summaryrefslogtreecommitdiffstats
path: root/third_party/rust/naga/src/back/glsl/mod.rs
diff options
context:
space:
mode:
Diffstat (limited to 'third_party/rust/naga/src/back/glsl/mod.rs')
-rw-r--r--third_party/rust/naga/src/back/glsl/mod.rs4114
1 files changed, 4114 insertions, 0 deletions
diff --git a/third_party/rust/naga/src/back/glsl/mod.rs b/third_party/rust/naga/src/back/glsl/mod.rs
new file mode 100644
index 0000000000..9195b96837
--- /dev/null
+++ b/third_party/rust/naga/src/back/glsl/mod.rs
@@ -0,0 +1,4114 @@
+/*!
+Backend for [GLSL][glsl] (OpenGL Shading Language).
+
+The main structure is [`Writer`], it maintains internal state that is used
+to output a [`Module`](crate::Module) into glsl
+
+# Supported versions
+### Core
+- 330
+- 400
+- 410
+- 420
+- 430
+- 450
+
+### ES
+- 300
+- 310
+
+[glsl]: https://www.khronos.org/registry/OpenGL/index_gl.php
+*/
+
+// GLSL is mostly a superset of C but it also removes some parts of it this is a list of relevant
+// aspects for this backend.
+//
+// The most notable change is the introduction of the version preprocessor directive that must
+// always be the first line of a glsl file and is written as
+// `#version number profile`
+// `number` is the version itself (i.e. 300) and `profile` is the
+// shader profile we only support "core" and "es", the former is used in desktop applications and
+// the later is used in embedded contexts, mobile devices and browsers. Each one as it's own
+// versions (at the time of writing this the latest version for "core" is 460 and for "es" is 320)
+//
+// Other important preprocessor addition is the extension directive which is written as
+// `#extension name: behaviour`
+// Extensions provide increased features in a plugin fashion but they aren't required to be
+// supported hence why they are called extensions, that's why `behaviour` is used it specifies
+// whether the extension is strictly required or if it should only be enabled if needed. In our case
+// when we use extensions we set behaviour to `require` always.
+//
+// The only thing that glsl removes that makes a difference are pointers.
+//
+// Additions that are relevant for the backend are the discard keyword, the introduction of
+// vector, matrices, samplers, image types and functions that provide common shader operations
+
+pub use features::Features;
+
+use crate::{
+ back,
+ proc::{self, NameKey},
+ valid, Handle, ShaderStage, TypeInner,
+};
+use features::FeaturesManager;
+use std::{
+ cmp::Ordering,
+ fmt,
+ fmt::{Error as FmtError, Write},
+};
+use thiserror::Error;
+
+/// Contains the features related code and the features querying method
+mod features;
+/// Contains a constant with a slice of all the reserved keywords RESERVED_KEYWORDS
+mod keywords;
+
+/// List of supported `core` GLSL versions.
+pub const SUPPORTED_CORE_VERSIONS: &[u16] = &[330, 400, 410, 420, 430, 440, 450];
+/// List of supported `es` GLSL versions.
+pub const SUPPORTED_ES_VERSIONS: &[u16] = &[300, 310, 320];
+
+/// The suffix of the variable that will hold the calculated clamped level
+/// of detail for bounds checking in `ImageLoad`
+const CLAMPED_LOD_SUFFIX: &str = "_clamped_lod";
+
+/// Mapping between resources and bindings.
+pub type BindingMap = std::collections::BTreeMap<crate::ResourceBinding, u8>;
+
+impl crate::AtomicFunction {
+ const fn to_glsl(self) -> &'static str {
+ match self {
+ Self::Add | Self::Subtract => "Add",
+ Self::And => "And",
+ Self::InclusiveOr => "Or",
+ Self::ExclusiveOr => "Xor",
+ Self::Min => "Min",
+ Self::Max => "Max",
+ Self::Exchange { compare: None } => "Exchange",
+ Self::Exchange { compare: Some(_) } => "", //TODO
+ }
+ }
+}
+
+impl crate::AddressSpace {
+ const fn is_buffer(&self) -> bool {
+ match *self {
+ crate::AddressSpace::Uniform | crate::AddressSpace::Storage { .. } => true,
+ _ => false,
+ }
+ }
+
+ /// Whether a variable with this address space can be initialized
+ const fn initializable(&self) -> bool {
+ match *self {
+ crate::AddressSpace::Function | crate::AddressSpace::Private => true,
+ crate::AddressSpace::WorkGroup
+ | crate::AddressSpace::Uniform
+ | crate::AddressSpace::Storage { .. }
+ | crate::AddressSpace::Handle
+ | crate::AddressSpace::PushConstant => false,
+ }
+ }
+}
+
+/// A GLSL version.
+#[derive(Debug, Copy, Clone, PartialEq)]
+#[cfg_attr(feature = "serialize", derive(serde::Serialize))]
+#[cfg_attr(feature = "deserialize", derive(serde::Deserialize))]
+pub enum Version {
+ /// `core` GLSL.
+ Desktop(u16),
+ /// `es` GLSL.
+ Embedded { version: u16, is_webgl: bool },
+}
+
+impl Version {
+ /// Create a new gles version
+ pub const fn new_gles(version: u16) -> Self {
+ Self::Embedded {
+ version,
+ is_webgl: false,
+ }
+ }
+
+ /// Returns true if self is `Version::Embedded` (i.e. is a es version)
+ const fn is_es(&self) -> bool {
+ match *self {
+ Version::Desktop(_) => false,
+ Version::Embedded { .. } => true,
+ }
+ }
+
+ /// Returns true if targetting WebGL
+ const fn is_webgl(&self) -> bool {
+ match *self {
+ Version::Desktop(_) => false,
+ Version::Embedded { is_webgl, .. } => is_webgl,
+ }
+ }
+
+ /// Checks the list of currently supported versions and returns true if it contains the
+ /// specified version
+ ///
+ /// # Notes
+ /// As an invalid version number will never be added to the supported version list
+ /// so this also checks for version validity
+ fn is_supported(&self) -> bool {
+ match *self {
+ Version::Desktop(v) => SUPPORTED_CORE_VERSIONS.contains(&v),
+ Version::Embedded { version: v, .. } => SUPPORTED_ES_VERSIONS.contains(&v),
+ }
+ }
+
+ /// Checks if the version supports all of the explicit layouts:
+ /// - `location=` qualifiers for bindings
+ /// - `binding=` qualifiers for resources
+ ///
+ /// Note: `location=` for vertex inputs and fragment outputs is supported
+ /// unconditionally for GLES 300.
+ fn supports_explicit_locations(&self) -> bool {
+ *self >= Version::Desktop(410) || *self >= Version::new_gles(310)
+ }
+
+ fn supports_early_depth_test(&self) -> bool {
+ *self >= Version::Desktop(130) || *self >= Version::new_gles(310)
+ }
+
+ fn supports_std430_layout(&self) -> bool {
+ *self >= Version::Desktop(430) || *self >= Version::new_gles(310)
+ }
+
+ fn supports_fma_function(&self) -> bool {
+ *self >= Version::Desktop(400) || *self >= Version::new_gles(320)
+ }
+
+ fn supports_integer_functions(&self) -> bool {
+ *self >= Version::Desktop(400) || *self >= Version::new_gles(310)
+ }
+
+ fn supports_derivative_control(&self) -> bool {
+ *self >= Version::Desktop(450)
+ }
+}
+
+impl PartialOrd for Version {
+ fn partial_cmp(&self, other: &Self) -> Option<Ordering> {
+ match (*self, *other) {
+ (Version::Desktop(x), Version::Desktop(y)) => Some(x.cmp(&y)),
+ (Version::Embedded { version: x, .. }, Version::Embedded { version: y, .. }) => {
+ Some(x.cmp(&y))
+ }
+ _ => None,
+ }
+ }
+}
+
+impl fmt::Display for Version {
+ fn fmt(&self, f: &mut fmt::Formatter<'_>) -> fmt::Result {
+ match *self {
+ Version::Desktop(v) => write!(f, "{v} core"),
+ Version::Embedded { version: v, .. } => write!(f, "{v} es"),
+ }
+ }
+}
+
+bitflags::bitflags! {
+ /// Configuration flags for the [`Writer`].
+ #[cfg_attr(feature = "serialize", derive(serde::Serialize))]
+ #[cfg_attr(feature = "deserialize", derive(serde::Deserialize))]
+ pub struct WriterFlags: u32 {
+ /// Flip output Y and extend Z from (0, 1) to (-1, 1).
+ const ADJUST_COORDINATE_SPACE = 0x1;
+ /// Supports GL_EXT_texture_shadow_lod on the host, which provides
+ /// additional functions on shadows and arrays of shadows.
+ const TEXTURE_SHADOW_LOD = 0x2;
+ /// Include unused global variables, constants and functions. By default the output will exclude
+ /// global variables that are not used in the specified entrypoint (including indirect use),
+ /// all constant declarations, and functions that use excluded global variables.
+ const INCLUDE_UNUSED_ITEMS = 0x4;
+ /// Emit `PointSize` output builtin to vertex shaders, which is
+ /// required for drawing with `PointList` topology.
+ ///
+ /// https://registry.khronos.org/OpenGL/specs/es/3.2/GLSL_ES_Specification_3.20.html#built-in-language-variables
+ /// The variable gl_PointSize is intended for a shader to write the size of the point to be rasterized. It is measured in pixels.
+ /// If gl_PointSize is not written to, its value is undefined in subsequent pipe stages.
+ const FORCE_POINT_SIZE = 0x10;
+ }
+}
+
+/// Configuration used in the [`Writer`].
+#[derive(Debug, Clone)]
+#[cfg_attr(feature = "serialize", derive(serde::Serialize))]
+#[cfg_attr(feature = "deserialize", derive(serde::Deserialize))]
+pub struct Options {
+ /// The GLSL version to be used.
+ pub version: Version,
+ /// Configuration flags for the [`Writer`].
+ pub writer_flags: WriterFlags,
+ /// Map of resources association to binding locations.
+ pub binding_map: BindingMap,
+ /// Should workgroup variables be zero initialized (by polyfilling)?
