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+//! HTTP Server
+//!
+//! A `Server` is created to listen on a port, parse HTTP requests, and hand
+//! them off to a `Service`.
+//!
+//! There are two levels of APIs provide for constructing HTTP servers:
+//!
+//! - The higher-level [`Server`](Server) type.
+//! - The lower-level [`conn`](conn) module.
+//!
+//! # Server
+//!
+//! The [`Server`](Server) is main way to start listening for HTTP requests.
+//! It wraps a listener with a [`MakeService`](crate::service), and then should
+//! be executed to start serving requests.
+//!
+//! [`Server`](Server) accepts connections in both HTTP1 and HTTP2 by default.
+//!
+//! ## Examples
+//!
+//! ```no_run
+//! use std::convert::Infallible;
+//! use std::net::SocketAddr;
+//! use hyper::{Body, Request, Response, Server};
+//! use hyper::service::{make_service_fn, service_fn};
+//!
+//! async fn handle(_req: Request<Body>) -> Result<Response<Body>, Infallible> {
+//! Ok(Response::new(Body::from("Hello World")))
+//! }
+//!
+//! # #[cfg(feature = "runtime")]
+//! #[tokio::main]
+//! async fn main() {
+//! // Construct our SocketAddr to listen on...
+//! let addr = SocketAddr::from(([127, 0, 0, 1], 3000));
+//!
+//! // And a MakeService to handle each connection...
+//! let make_service = make_service_fn(|_conn| async {
+//! Ok::<_, Infallible>(service_fn(handle))
+//! });
+//!
+//! // Then bind and serve...
+//! let server = Server::bind(&addr).serve(make_service);
+//!
+//! // And run forever...
+//! if let Err(e) = server.await {
+//! eprintln!("server error: {}", e);
+//! }
+//! }
+//! # #[cfg(not(feature = "runtime"))]
+//! # fn main() {}
+//! ```
+//!
+//! If you don't need the connection and your service implements `Clone` you can use
+//! [`tower::make::Shared`] instead of `make_service_fn` which is a bit simpler:
+//!
+//! ```no_run
+//! # use std::convert::Infallible;
+//! # use std::net::SocketAddr;
+//! # use hyper::{Body, Request, Response, Server};
+//! # use hyper::service::{make_service_fn, service_fn};
+//! # use tower::make::Shared;
+//! # async fn handle(_req: Request<Body>) -> Result<Response<Body>, Infallible> {
+//! # Ok(Response::new(Body::from("Hello World")))
+//! # }
+//! # #[cfg(feature = "runtime")]
+//! #[tokio::main]
+//! async fn main() {
+//! // Construct our SocketAddr to listen on...
+//! let addr = SocketAddr::from(([127, 0, 0, 1], 3000));
+//!
+//! // Shared is a MakeService that produces services by cloning an inner service...
+//! let make_service = Shared::new(service_fn(handle));
+//!
+//! // Then bind and serve...
+//! let server = Server::bind(&addr).serve(make_service);
+//!
+//! // And run forever...
+//! if let Err(e) = server.await {
+//! eprintln!("server error: {}", e);
+//! }
+//! }
+//! # #[cfg(not(feature = "runtime"))]
+//! # fn main() {}
+//! ```
+//!
+//! Passing data to your request handler can be done like so:
+//!
+//! ```no_run
+//! use std::convert::Infallible;
+//! use std::net::SocketAddr;
+//! use hyper::{Body, Request, Response, Server};
+//! use hyper::service::{make_service_fn, service_fn};
+//! # #[cfg(feature = "runtime")]
+//! use hyper::server::conn::AddrStream;
+//!
+//! #[derive(Clone)]
+//! struct AppContext {
+//! // Whatever data your application needs can go here
+//! }
+//!
+//! async fn handle(
+//! context: AppContext,
+//! addr: SocketAddr,
+//! req: Request<Body>
+//! ) -> Result<Response<Body>, Infallible> {
+//! Ok(Response::new(Body::from("Hello World")))
+//! }
+//!
+//! # #[cfg(feature = "runtime")]
+//! #[tokio::main]
+//! async fn main() {
+//! let context = AppContext {
+//! // ...
+//! };
+//!
+//! // A `MakeService` that produces a `Service` to handle each connection.
+//! let make_service = make_service_fn(move |conn: &AddrStream| {
+//! // We have to clone the context to share it with each invocation of
+//! // `make_service`. If your data doesn't implement `Clone` consider using
+//! // an `std::sync::Arc`.
+//! let context = context.clone();
+//!
+//! // You can grab the address of the incoming connection like so.
+//! let addr = conn.remote_addr();
+//!
+//! // Create a `Service` for responding to the request.
+//! let service = service_fn(move |req| {
+//! handle(context.clone(), addr, req)
+//! });
+//!
+//! // Return the service to hyper.
+//! async move { Ok::<_, Infallible>(service) }
+//! });
+//!
+//! // Run the server like above...
+//! let addr = SocketAddr::from(([127, 0, 0, 1], 3000));
+//!
+//! let server = Server::bind(&addr).serve(make_service);
+//!
+//! if let Err(e) = server.await {
+//! eprintln!("server error: {}", e);
+//! }
+//! }
+//! # #[cfg(not(feature = "runtime"))]
+//! # fn main() {}
+//! ```
+//!
+//! [`tower::make::Shared`]: https://docs.rs/tower/latest/tower/make/struct.Shared.html
+
+pub mod accept;
+pub mod conn;
+#[cfg(feature = "tcp")]
+mod tcp;
+
+pub use self::server::Server;
+
+cfg_feature! {
+ #![any(feature = "http1", feature = "http2")]
+
+ pub(crate) mod server;
+ pub use self::server::Builder;
+
+ mod shutdown;
+}
+
+cfg_feature! {
+ #![not(any(feature = "http1", feature = "http2"))]
+
+ mod server_stub;
+ use server_stub as server;
+}