queue() { return msg_queue_; }
+
+ Translator* GetTranslator(const SocketAddress& ext_ip);
+ Translator* AddTranslator(const SocketAddress& ext_ip,
+ const SocketAddress& int_ip,
+ NATType type);
+ void RemoveTranslator(const SocketAddress& ext_ip);
+
+ // SocketServer implementation
+ Socket* CreateSocket(int family, int type) override;
+
+ void SetMessageQueue(Thread* queue) override;
+ bool Wait(webrtc::TimeDelta max_wait_duration, bool process_io) override;
+ void WakeUp() override;
+
+ // NATInternalSocketFactory implementation
+ Socket* CreateInternalSocket(int family,
+ int type,
+ const SocketAddress& local_addr,
+ SocketAddress* nat_addr) override;
+
+ private:
+ SocketServer* server_;
+ Thread* msg_queue_;
+ TranslatorMap nats_;
+};
+
+// Free-standing NAT helper functions.
+size_t PackAddressForNAT(char* buf,
+ size_t buf_size,
+ const SocketAddress& remote_addr);
+size_t UnpackAddressFromNAT(const char* buf,
+ size_t buf_size,
+ SocketAddress* remote_addr);
+} // namespace rtc
+
+#endif // RTC_BASE_NAT_SOCKET_FACTORY_H_