+ pub zero_initialize_workgroup_memory: bool,
+}
+
+impl Default for Options {
+ fn default() -> Self {
+ Options {
+ version: Version::new_gles(310),
+ writer_flags: WriterFlags::ADJUST_COORDINATE_SPACE,
+ binding_map: BindingMap::default(),
+ zero_initialize_workgroup_memory: true,
+ }
+ }
+}
+
+/// A subset of options meant to be changed per pipeline.
+#[derive(Debug, Clone, PartialEq, Eq, Hash)]
+#[cfg_attr(feature = "serialize", derive(serde::Serialize))]
+#[cfg_attr(feature = "deserialize", derive(serde::Deserialize))]
+pub struct PipelineOptions {
+ /// The stage of the entry point.
+ pub shader_stage: ShaderStage,
+ /// The name of the entry point.
+ ///
+ /// If no entry point that matches is found while creating a [`Writer`], a error will be thrown.
+ pub entry_point: String,
+ /// How many views to render to, if doing multiview rendering.
+ pub multiview: Option<std::num::NonZeroU32>,
+}
+
+/// Reflection info for texture mappings and uniforms.
+pub struct ReflectionInfo {
+ /// Mapping between texture names and variables/samplers.
+ pub texture_mapping: crate::FastHashMap<String, TextureMapping>,
+ /// Mapping between uniform variables and names.
+ pub uniforms: crate::FastHashMap<Handle<crate::GlobalVariable>, String>,
+}
+
+/// Mapping between a texture and its sampler, if it exists.
+///
+/// GLSL pre-Vulkan has no concept of separate textures and samplers. Instead, everything is a
+/// `gsamplerN` where `g` is the scalar type and `N` is the dimension. But naga uses separate textures
+/// and samplers in the IR, so the backend produces a [`FastHashMap`](crate::FastHashMap) with the texture name
+/// as a key and a [`TextureMapping`] as a value. This way, the user knows where to bind.
+///
+/// [`Storage`](crate::ImageClass::Storage) images produce `gimageN` and don't have an associated sampler,
+/// so the [`sampler`](Self::sampler) field will be [`None`].
+#[derive(Debug, Clone)]
+pub struct TextureMapping {
+ /// Handle to the image global variable.
+ pub texture: Handle<crate::GlobalVariable>,
+ /// Handle to the associated sampler global variable, if it exists.
+ pub sampler: Option<Handle<crate::GlobalVariable>>,
+}
+
+/// Helper structure that generates a number
+#[derive(Default)]
+struct IdGenerator(u32);
+
+impl IdGenerator {
+ /// Generates a number that's guaranteed to be unique for this `IdGenerator`
+ fn generate(&mut self) -> u32 {
+ // It's just an increasing number but it does the job
+ let ret = self.0;
+ self.0 += 1;
+ ret
+ }
+}
+
+/// Helper wrapper used to get a name for a varying
+///
+/// Varying have different naming schemes depending on their binding:
+/// - Varyings with builtin bindings get the from [`glsl_built_in`](glsl_built_in).
+/// - Varyings with location bindings are named `_S_location_X` where `S` is a
+/// prefix identifying which pipeline stage the varying connects, and `X` is
+/// the location.
+struct VaryingName<'a> {
+ binding: &'a crate::Binding,
+ stage: ShaderStage,
+ output: bool,
+ targetting_webgl: bool,
+}
+impl fmt::Display for VaryingName<'_> {
+ fn fmt(&self, f: &mut fmt::Formatter) -> fmt::Result {
+ match *self.binding {
+ crate::Binding::Location { location, .. } => {
+ let prefix = match (self.stage, self.output) {
+ (ShaderStage::Compute, _) => unreachable!(),
+ // pipeline to vertex
+ (ShaderStage::Vertex, false) => "p2vs",
+ // vertex to fragment
+ (ShaderStage::Vertex, true) | (ShaderStage::Fragment, false) => "vs2fs",
+ // fragment to pipeline
+ (ShaderStage::Fragment, true) => "fs2p",
+ };
+ write!(f, "_{prefix}_location{location}",)
+ }
+ crate::Binding::BuiltIn(built_in) => {
+ write!(
+ f,
+ "{}",
+ glsl_built_in(built_in, self.output, self.targetting_webgl)
+ )
+ }
+ }
+ }
+}
+
+impl ShaderStage {
+ const fn to_str(self) -> &'static str {
+ match self {
+ ShaderStage::Compute => "cs",
+ ShaderStage::Fragment => "fs",
+ ShaderStage::Vertex => "vs",
+ }
+ }
+}
+
+/// Shorthand result used internally by the backend
+type BackendResult<T = ()> = Result<T, Error>;
+
+/// A GLSL compilation error.
+#[derive(Debug, Error)]
+pub enum Error {
+ /// A error occurred while writing to the output.
+ #[error("Format error")]
+ FmtError(#[from] FmtError),
+ /// The specified [`Version`] doesn't have all required [`Features`].
+ ///
+ /// Contains the missing [`Features`].
+ #[error("The selected version doesn't support {0:?}")]
+ MissingFeatures(Features),
+ /// [`AddressSpace::PushConstant`](crate::AddressSpace::PushConstant) was used more than
+ /// once in the entry point, which isn't supported.
+ #[error("Multiple push constants aren't supported")]
+ MultiplePushConstants,
+ /// The specified [`Version`] isn't supported.
+ #[error("The specified version isn't supported")]
+ VersionNotSupported,
+ /// The entry point couldn't be found.
+ #[error("The requested entry point couldn't be found")]
+ EntryPointNotFound,
+ /// A call was made to an unsupported external.
+ #[error("A call was made to an unsupported external: {0}")]
+ UnsupportedExternal(String),
+ /// A scalar with an unsupported width was requested.
+ #[error("A scalar with an unsupported width was requested: {0:?} {1:?}")]
+ UnsupportedScalar(crate::ScalarKind, crate::Bytes),
+ /// A image was used with multiple samplers, which isn't supported.
+ #[error("A image was used with multiple samplers")]
+ ImageMultipleSamplers,
+ #[error("{0}")]
+ Custom(String),
+}
+
+/// Binary operation with a different logic on the GLSL side.
+enum BinaryOperation {
+ /// Vector comparison should use the function like `greaterThan()`, etc.
+ VectorCompare,
+ /// Vector component wise operation; used to polyfill unsupported ops like `|` and `&` for `bvecN`'s
+ VectorComponentWise,
+ /// GLSL `%` is SPIR-V `OpUMod/OpSMod` and `mod()` is `OpFMod`, but [`BinaryOperator::Modulo`](crate::BinaryOperator::Modulo) is `OpFRem`.
+ Modulo,
+ /// Any plain operation. No additional logic required.
+ Other,
+}
+
+/// Writer responsible for all code generation.
+pub struct Writer<'a, W> {
+ // Inputs
+ /// The module being written.
+ module: &'a crate::Module,
+ /// The module analysis.
+ info: &'a valid::ModuleInfo,
+ /// The output writer.
+ out: W,
+ /// User defined configuration to be used.
+ options: &'a Options,
+ /// The bound checking policies to be used
+ policies: proc::BoundsCheckPolicies,
+
+ // Internal State
+ /// Features manager used to store all the needed features and write them.
+ features: FeaturesManager,
+ namer: proc::Namer,
+ /// A map with all the names needed for writing the module
+ /// (generated by a [`Namer`](crate::proc::Namer)).
+ names: crate::FastHashMap<NameKey, String>,
+ /// A map with the names of global variables needed for reflections.
+ reflection_names_globals: crate::FastHashMap<Handle<crate::GlobalVariable>, String>,
+ /// The selected entry point.
+ entry_point: &'a crate::EntryPoint,
+ /// The index of the selected entry point.
+ entry_point_idx: proc::EntryPointIndex,
+ /// A generator for unique block numbers.
+ block_id: IdGenerator,
+ /// Set of expressions that have associated temporary variables.
+ named_expressions: crate::NamedExpressions,
+ /// Set of expressions that need to be baked to avoid unnecessary repetition in output
+ need_bake_expressions: back::NeedBakeExpressions,
+ /// How many views to render to, if doing multiview rendering.
+ multiview: Option<std::num::NonZeroU32>,
+}
+
+impl<'a, W: Write> Writer<'a, W> {
+ /// Creates a new [`Writer`] instance.
+ ///
+ /// # Errors
+ /// - If the version specified is invalid or supported.
+ /// - If the entry point couldn't be found in the module.
+ /// - If the version specified doesn't support some used features.
+ pub fn new(
+ out: W,
+ module: &'a crate::Module,
+ info: &'a valid::ModuleInfo,
+ options: &'a Options,
+ pipeline_options: &'a PipelineOptions,
+ policies: proc::BoundsCheckPolicies,
+ ) -> Result<Self, Error> {
+ // Check if the requested version is supported
+ if !options.version.is_supported() {
+ log::error!("Version {}", options.version);
+ return Err(Error::VersionNotSupported);
+ }
+
+ // Try to find the entry point and corresponding index
+ let ep_idx = module
+ .entry_points
+ .iter()
+ .position(|ep| {
+ pipeline_options.shader_stage == ep.stage && pipeline_options.entry_point == ep.name
+ })
+ .ok_or(Error::EntryPointNotFound)?;
+
+ // Generate a map with names required to write the module
+ let mut names = crate::FastHashMap::default();
+ let mut namer = proc::Namer::default();
+ namer.reset(module, keywords::RESERVED_KEYWORDS, &["gl_"], &mut names);
+
+ // Build the instance
+ let mut this = Self {
+ module,
+ info,
+ out,
+ options,
+ policies,
+
+ namer,
+ features: FeaturesManager::new(),
+ names,
+ reflection_names_globals: crate::FastHashMap::default(),
+ entry_point: &module.entry_points[ep_idx],
+ entry_point_idx: ep_idx as u16,
+ multiview: pipeline_options.multiview,
+ block_id: IdGenerator::default(),
+ named_expressions: Default::default(),
+ need_bake_expressions: Default::default(),
+ };
+
+ // Find all features required to print this module
+ this.collect_required_features()?;
+
+ Ok(this)
+ }
+
+ /// Writes the [`Module`](crate::Module) as glsl to the output
+ ///
+ /// # Notes
+ /// If an error occurs while writing, the output might have been written partially
+ ///
+ /// # Panics
+ /// Might panic if the module is invalid
+ pub fn write(&mut self) -> Result<ReflectionInfo, Error> {
+ // We use `writeln!(self.out)` throughout the write to add newlines
+ // to make the output more readable
+
+ let es = self.options.version.is_es();
+
+ // Write the version (It must be the first thing or it isn't a valid glsl output)
+ writeln!(self.out, "#version {}", self.options.version)?;
+ // Write all the needed extensions
+ //
+ // This used to be the last thing being written as it allowed to search for features while
+ // writing the module saving some loops but some older versions (420 or less) required the
+ // extensions to appear before being used, even though extensions are part of the
+ // preprocessor not the processor ¯\_(ツ)_/¯
+ self.features.write(self.options.version, &mut self.out)?;
+
+ // Write the additional extensions
+ if self
+ .options
+ .writer_flags
+ .contains(WriterFlags::TEXTURE_SHADOW_LOD)
+ {
+ // https://www.khronos.org/registry/OpenGL/extensions/EXT/EXT_texture_shadow_lod.txt
+ writeln!(self.out, "#extension GL_EXT_texture_shadow_lod : require")?;
+ }
+
+ // glsl es requires a precision to be specified for floats and ints
+ // TODO: Should this be user configurable?
+ if es {
+ writeln!(self.out)?;
+ writeln!(self.out, "precision highp float;")?;
+ writeln!(self.out, "precision highp int;")?;
+ writeln!(self.out)?;
+ }
+
+ if self.entry_point.stage == ShaderStage::Compute {
+ let workgroup_size = self.entry_point.workgroup_size;
+ writeln!(
+ self.out,
+ "layout(local_size_x = {}, local_size_y = {}, local_size_z = {}) in;",
+ workgroup_size[0], workgroup_size[1], workgroup_size[2]
+ )?;
+ writeln!(self.out)?;
+ }
+
+ // Enable early depth tests if needed
+ if let Some(depth_test) = self.entry_point.early_depth_test {
+ // If early depth test is supported for this version of GLSL
+ if self.options.version.supports_early_depth_test() {
+ writeln!(self.out, "layout(early_fragment_tests) in;")?;
+
+ if let Some(conservative) = depth_test.conservative {
+ use crate::ConservativeDepth as Cd;
+
+ let depth = match conservative {
+ Cd::GreaterEqual => "greater",
+ Cd::LessEqual => "less",
+ Cd::Unchanged => "unchanged",
+ };
+ writeln!(self.out, "layout (depth_{depth}) out float gl_FragDepth;")?;
+ }
+ writeln!(self.out)?;
+ } else {
+ log::warn!(
+ "Early depth testing is not supported for this version of GLSL: {}",
+ self.options.version
+ );
+ }
+ }
+
+ if self.entry_point.stage == ShaderStage::Vertex && self.options.version.is_webgl() {
+ if let Some(multiview) = self.multiview.as_ref() {
+ writeln!(self.out, "layout(num_views = {multiview}) in;")?;
+ writeln!(self.out)?;
+ }
+ }
+
+ let ep_info = self.info.get_entry_point(self.entry_point_idx as usize);
+
+ // Write struct types.
+ //
+ // This are always ordered because the IR is structured in a way that
+ // you can't make a struct without adding all of its members first.
+ for (handle, ty) in self.module.types.iter() {
+ if let TypeInner::Struct { ref members, .. } = ty.inner {
+ // Structures ending with runtime-sized arrays can only be
+ // rendered as shader storage blocks in GLSL, not stand-alone
+ // struct types.
+ if !self.module.types[members.last().unwrap().ty]
+ .inner
+ .is_dynamically_sized(&self.module.types)
+ {
+ let name = &self.names[&NameKey::Type(handle)];
+ write!(self.out, "struct {name} ")?;
+ self.write_struct_body(handle, members)?;
+ writeln!(self.out, ";")?;
+ }
+ }
+ }
+
+ // Write the globals
+ //
+ // Unless explicitly disabled with WriterFlags::INCLUDE_UNUSED_ITEMS,
+ // we filter all globals that aren't used by the selected entry point as they might be
+ // interfere with each other (i.e. two globals with the same location but different with
+ // different classes)
+ let include_unused = self
+ .options
+ .writer_flags
+ .contains(WriterFlags::INCLUDE_UNUSED_ITEMS);
+ for (handle, global) in self.module.global_variables.iter() {
+ let is_unused = ep_info[handle].is_empty();
+ if !include_unused && is_unused {
+ continue;
+ }
+
+ match self.module.types[global.ty].inner {
+ // We treat images separately because they might require
+ // writing the storage format
+ TypeInner::Image {
+ mut dim,
+ arrayed,
+ class,
+ } => {
+ // Gather the storage format if needed
+ let storage_format_access = match self.module.types[global.ty].inner {
+ TypeInner::Image {
+ class: crate::ImageClass::Storage { format, access },
+ ..
+ } => Some((format, access)),
+ _ => None,
+ };
+
+ if dim == crate::ImageDimension::D1 && es {
+ dim = crate::ImageDimension::D2
+ }
+
+ // Gether the location if needed
+ let layout_binding = if self.options.version.supports_explicit_locations() {
+ let br = global.binding.as_ref().unwrap();
+ self.options.binding_map.get(br).cloned()
+ } else {
+ None
+ };
+
+ // Write all the layout qualifiers
+ if layout_binding.is_some() || storage_format_access.is_some() {
+ write!(self.out, "layout(")?;
+ if let Some(binding) = layout_binding {
+ write!(self.out, "binding = {binding}")?;
+ }
+ if let Some((format, _)) = storage_format_access {
+ let format_str = glsl_storage_format(format);
+ let separator = match layout_binding {
+ Some(_) => ",",
+ None => "",
+ };
+ write!(self.out, "{separator}{format_str}")?;
+ }
+ write!(self.out, ") ")?;
+ }
+
+ if let Some((_, access)) = storage_format_access {
+ self.write_storage_access(access)?;
+ }
+
+ // All images in glsl are `uniform`
+ // The trailing space is important
+ write!(self.out, "uniform ")?;
+
+ // write the type
+ //
+ // This is way we need the leading space because `write_image_type` doesn't add
+ // any spaces at the beginning or end
+ self.write_image_type(dim, arrayed, class)?;
+
+ // Finally write the name and end the global with a `;`
+ // The leading space is important
+ let global_name = self.get_global_name(handle, global);
+ writeln!(self.out, " {global_name};")?;
+ writeln!(self.out)?;
+
+ self.reflection_names_globals.insert(handle, global_name);
+ }
+ // glsl has no concept of samplers so we just ignore it
+ TypeInner::Sampler { .. } => continue,
+ // All other globals are written by `write_global`
+ _ => {
+ self.write_global(handle, global)?;
+ // Add a newline (only for readability)
+ writeln!(self.out)?;
+ }
+ }
+ }
+
+ if include_unused {
+ // write named constants
+ for (handle, constant) in self.module.constants.iter() {
+ if let Some(name) = constant.name.as_ref() {
+ write!(self.out, "const ")?;
+ match constant.inner {
+ crate::ConstantInner::Scalar { width, value } => {
+ // create a TypeInner to write
+ let inner = TypeInner::Scalar {
+ width,
+ kind: value.scalar_kind(),
+ };
+ self.write_value_type(&inner)?;
+ }
+ crate::ConstantInner::Composite { ty, .. } => {
+ self.write_type(ty)?;
+ }
+ };
+ write!(self.out, " {name} = ")?;
+ self.write_constant(handle)?;
+ writeln!(self.out, ";")?;
+ }
+ }
+ }
+
+ for arg in self.entry_point.function.arguments.iter() {
+ self.write_varying(arg.binding.as_ref(), arg.ty, false)?;
+ }
+ if let Some(ref result) = self.entry_point.function.result {
+ self.write_varying(result.binding.as_ref(), result.ty, true)?;
+ }
+ writeln!(self.out)?;
+
+ // Write all regular functions
+ for (handle, function) in self.module.functions.iter() {
+ // Check that the function doesn't use globals that aren't supported
+ // by the current entry point
+ if !include_unused && !ep_info.dominates_global_use(&self.info[handle]) {
+ continue;
+ }
+
+ let fun_info = &self.info[handle];
+
+ // Write the function
+ self.write_function(back::FunctionType::Function(handle), function, fun_info)?;
+
+ writeln!(self.out)?;
+ }
+
+ self.write_function(
+ back::FunctionType::EntryPoint(self.entry_point_idx),
+ &self.entry_point.function,
+ ep_info,
+ )?;
+
+ // Add newline at the end of file
+ writeln!(self.out)?;
+
+ // Collect all reflection info and return it to the user
+ self.collect_reflection_info()
+ }
+
+ fn write_array_size(
+ &mut self,
+ base: Handle<crate::Type>,
+ size: crate::ArraySize,
+ ) -> BackendResult {
+ write!(self.out, "[")?;
+
+ // Write the array size
+ // Writes nothing if `ArraySize::Dynamic`
+ // Panics if `ArraySize::Constant` has a constant that isn't an sint or uint
+ match size {
+ crate::ArraySize::Constant(const_handle) => {
+ match self.module.constants[const_handle].inner {
+ crate::ConstantInner::Scalar {
+ width: _,
+ value: crate::ScalarValue::Uint(size),
+ } => write!(self.out, "{size}")?,
+ crate::ConstantInner::Scalar {
+ width: _,
+ value: crate::ScalarValue::Sint(size),
+ } => write!(self.out, "{size}")?,
+ _ => unreachable!(),
+ }
+ }
+ crate::ArraySize::Dynamic => (),
+ }
+
+ write!(self.out, "]")?;
+
+ if let TypeInner::Array {
+ base: next_base,
+ size: next_size,
+ ..
+ } = self.module.types[base].inner
+ {
+ self.write_array_size(next_base, next_size)?;
+ }
+
+ Ok(())
+ }
+
+ /// Helper method used to write value types
+ ///
+ /// # Notes
+ /// Adds no trailing or leading whitespace
+ ///
+ /// # Panics
+ /// - If type is either a image, a sampler, a pointer, or a struct
+ /// - If it's an Array with a [`ArraySize::Constant`](crate::ArraySize::Constant) with a
+ /// constant that isn't a [`Scalar`](crate::ConstantInner::Scalar) or if the
+ /// scalar value isn't an [`Sint`](crate::ScalarValue::Sint) or [`Uint`](crate::ScalarValue::Uint)
+ fn write_value_type(&mut self, inner: &TypeInner) -> BackendResult {
+ match *inner {
+ // Scalars are simple we just get the full name from `glsl_scalar`
+ TypeInner::Scalar { kind, width }
+ | TypeInner::Atomic { kind, width }
+ | TypeInner::ValuePointer {
+ size: None,
+ kind,
+ width,
+ space: _,
+ } => write!(self.out, "{}", glsl_scalar(kind, width)?.full)?,
+ // Vectors are just `gvecN` where `g` is the scalar prefix and `N` is the vector size
+ TypeInner::Vector { size, kind, width }
+ | TypeInner::ValuePointer {
+ size: Some(size),
+ kind,
+ width,
+ space: _,
+ } => write!(
+ self.out,
+ "{}vec{}",
+ glsl_scalar(kind, width)?.prefix,
+ size as u8
+ )?,
+ // Matrices are written with `gmatMxN` where `g` is the scalar prefix (only floats and
+ // doubles are allowed), `M` is the columns count and `N` is the rows count
+ //
+ // glsl supports a matrix shorthand `gmatN` where `N` = `M` but it doesn't justify the
+ // extra branch to write matrices this way
+ TypeInner::Matrix {
+ columns,
+ rows,
+ width,
+ } => write!(
+ self.out,
+ "{}mat{}x{}",
+ glsl_scalar(crate::ScalarKind::Float, width)?.prefix,
+ columns as u8,
+ rows as u8
+ )?,
+ // GLSL arrays are written as `type name[size]`
+ // Current code is written arrays only as `[size]`
+ // Base `type` and `name` should be written outside
+ TypeInner::Array { base, size, .. } => self.write_array_size(base, size)?,
+ // Panic if either Image, Sampler, Pointer, or a Struct is being written
+ //
+ // Write all variants instead of `_` so that if new variants are added a
+ // no exhaustiveness error is thrown
+ TypeInner::Pointer { .. }
+ | TypeInner::Struct { .. }
+ | TypeInner::Image { .. }
+ | TypeInner::Sampler { .. }
+ | TypeInner::AccelerationStructure
+ | TypeInner::RayQuery
+ | TypeInner::BindingArray { .. } => {
+ return Err(Error::Custom(format!("Unable to write type {inner:?}")))
+ }
+ }
+
+ Ok(())
+ }
+
+ /// Helper method used to write non image/sampler types
+ ///
+ /// # Notes
+ /// Adds no trailing or leading whitespace
+ ///
+ /// # Panics
+ /// - If type is either a image or sampler
+ /// - If it's an Array with a [`ArraySize::Constant`](crate::ArraySize::Constant) with a
+ /// constant that isn't a [`Scalar`](crate::ConstantInner::Scalar) or if the
+ /// scalar value isn't an [`Sint`](crate::ScalarValue::Sint) or [`Uint`](crate::ScalarValue::Uint)
+ fn write_type(&mut self, ty: Handle<crate::Type>) -> BackendResult {
+ match self.module.types[ty].inner {
+ // glsl has no pointer types so just write types as normal and loads are skipped
+ TypeInner::Pointer { base, .. } => self.write_type(base),
+ // glsl structs are written as just the struct name
+ TypeInner::Struct { .. } => {
+ // Get the struct name
+ let name = &self.names[&NameKey::Type(ty)];
+ write!(self.out, "{name}")?;
+ Ok(())
+ }
+ // glsl array has the size separated from the base type
+ TypeInner::Array { base, .. } => self.write_type(base),
+ ref other => self.write_value_type(other),
+ }
+ }
+
+ /// Helper method to write a image type
+ ///
+ /// # Notes
+ /// Adds no leading or trailing whitespace
+ fn write_image_type(
+ &mut self,
+ dim: crate::ImageDimension,
+ arrayed: bool,
+ class: crate::ImageClass,
+ ) -> BackendResult {
+ // glsl images consist of four parts the scalar prefix, the image "type", the dimensions
+ // and modifiers
+ //
+ // There exists two image types
+ // - sampler - for sampled images
+ // - image - for storage images
+ //
+ // There are three possible modifiers that can be used together and must be written in
+ // this order to be valid
+ // - MS - used if it's a multisampled image
+ // - Array - used if it's an image array
+ // - Shadow - used if it's a depth image
+ use crate::ImageClass as Ic;
+
+ let (base, kind, ms, comparison) = match class {
+ Ic::Sampled { kind, multi: true } => ("sampler", kind, "MS", ""),
+ Ic::Sampled { kind, multi: false } => ("sampler", kind, "", ""),
+ Ic::Depth { multi: true } => ("sampler", crate::ScalarKind::Float, "MS", ""),
+ Ic::Depth { multi: false } => ("sampler", crate::ScalarKind::Float, "", "Shadow"),
+ Ic::Storage { format, .. } => ("image", format.into(), "", ""),
+ };
+
+ write!(
+ self.out,
+ "highp {}{}{}{}{}{}",
+ glsl_scalar(kind, 4)?.prefix,
+ base,
+ glsl_dimension(dim),
+ ms,
+ if arrayed { "Array" } else { "" },
+ comparison
+ )?;
+
+ Ok(())
+ }
+
+ /// Helper method used to write non images/sampler globals
+ ///
+ /// # Notes
+ /// Adds a newline
+ ///
+ /// # Panics
+ /// If the global has type sampler
+ fn write_global(
+ &mut self,
+ handle: Handle<crate::GlobalVariable>,
+ global: &crate::GlobalVariable,
+ ) -> BackendResult {
+ if self.options.version.supports_explicit_locations() {
+ if let Some(ref br) = global.binding {
+ match self.options.binding_map.get(br) {
+ Some(binding) => {
+ let layout = match global.space {
+ crate::AddressSpace::Storage { .. } => {
+ if self.options.version.supports_std430_layout() {
+ "std430, "
+ } else {
+ "std140, "
+ }
+ }
+ crate::AddressSpace::Uniform => "std140, ",
+ _ => "",
+ };
+ write!(self.out, "layout({layout}binding = {binding}) ")?
+ }
+ None => {
+ log::debug!("unassigned binding for {:?}", global.name);
+ if let crate::AddressSpace::Storage { .. } = global.space {
+ if self.options.version.supports_std430_layout() {
+ write!(self.out, "layout(std430) ")?
+ }
+ }
+ }
+ }
+ }
+ }
+
+ if let crate::AddressSpace::Storage { access } = global.space {
+ self.write_storage_access(access)?;
+ }
+
+ if let Some(storage_qualifier) = glsl_storage_qualifier(global.space) {
+ write!(self.out, "{storage_qualifier} ")?;
+ }
+
+ match global.space {
+ crate::AddressSpace::Private => {
+ self.write_simple_global(handle, global)?;
+ }
+ crate::AddressSpace::WorkGroup => {
+ self.write_simple_global(handle, global)?;
+ }
+ crate::AddressSpace::PushConstant => {
+ self.write_simple_global(handle, global)?;
+ }
+ crate::AddressSpace::Uniform => {
+ self.write_interface_block(handle, global)?;
+ }
+ crate::AddressSpace::Storage { .. } => {
+ self.write_interface_block(handle, global)?;
+ }
+ // A global variable in the `Function` address space is a
+ // contradiction in terms.
+ crate::AddressSpace::Function => unreachable!(),
+ // Textures and samplers are handled directly in `Writer::write`.
+ crate::AddressSpace::Handle => unreachable!(),
+ }
+
+ Ok(())
+ }
+
+ fn write_simple_global(
+ &mut self,
+ handle: Handle<crate::GlobalVariable>,
+ global: &crate::GlobalVariable,
+ ) -> BackendResult {
+ self.write_type(global.ty)?;
+ write!(self.out, " ")?;
+ self.write_global_name(handle, global)?;
+
+ if let TypeInner::Array { base, size, .. } = self.module.types[global.ty].inner {
+ self.write_array_size(base, size)?;
+ }
+
+ if global.space.initializable() && is_value_init_supported(self.module, global.ty) {
+ write!(self.out, " = ")?;
+ if let Some(init) = global.init {
+ self.write_constant(init)?;
+ } else {
+ self.write_zero_init_value(global.ty)?;
+ }
+ }
+
+ writeln!(self.out, ";")?;
+
+ if let crate::AddressSpace::PushConstant = global.space {
+ let global_name = self.get_global_name(handle, global);
+ self.reflection_names_globals.insert(handle, global_name);
+ }
+
+ Ok(())
+ }
+
+ /// Write an interface block for a single Naga global.
+ ///
+ /// Write `block_name { members }`. Since `block_name` must be unique
+ /// between blocks and structs, we add `_block_ID` where `ID` is a
+ /// `IdGenerator` generated number. Write `members` in the same way we write
+ /// a struct's members.
+ fn write_interface_block(
+ &mut self,
+ handle: Handle<crate::GlobalVariable>,
+ global: &crate::GlobalVariable,
+ ) -> BackendResult {
+ // Write the block name, it's just the struct name appended with `_block_ID`
+ let ty_name = &self.names[&NameKey::Type(global.ty)];
+ let block_name = format!(
+ "{}_block_{}{:?}",
+ ty_name,
+ self.block_id.generate(),
+ self.entry_point.stage,
+ );
+ write!(self.out, "{block_name} ")?;
+ self.reflection_names_globals.insert(handle, block_name);
+
+ match self.module.types[global.ty].inner {
+ crate::TypeInner::Struct { ref members, .. }
+ if self.module.types[members.last().unwrap().ty]
+ .inner
+ .is_dynamically_sized(&self.module.types) =>
+ {
+ // Structs with dynamically sized arrays must have their
+ // members lifted up as members of the interface block. GLSL
+ // can't write such struct types anyway.
+ self.write_struct_body(global.ty, members)?;
+ write!(self.out, " ")?;
+ self.write_global_name(handle, global)?;
+ }
+ _ => {
+ // A global of any other type is written as the sole member
+ // of the interface block. Since the interface block is
+ // anonymous, this becomes visible in the global scope.
+ write!(self.out, "{{ ")?;
+ self.write_type(global.ty)?;
+ write!(self.out, " ")?;
+ self.write_global_name(handle, global)?;
+ if let TypeInner::Array { base, size, .. } = self.module.types[global.ty].inner {
+ self.write_array_size(base, size)?;
+ }
+ write!(self.out, "; }}")?;
+ }
+ }
+
+ writeln!(self.out, ";")?;
+
+ Ok(())
+ }
+
+ /// Helper method used to find which expressions of a given function require baking
+ ///
+ /// # Notes
+ /// Clears `need_bake_expressions` set before adding to it
+ fn update_expressions_to_bake(&mut self, func: &crate::Function, info: &valid::FunctionInfo) {
+ use crate::Expression;
+ self.need_bake_expressions.clear();
+ for (fun_handle, expr) in func.expressions.iter() {
+ let expr_info = &info[fun_handle];
+ let min_ref_count = func.expressions[fun_handle].bake_ref_count();
+ if min_ref_count <= expr_info.ref_count {
+ self.need_bake_expressions.insert(fun_handle);
+ }
+
+ let inner = expr_info.ty.inner_with(&self.module.types);
+
+ if let Expression::Math { fun, arg, arg1, .. } = *expr {
+ match fun {
+ crate::MathFunction::Dot => {
+ // if the expression is a Dot product with integer arguments,
+ // then the args needs baking as well
+ if let TypeInner::Scalar { kind, .. } = *inner {
+ match kind {
+ crate::ScalarKind::Sint | crate::ScalarKind::Uint => {
+ self.need_bake_expressions.insert(arg);
+ self.need_bake_expressions.insert(arg1.unwrap());
+ }
+ _ => {}
+ }
+ }
+ }
+ crate::MathFunction::CountLeadingZeros => {
+ if let Some(crate::ScalarKind::Sint) = inner.scalar_kind() {
+ self.need_bake_expressions.insert(arg);
+ }
+ }
+ _ => {}
+ }
+ }
+ }
+ }
+
+ /// Helper method used to get a name for a global
+ ///
+ /// Globals have different naming schemes depending on their binding:
+ /// - Globals without bindings use the name from the [`Namer`](crate::proc::Namer)
+ /// - Globals with resource binding are named `_group_X_binding_Y` where `X`
+ /// is the group and `Y` is the binding
+ fn get_global_name(
+ &self,
+ handle: Handle<crate::GlobalVariable>,
+ global: &crate::GlobalVariable,
+ ) -> String {
+ match global.binding {
+ Some(ref br) => {
+ format!(
+ "_group_{}_binding_{}_{}",
+ br.group,
+ br.binding,
+ self.entry_point.stage.to_str()
+ )
+ }
+ None => self.names[&NameKey::GlobalVariable(handle)].clone(),
+ }
+ }
+
+ /// Helper method used to write a name for a global without additional heap allocation
+ fn write_global_name(
+ &mut self,
+ handle: Handle<crate::GlobalVariable>,
+ global: &crate::GlobalVariable,
+ ) -> BackendResult {
+ match global.binding {
+ Some(ref br) => write!(
+ self.out,
+ "_group_{}_binding_{}_{}",
+ br.group,
+ br.binding,
+ self.entry_point.stage.to_str()
+ )?,
+ None => write!(
+ self.out,
+ "{}",
+ &self.names[&NameKey::GlobalVariable(handle)]
+ )?,
+ }
+
+ Ok(())
+ }
+
+ /// Write a GLSL global that will carry a Naga entry point's argument or return value.
+ ///
+ /// A Naga entry point's arguments and return value are rendered in GLSL as
+ /// variables at global scope with the `in` and `out` storage qualifiers.
+ /// The code we generate for `main` loads from all the `in` globals into
+ /// appropriately named locals. Before it returns, `main` assigns the
+ /// components of its return value into all the `out` globals.
+ ///
+ /// This function writes a declaration for one such GLSL global,
+ /// representing a value passed into or returned from [`self.entry_point`]
+ /// that has a [`Location`] binding. The global's name is generated based on
+ /// the location index and the shader stages being connected; see
+ /// [`VaryingName`]. This means we don't need to know the names of
+ /// arguments, just their types and bindings.
+ ///
+ /// Emit nothing for entry point arguments or return values with [`BuiltIn`]
+ /// bindings; `main` will read from or assign to the appropriate GLSL
+ /// special variable; these are pre-declared. As an exception, we do declare
+ /// `gl_Position` or `gl_FragCoord` with the `invariant` qualifier if
+ /// needed.
+ ///
+ /// Use `output` together with [`self.entry_point.stage`] to determine which
+ /// shader stages are being connected, and choose the `in` or `out` storage
+ /// qualifier.
+ ///
+ /// [`self.entry_point`]: Writer::entry_point
+ /// [`self.entry_point.stage`]: crate::EntryPoint::stage
+ /// [`Location`]: crate::Binding::Location
+ /// [`BuiltIn`]: crate::Binding::BuiltIn
+ fn write_varying(
+ &mut self,
+ binding: Option<&crate::Binding>,
+ ty: Handle<crate::Type>,
+ output: bool,
+ ) -> Result<(), Error> {
+ // For a struct, emit a separate global for each member with a binding.
+ if let crate::TypeInner::Struct { ref members, .. } = self.module.types[ty].inner {
+ for member in members {
+ self.write_varying(member.binding.as_ref(), member.ty, output)?;
+ }
+ return Ok(());
+ }
+
+ let binding = match binding {
+ None => return Ok(()),
+ Some(binding) => binding,
+ };
+
+ let (location, interpolation, sampling) = match *binding {
+ crate::Binding::Location {
+ location,
+ interpolation,
+ sampling,
+ } => (location, interpolation, sampling),
+ crate::Binding::BuiltIn(built_in) => {
+ if let crate::BuiltIn::Position { invariant: true } = built_in {
+ match (self.options.version, self.entry_point.stage) {
+ (
+ Version::Embedded {
+ version: 300,
+ is_webgl: true,
+ },
+ ShaderStage::Fragment,
+ ) => {
+ // `invariant gl_FragCoord` is not allowed in WebGL2 and possibly
+ // OpenGL ES in general (waiting on confirmation).
+ //
+ // See https://github.com/KhronosGroup/WebGL/issues/3518
+ }
+ _ => {
+ writeln!(
+ self.out,
+ "invariant {};",
+ glsl_built_in(built_in, output, self.options.version.is_webgl())
+ )?;
+ }
+ }
+ }
+ return Ok(());
+ }
+ };
+
+ // Write the interpolation modifier if needed
+ //
+ // We ignore all interpolation and auxiliary modifiers that aren't used in fragment
+ // shaders' input globals or vertex shaders' output globals.
+ let emit_interpolation_and_auxiliary = match self.entry_point.stage {
+ ShaderStage::Vertex => output,
+ ShaderStage::Fragment => !output,
+ ShaderStage::Compute => false,
+ };
+
+ // Write the I/O locations, if allowed
+ if self.options.version.supports_explicit_locations() || !emit_interpolation_and_auxiliary {
+ write!(self.out, "layout(location = {location}) ")?;
+ }
+
+ // Write the interpolation qualifier.
+ if let Some(interp) = interpolation {
+ if emit_interpolation_and_auxiliary {
+ write!(self.out, "{} ", glsl_interpolation(interp))?;
+ }
+ }
+
+ // Write the sampling auxiliary qualifier.
+ //
+ // Before GLSL 4.2, the `centroid` and `sample` qualifiers were required to appear
+ // immediately before the `in` / `out` qualifier, so we'll just follow that rule
+ // here, regardless of the version.
+ if let Some(sampling) = sampling {
+ if emit_interpolation_and_auxiliary {
+ if let Some(qualifier) = glsl_sampling(sampling) {
+ write!(self.out, "{qualifier} ")?;
+ }
+ }
+ }
+
+ // Write the input/output qualifier.
+ write!(self.out, "{} ", if output { "out" } else { "in" })?;
+
+ // Write the type
+ // `write_type` adds no leading or trailing spaces
+ self.write_type(ty)?;
+
+ // Finally write the global name and end the global with a `;` and a newline
+ // Leading space is important
+ let vname = VaryingName {
+ binding: &crate::Binding::Location {
+ location,
+ interpolation: None,
+ sampling: None,
+ },
+ stage: self.entry_point.stage,
+ output,
+ targetting_webgl: self.options.version.is_webgl(),
+ };
+ writeln!(self.out, " {vname};")?;
+
+ Ok(())
+ }
+
+ /// Helper method used to write functions (both entry points and regular functions)
+ ///
+ /// # Notes
+ /// Adds a newline
+ fn write_function(
+ &mut self,
+ ty: back::FunctionType,
+ func: &crate::Function,
+ info: &valid::FunctionInfo,
+ ) -> BackendResult {
+ // Create a function context for the function being written
+ let ctx = back::FunctionCtx {
+ ty,
+ info,
+ expressions: &func.expressions,
+ named_expressions: &func.named_expressions,
+ };
+
+ self.named_expressions.clear();
+ self.update_expressions_to_bake(func, info);
+
+ // Write the function header
+ //
+ // glsl headers are the same as in c:
+ // `ret_type name(args)`
+ // `ret_type` is the return type
+ // `name` is the function name
+ // `args` is a comma separated list of `type name`
+ // | - `type` is the argument type
+ // | - `name` is the argument name
+
+ // Start by writing the return type if any otherwise write void
+ // This is the only place where `void` is a valid type
+ // (though it's more a keyword than a type)
+ if let back::FunctionType::EntryPoint(_) = ctx.ty {
+ write!(self.out, "void")?;
+ } else if let Some(ref result) = func.result {
+ self.write_type(result.ty)?;
+ } else {
+ write!(self.out, "void")?;
+ }
+
+ // Write the function name and open parentheses for the argument list
+ let function_name = match ctx.ty {
+ back::FunctionType::Function(handle) => &self.names[&NameKey::Function(handle)],
+ back::FunctionType::EntryPoint(_) => "main",
+ };
+ write!(self.out, " {function_name}(")?;
+
+ // Write the comma separated argument list
+ //
+ // We need access to `Self` here so we use the reference passed to the closure as an
+ // argument instead of capturing as that would cause a borrow checker error
+ let arguments = match ctx.ty {
+ back::FunctionType::EntryPoint(_) => &[][..],
+ back::FunctionType::Function(_) => &func.arguments,
+ };
+ let arguments: Vec<_> = arguments
+ .iter()
+ .enumerate()
+ .filter(|&(_, arg)| match self.module.types[arg.ty].inner {
+ TypeInner::Sampler { .. } => false,
+ _ => true,
+ })
+ .collect();
+ self.write_slice(&arguments, |this, _, &(i, arg)| {
+ // Write the argument type
+ match this.module.types[arg.ty].inner {
+ // We treat images separately because they might require
+ // writing the storage format
+ TypeInner::Image {
+ dim,
+ arrayed,
+ class,
+ } => {
+ // Write the storage format if needed
+ if let TypeInner::Image {
+ class: crate::ImageClass::Storage { format, .. },
+ ..
+ } = this.module.types[arg.ty].inner
+ {
+ write!(this.out, "layout({}) ", glsl_storage_format(format))?;
+ }
+
+ // write the type
+ //
+ // This is way we need the leading space because `write_image_type` doesn't add
+ // any spaces at the beginning or end
+ this.write_image_type(dim, arrayed, class)?;
+ }
+ TypeInner::Pointer { base, .. } => {
+ // write parameter qualifiers
+ write!(this.out, "inout ")?;
+ this.write_type(base)?;
+ }
+ // All other types are written by `write_type`
+ _ => {
+ this.write_type(arg.ty)?;
+ }
+ }
+
+ // Write the argument name
+ // The leading space is important
+ write!(this.out, " {}", &this.names[&ctx.argument_key(i as u32)])?;
+
+ // Write array size
+ match this.module.types[arg.ty].inner {
+ TypeInner::Array { base, size, .. } => {
+ this.write_array_size(base, size)?;
+ }
+ TypeInner::Pointer { base, .. } => {
+ if let TypeInner::Array { base, size, .. } = this.module.types[base].inner {
+ this.write_array_size(base, size)?;
+ }
+ }
+ _ => {}
+ }
+
+ Ok(())
+ })?;
+
+ // Close the parentheses and open braces to start the function body
+ writeln!(self.out, ") {{")?;
+
+ if self.options.zero_initialize_workgroup_memory
+ && ctx.ty.is_compute_entry_point(self.module)
+ {
+ self.write_workgroup_variables_initialization(&ctx)?;
+ }
+
+ // Compose the function arguments from globals, in case of an entry point.
+ if let back::FunctionType::EntryPoint(ep_index) = ctx.ty {
+ let stage = self.module.entry_points[ep_index as usize].stage;
+ for (index, arg) in func.arguments.iter().enumerate() {
+ write!(self.out, "{}", back::INDENT)?;
+ self.write_type(arg.ty)?;
+ let name = &self.names[&NameKey::EntryPointArgument(ep_index, index as u32)];
+ write!(self.out, " {name}")?;
+ write!(self.out, " = ")?;
+ match self.module.types[arg.ty].inner {
+ crate::TypeInner::Struct { ref members, .. } => {
+ self.write_type(arg.ty)?;
+ write!(self.out, "(")?;
+ for (index, member) in members.iter().enumerate() {
+ let varying_name = VaryingName {
+ binding: member.binding.as_ref().unwrap(),
+ stage,
+ output: false,
+ targetting_webgl: self.options.version.is_webgl(),
+ };
+ if index != 0 {
+ write!(self.out, ", ")?;
+ }
+ write!(self.out, "{varying_name}")?;
+ }
+ writeln!(self.out, ");")?;
+ }
+ _ => {
+ let varying_name = VaryingName {
+ binding: arg.binding.as_ref().unwrap(),
+ stage,
+ output: false,
+ targetting_webgl: self.options.version.is_webgl(),
+ };
+ writeln!(self.out, "{varying_name};")?;
+ }
+ }
+ }
+ }
+
+ // Write all function locals
+ // Locals are `type name (= init)?;` where the init part (including the =) are optional
+ //
+ // Always adds a newline
+ for (handle, local) in func.local_variables.iter() {
+ // Write indentation (only for readability) and the type
+ // `write_type` adds no trailing space
+ write!(self.out, "{}", back::INDENT)?;
+ self.write_type(local.ty)?;
+
+ // Write the local name
+ // The leading space is important
+ write!(self.out, " {}", self.names[&ctx.name_key(handle)])?;
+ // Write size for array type
+ if let TypeInner::Array { base, size, .. } = self.module.types[local.ty].inner {
+ self.write_array_size(base, size)?;
+ }
+ // Write the local initializer if needed
+ if let Some(init) = local.init {
+ // Put the equal signal only if there's a initializer
+ // The leading and trailing spaces aren't needed but help with readability
+ write!(self.out, " = ")?;
+
+ // Write the constant
+ // `write_constant` adds no trailing or leading space/newline
+ self.write_constant(init)?;
+ } else if is_value_init_supported(self.module, local.ty) {
+ write!(self.out, " = ")?;
+ self.write_zero_init_value(local.ty)?;
+ }
+
+ // Finish the local with `;` and add a newline (only for readability)
+ writeln!(self.out, ";")?
+ }
+
+ // Write the function body (statement list)
+ for sta in func.body.iter() {
+ // Write a statement, the indentation should always be 1 when writing the function body
+ // `write_stmt` adds a newline
+ self.write_stmt(sta, &ctx, back::Level(1))?;
+ }
+
+ // Close braces and add a newline
+ writeln!(self.out, "}}")?;
+
+ Ok(())
+ }
+
+ fn write_workgroup_variables_initialization(
+ &mut self,
+ ctx: &back::FunctionCtx,
+ ) -> BackendResult {
+ let mut vars = self
+ .module
+ .global_variables
+ .iter()
+ .filter(|&(handle, var)| {
+ !ctx.info[handle].is_empty() && var.space == crate::AddressSpace::WorkGroup
+ })
+ .peekable();
+
+ if vars.peek().is_some() {
+ let level = back::Level(1);
+
+ writeln!(self.out, "{level}if (gl_LocalInvocationID == uvec3(0u)) {{")?;
+
+ for (handle, var) in vars {
+ let name = &self.names[&NameKey::GlobalVariable(handle)];
+ write!(self.out, "{}{} = ", level.next(), name)?;
+ self.write_zero_init_value(var.ty)?;
+ writeln!(self.out, ";")?;
+ }
+
+ writeln!(self.out, "{level}}}")?;
+ self.write_barrier(crate::Barrier::WORK_GROUP, level)?;
+ }
+
+ Ok(())
+ }
+
+ /// Helper method that writes a list of comma separated `T` with a writer function `F`
+ ///
+ /// The writer function `F` receives a mutable reference to `self` that if needed won't cause
+ /// borrow checker issues (using for example a closure with `self` will cause issues), the
+ /// second argument is the 0 based index of the element on the list, and the last element is
+ /// a reference to the element `T` being written
+ ///
+ /// # Notes
+ /// - Adds no newlines or leading/trailing whitespace
+ /// - The last element won't have a trailing `,`
+ fn write_slice<T, F: FnMut(&mut Self, u32, &T) -> BackendResult>(
+ &mut self,
+ data: &[T],
+ mut f: F,
+ ) -> BackendResult {
+ // Loop trough `data` invoking `f` for each element
+ for (i, item) in data.iter().enumerate() {
+ f(self, i as u32, item)?;
+
+ // Only write a comma if isn't the last element
+ if i != data.len().saturating_sub(1) {
+ // The leading space is for readability only
+ write!(self.out, ", ")?;
+ }
+ }
+
+ Ok(())
+ }
+
+ /// Helper method used to write constants
+ ///
+ /// # Notes
+ /// Adds no newlines or leading/trailing whitespace
+ fn write_constant(&mut self, handle: Handle<crate::Constant>) -> BackendResult {
+ use crate::ScalarValue as Sv;
+
+ match self.module.constants[handle].inner {
+ crate::ConstantInner::Scalar {
+ width: _,
+ ref value,
+ } => match *value {
+ // Signed integers don't need anything special
+ Sv::Sint(int) => write!(self.out, "{int}")?,
+ // Unsigned integers need a `u` at the end
+ //
+ // While `core` doesn't necessarily need it, it's allowed and since `es` needs it we
+ // always write it as the extra branch wouldn't have any benefit in readability
+ Sv::Uint(int) => write!(self.out, "{int}u")?,
+ // Floats are written using `Debug` instead of `Display` because it always appends the
+ // decimal part even it's zero which is needed for a valid glsl float constant
+ Sv::Float(float) => write!(self.out, "{float:?}")?,
+ // Booleans are either `true` or `false` so nothing special needs to be done
+ Sv::Bool(boolean) => write!(self.out, "{boolean}")?,
+ },
+ // Composite constant are created using the same syntax as compose
+ // `type(components)` where `components` is a comma separated list of constants
+ crate::ConstantInner::Composite { ty, ref components } => {
+ self.write_type(ty)?;
+ if let TypeInner::Array { base, size, .. } = self.module.types[ty].inner {
+ self.write_array_size(base, size)?;
+ }
+ write!(self.out, "(")?;
+
+ // Write the comma separated constants
+ self.write_slice(components, |this, _, arg| this.write_constant(*arg))?;
+
+ write!(self.out, ")")?
+ }
+ }
+
+ Ok(())
+ }
+
+ /// Helper method used to output a dot product as an arithmetic expression
+ ///
+ fn write_dot_product(
+ &mut self,
+ arg: Handle<crate::Expression>,
+ arg1: Handle<crate::Expression>,
+ size: usize,
+ ctx: &back::FunctionCtx<'_>,
+ ) -> BackendResult {
+ // Write parantheses around the dot product expression to prevent operators
+ // with different precedences from applying earlier.
+ write!(self.out, "(")?;
+
+ // Cycle trough all the components of the vector
+ for index in 0..size {
+ let component = back::COMPONENTS[index];
+ // Write the addition to the previous product
+ // This will print an extra '+' at the beginning but that is fine in glsl
+ write!(self.out, " + ")?;
+ // Write the first vector expression, this expression is marked to be
+ // cached so unless it can't be cached (for example, it's a Constant)
+ // it shouldn't produce large expressions.
+ self.write_expr(arg, ctx)?;
+ // Access the current component on the first vector
+ write!(self.out, ".{component} * ")?;
+ // Write the second vector expression, this expression is marked to be
+ // cached so unless it can't be cached (for example, it's a Constant)
+ // it shouldn't produce large expressions.
+ self.write_expr(arg1, ctx)?;
+ // Access the current component on the second vector
+ write!(self.out, ".{component}")?;
+ }
+
+ write!(self.out, ")")?;
+ Ok(())
+ }
+
+ /// Helper method used to write structs
+ ///
+ /// # Notes
+ /// Ends in a newline
+ fn write_struct_body(
+ &mut self,
+ handle: Handle<crate::Type>,
+ members: &[crate::StructMember],
+ ) -> BackendResult {
+ // glsl structs are written as in C
+ // `struct name() { members };`
+ // | `struct` is a keyword
+ // | `name` is the struct name
+ // | `members` is a semicolon separated list of `type name`
+ // | `type` is the member type
+ // | `name` is the member name
+ writeln!(self.out, "{{")?;
+
+ for (idx, member) in members.iter().enumerate() {
+ // The indentation is only for readability
+ write!(self.out, "{}", back::INDENT)?;
+
+ match self.module.types[member.ty].inner {
+ TypeInner::Array {
+ base,
+ size,
+ stride: _,
+ } => {
+ self.write_type(base)?;
+ write!(
+ self.out,
+ " {}",
+ &self.names[&NameKey::StructMember(handle, idx as u32)]
+ )?;
+ // Write [size]
+ self.write_array_size(base, size)?;
+ // Newline is important
+ writeln!(self.out, ";")?;
+ }
+ _ => {
+ // Write the member type
+ // Adds no trailing space
+ self.write_type(member.ty)?;
+
+ // Write the member name and put a semicolon
+ // The leading space is important
+ // All members must have a semicolon even the last one
+ writeln!(
+ self.out,
+ " {};",
+ &self.names[&NameKey::StructMember(handle, idx as u32)]
+ )?;
+ }
+ }
+ }
+
+ write!(self.out, "}}")?;
+ Ok(())
+ }
+
+ /// Helper method used to write statements
+ ///
+ /// # Notes
+ /// Always adds a newline
+ fn write_stmt(
+ &mut self,
+ sta: &crate::Statement,
+ ctx: &back::FunctionCtx,
+ level: back::Level,
+ ) -> BackendResult {
+ use crate::Statement;
+
+ match *sta {
+ // This is where we can generate intermediate constants for some expression types.
+ Statement::Emit(ref range) => {
+ for handle in range.clone() {
+ let info = &ctx.info[handle];
+ let ptr_class = info.ty.inner_with(&self.module.types).pointer_space();
+ let expr_name = if ptr_class.is_some() {
+ // GLSL can't save a pointer-valued expression in a variable,
+ // but we shouldn't ever need to: they should never be named expressions,
+ // and none of the expression types flagged by bake_ref_count can be pointer-valued.
+ None
+ } else if let Some(name) = ctx.named_expressions.get(&handle) {
+ // Front end provides names for all variables at the start of writing.
+ // But we write them to step by step. We need to recache them
+ // Otherwise, we could accidentally write variable name instead of full expression.
+ // Also, we use sanitized names! It defense backend from generating variable with name from reserved keywords.
+ Some(self.namer.call(name))
+ } else if self.need_bake_expressions.contains(&handle) {
+ Some(format!("{}{}", back::BAKE_PREFIX, handle.index()))
+ } else if info.ref_count == 0 {
+ Some(self.namer.call(""))
+ } else {
+ None
+ };
+
+ // If we are going to write an `ImageLoad` next and the target image
+ // is sampled and we are using the `Restrict` policy for bounds
+ // checking images we need to write a local holding the clamped lod.
+ if let crate::Expression::ImageLoad {
+ image,
+ level: Some(level_expr),
+ ..
+ } = ctx.expressions[handle]
+ {
+ if let TypeInner::Image {
+ class: crate::ImageClass::Sampled { .. },
+ ..
+ } = *ctx.info[image].ty.inner_with(&self.module.types)
+ {
+ if let proc::BoundsCheckPolicy::Restrict = self.policies.image {
+ write!(self.out, "{level}")?;
+ self.write_clamped_lod(ctx, handle, image, level_expr)?
+ }
+ }
+ }
+
+ if let Some(name) = expr_name {
+ write!(self.out, "{level}")?;
+ self.write_named_expr(handle, name, ctx)?;
+ }
+ }
+ }
+ // Blocks are simple we just need to write the block statements between braces
+ // We could also just print the statements but this is more readable and maps more
+ // closely to the IR
+ Statement::Block(ref block) => {
+ write!(self.out, "{level}")?;
+ writeln!(self.out, "{{")?;
+ for sta in block.iter() {
+ // Increase the indentation to help with readability
+ self.write_stmt(sta, ctx, level.next())?
+ }
+ writeln!(self.out, "{level}}}")?
+ }
+ // Ifs are written as in C:
+ // ```
+ // if(condition) {
+ // accept
+ // } else {
+ // reject
+ // }
+ // ```
+ Statement::If {
+ condition,
+ ref accept,
+ ref reject,
+ } => {
+ write!(self.out, "{level}")?;
+ write!(self.out, "if (")?;
+ self.write_expr(condition, ctx)?;
+ writeln!(self.out, ") {{")?;
+
+ for sta in accept {
+ // Increase indentation to help with readability
+ self.write_stmt(sta, ctx, level.next())?;
+ }
+
+ // If there are no statements in the reject block we skip writing it
+ // This is only for readability
+ if !reject.is_empty() {
+ writeln!(self.out, "{level}}} else {{")?;
+
+ for sta in reject {
+ // Increase indentation to help with readability
+ self.write_stmt(sta, ctx, level.next())?;
+ }
+ }
+
+ writeln!(self.out, "{level}}}")?
+ }
+ // Switch are written as in C:
+ // ```
+ // switch (selector) {
+ // // Fallthrough
+ // case label:
+ // block
+ // // Non fallthrough
+ // case label:
+ // block
+ // break;
+ // default:
+ // block
+ // }
+ // ```
+ // Where the `default` case happens isn't important but we put it last
+ // so that we don't need to print a `break` for it
+ Statement::Switch {
+ selector,
+ ref cases,
+ } => {
+ // Start the switch
+ write!(self.out, "{level}")?;
+ write!(self.out, "switch(")?;
+ self.write_expr(selector, ctx)?;
+ writeln!(self.out, ") {{")?;
+
+ // Write all cases
+ let l2 = level.next();
+ for case in cases {
+ match case.value {
+ crate::SwitchValue::I32(value) => write!(self.out, "{l2}case {value}:")?,
+ crate::SwitchValue::U32(value) => write!(self.out, "{l2}case {value}u:")?,
+ crate::SwitchValue::Default => write!(self.out, "{l2}default:")?,
+ }
+
+ let write_block_braces = !(case.fall_through && case.body.is_empty());
+ if write_block_braces {
+ writeln!(self.out, " {{")?;
+ } else {
+ writeln!(self.out)?;
+ }
+
+ for sta in case.body.iter() {
+ self.write_stmt(sta, ctx, l2.next())?;
+ }
+
+ if !case.fall_through && case.body.last().map_or(true, |s| !s.is_terminator()) {
+ writeln!(self.out, "{}break;", l2.next())?;
+ }
+
+ if write_block_braces {
+ writeln!(self.out, "{l2}}}")?;
+ }
+ }
+
+ writeln!(self.out, "{level}}}")?
+ }
+ // Loops in naga IR are based on wgsl loops, glsl can emulate the behaviour by using a
+ // while true loop and appending the continuing block to the body resulting on:
+ // ```
+ // bool loop_init = true;
+ // while(true) {
+ // if (!loop_init) { <continuing> }
+ // loop_init = false;
+ // <body>
+ // }
+ // ```
+ Statement::Loop {
+ ref body,
+ ref continuing,
+ break_if,
+ } => {
+ if !continuing.is_empty() || break_if.is_some() {
+ let gate_name = self.namer.call("loop_init");
+ writeln!(self.out, "{level}bool {gate_name} = true;")?;
+ writeln!(self.out, "{level}while(true) {{")?;
+ let l2 = level.next();
+ let l3 = l2.next();
+ writeln!(self.out, "{l2}if (!{gate_name}) {{")?;
+ for sta in continuing {
+ self.write_stmt(sta, ctx, l3)?;
+ }
+ if let Some(condition) = break_if {
+ write!(self.out, "{l3}if (")?;
+ self.write_expr(condition, ctx)?;
+ writeln!(self.out, ") {{")?;
+ writeln!(self.out, "{}break;", l3.next())?;
+ writeln!(self.out, "{l3}}}")?;
+ }
+ writeln!(self.out, "{l2}}}")?;
+ writeln!(self.out, "{}{} = false;", level.next(), gate_name)?;
+ } else {
+ writeln!(self.out, "{level}while(true) {{")?;
+ }
+ for sta in body {
+ self.write_stmt(sta, ctx, level.next())?;
+ }
+ writeln!(self.out, "{level}}}")?
+ }
+ // Break, continue and return as written as in C
+ // `break;`
+ Statement::Break => {
+ write!(self.out, "{level}")?;
+ writeln!(self.out, "break;")?
+ }
+ // `continue;`
+ Statement::Continue => {
+ write!(self.out, "{level}")?;
+ writeln!(self.out, "continue;")?
+ }
+ // `return expr;`, `expr` is optional
+ Statement::Return { value } => {
+ write!(self.out, "{level}")?;
+ match ctx.ty {
+ back::FunctionType::Function(_) => {
+ write!(self.out, "return")?;
+ // Write the expression to be returned if needed
+ if let Some(expr) = value {
+ write!(self.out, " ")?;
+ self.write_expr(expr, ctx)?;
+ }
+ writeln!(self.out, ";")?;
+ }
+ back::FunctionType::EntryPoint(ep_index) => {
+ let mut has_point_size = false;
+ let ep = &self.module.entry_points[ep_index as usize];
+ if let Some(ref result) = ep.function.result {
+ let value = value.unwrap();
+ match self.module.types[result.ty].inner {
+ crate::TypeInner::Struct { ref members, .. } => {
+ let temp_struct_name = match ctx.expressions[value] {
+ crate::Expression::Compose { .. } => {
+ let return_struct = "_tmp_return";
+ write!(
+ self.out,
+ "{} {} = ",
+ &self.names[&NameKey::Type(result.ty)],
+ return_struct
+ )?;
+ self.write_expr(value, ctx)?;
+ writeln!(self.out, ";")?;
+ write!(self.out, "{level}")?;
+ Some(return_struct)
+ }
+ _ => None,
+ };
+
+ for (index, member) in members.iter().enumerate() {
+ if let Some(crate::Binding::BuiltIn(
+ crate::BuiltIn::PointSize,
+ )) = member.binding
+ {
+ has_point_size = true;
+ }
+
+ let varying_name = VaryingName {
+ binding: member.binding.as_ref().unwrap(),
+ stage: ep.stage,
+ output: true,
+ targetting_webgl: self.options.version.is_webgl(),
+ };
+ write!(self.out, "{varying_name} = ")?;
+
+ if let Some(struct_name) = temp_struct_name {
+ write!(self.out, "{struct_name}")?;
+ } else {
+ self.write_expr(value, ctx)?;
+ }
+
+ // Write field name
+ writeln!(
+ self.out,
+ ".{};",
+ &self.names
+ [&NameKey::StructMember(result.ty, index as u32)]
+ )?;
+ write!(self.out, "{level}")?;
+ }
+ }
+ _ => {
+ let name = VaryingName {
+ binding: result.binding.as_ref().unwrap(),
+ stage: ep.stage,
+ output: true,
+ targetting_webgl: self.options.version.is_webgl(),
+ };
+ write!(self.out, "{name} = ")?;
+ self.write_expr(value, ctx)?;
+ writeln!(self.out, ";")?;
+ write!(self.out, "{level}")?;
+ }
+ }
+ }
+
+ let is_vertex_stage = self.module.entry_points[ep_index as usize].stage
+ == ShaderStage::Vertex;
+ if is_vertex_stage
+ && self
+ .options
+ .writer_flags
+ .contains(WriterFlags::ADJUST_COORDINATE_SPACE)
+ {
+ writeln!(
+ self.out,
+ "gl_Position.yz = vec2(-gl_Position.y, gl_Position.z * 2.0 - gl_Position.w);",
+ )?;
+ write!(self.out, "{level}")?;
+ }
+
+ if is_vertex_stage
+ && self
+ .options
+ .writer_flags
+ .contains(WriterFlags::FORCE_POINT_SIZE)
+ && !has_point_size
+ {
+ writeln!(self.out, "gl_PointSize = 1.0;")?;
+ write!(self.out, "{level}")?;
+ }
+ writeln!(self.out, "return;")?;
+ }
+ }
+ }
+ // This is one of the places were glsl adds to the syntax of C in this case the discard
+ // keyword which ceases all further processing in a fragment shader, it's called OpKill
+ // in spir-v that's why it's called `Statement::Kill`
+ Statement::Kill => writeln!(self.out, "{level}discard;")?,
+ Statement::Barrier(flags) => {
+ self.write_barrier(flags, level)?;
+ }
+ // Stores in glsl are just variable assignments written as `pointer = value;`
+ Statement::Store { pointer, value } => {
+ write!(self.out, "{level}")?;
+ self.write_expr(pointer, ctx)?;
+ write!(self.out, " = ")?;
+ self.write_expr(value, ctx)?;
+ writeln!(self.out, ";")?
+ }
+ // Stores a value into an image.
+ Statement::ImageStore {
+ image,
+ coordinate,
+ array_index,
+ value,
+ } => {
+ write!(self.out, "{level}")?;
+ self.write_image_store(ctx, image, coordinate, array_index, value)?
+ }
+ // A `Call` is written `name(arguments)` where `arguments` is a comma separated expressions list
+ Statement::Call {
+ function,
+ ref arguments,
+ result,
+ } => {
+ write!(self.out, "{level}")?;
+ if let Some(expr) = result {
+ let name = format!("{}{}", back::BAKE_PREFIX, expr.index());
+ let result = self.module.functions[function].result.as_ref().unwrap();
+ self.write_type(result.ty)?;
+ write!(self.out, " {name} = ")?;
+ self.named_expressions.insert(expr, name);
+ }
+ write!(self.out, "{}(", &self.names[&NameKey::Function(function)])?;
+ let arguments: Vec<_> = arguments
+ .iter()
+ .enumerate()
+ .filter_map(|(i, arg)| {
+ let arg_ty = self.module.functions[function].arguments[i].ty;
+ match self.module.types[arg_ty].inner {
+ TypeInner::Sampler { .. } => None,
+ _ => Some(*arg),
+ }
+ })
+ .collect();
+ self.write_slice(&arguments, |this, _, arg| this.write_expr(*arg, ctx))?;
+ writeln!(self.out, ");")?
+ }
+ Statement::Atomic {
+ pointer,
+ ref fun,
+ value,
+ result,
+ } => {
+ write!(self.out, "{level}")?;
+ let res_name = format!("{}{}", back::BAKE_PREFIX, result.index());
+ let res_ty = ctx.info[result].ty.inner_with(&self.module.types);
+ self.write_value_type(res_ty)?;
+ write!(self.out, " {res_name} = ")?;
+ self.named_expressions.insert(result, res_name);
+
+ let fun_str = fun.to_glsl();
+ write!(self.out, "atomic{fun_str}(")?;
+ self.write_expr(pointer, ctx)?;
+ write!(self.out, ", ")?;
+ // handle the special cases
+ match *fun {
+ crate::AtomicFunction::Subtract => {
+ // we just wrote `InterlockedAdd`, so negate the argument
+ write!(self.out, "-")?;
+ }
+ crate::AtomicFunction::Exchange { compare: Some(_) } => {
+ return Err(Error::Custom(
+ "atomic CompareExchange is not implemented".to_string(),
+ ));
+ }
+ _ => {}
+ }
+ self.write_expr(value, ctx)?;
+ writeln!(self.out, ");")?;
+ }
+ Statement::RayQuery { .. } => unreachable!(),
+ }
+
+ Ok(())
+ }
+
+ /// Helper method to write expressions
+ ///
+ /// # Notes
+ /// Doesn't add any newlines or leading/trailing spaces
+ fn write_expr(
+ &mut self,
+ expr: Handle<crate::Expression>,
+ ctx: &back::FunctionCtx<'_>,
+ ) -> BackendResult {
+ use crate::Expression;
+
+ if let Some(name) = self.named_expressions.get(&expr) {
+ write!(self.out, "{name}")?;
+ return Ok(());
+ }
+
+ match ctx.expressions[expr] {
+ // `Access` is applied to arrays, vectors and matrices and is written as indexing
+ Expression::Access { base, index } => {
+ self.write_expr(base, ctx)?;
+ write!(self.out, "[")?;
+ self.write_expr(index, ctx)?;
+ write!(self.out, "]")?
+ }
+ // `AccessIndex` is the same as `Access` except that the index is a constant and it can
+ // be applied to structs, in this case we need to find the name of the field at that
+ // index and write `base.field_name`
+ Expression::AccessIndex { base, index } => {
+ self.write_expr(base, ctx)?;
+
+ let base_ty_res = &ctx.info[base].ty;
+ let mut resolved = base_ty_res.inner_with(&self.module.types);
+ let base_ty_handle = match *resolved {
+ TypeInner::Pointer { base, space: _ } => {
+ resolved = &self.module.types[base].inner;
+ Some(base)
+ }
+ _ => base_ty_res.handle(),
+ };
+
+ match *resolved {
+ TypeInner::Vector { .. } => {
+ // Write vector access as a swizzle
+ write!(self.out, ".{}", back::COMPONENTS[index as usize])?
+ }
+ TypeInner::Matrix { .. }
+ | TypeInner::Array { .. }
+ | TypeInner::ValuePointer { .. } => write!(self.out, "[{index}]")?,
+ TypeInner::Struct { .. } => {
+ // This will never panic in case the type is a `Struct`, this is not true
+ // for other types so we can only check while inside this match arm
+ let ty = base_ty_handle.unwrap();
+
+ write!(
+ self.out,
+ ".{}",
+ &self.names[&NameKey::StructMember(ty, index)]
+ )?
+ }
+ ref other => return Err(Error::Custom(format!("Cannot index {other:?}"))),
+ }
+ }
+ // Constants are delegated to `write_constant`
+ Expression::Constant(constant) => self.write_constant(constant)?,
+ // `Splat` needs to actually write down a vector, it's not always inferred in GLSL.
+ Expression::Splat { size: _, value } => {
+ let resolved = ctx.info[expr].ty.inner_with(&self.module.types);
+ self.write_value_type(resolved)?;
+ write!(self.out, "(")?;
+ self.write_expr(value, ctx)?;
+ write!(self.out, ")")?
+ }
+ // `Swizzle` adds a few letters behind the dot.
+ Expression::Swizzle {
+ size,
+ vector,
+ pattern,
+ } => {
+ self.write_expr(vector, ctx)?;
+ write!(self.out, ".")?;
+ for &sc in pattern[..size as usize].iter() {
+ self.out.write_char(back::COMPONENTS[sc as usize])?;
+ }
+ }
+ // `Compose` is pretty simple we just write `type(components)` where `components` is a
+ // comma separated list of expressions
+ Expression::Compose { ty, ref components } => {
+ self.write_type(ty)?;
+
+ let resolved = ctx.info[expr].ty.inner_with(&self.module.types);
+ if let TypeInner::Array { base, size, .. } = *resolved {
+ self.write_array_size(base, size)?;
+ }
+
+ write!(self.out, "(")?;
+ self.write_slice(components, |this, _, arg| this.write_expr(*arg, ctx))?;
+ write!(self.out, ")")?
+ }
+ // Function arguments are written as the argument name
+ Expression::FunctionArgument(pos) => {
+ write!(self.out, "{}", &self.names[&ctx.argument_key(pos)])?
+ }
+ // Global variables need some special work for their name but
+ // `get_global_name` does the work for us
+ Expression::GlobalVariable(handle) => {
+ let global = &self.module.global_variables[handle];
+ self.write_global_name(handle, global)?
+ }
+ // A local is written as it's name
+ Expression::LocalVariable(handle) => {
+ write!(self.out, "{}", self.names[&ctx.name_key(handle)])?
+ }
+ // glsl has no pointers so there's no load operation, just write the pointer expression
+ Expression::Load { pointer } => self.write_expr(pointer, ctx)?,
+ // `ImageSample` is a bit complicated compared to the rest of the IR.
+ //
+ // First there are three variations depending whether the sample level is explicitly set,
+ // if it's automatic or it it's bias:
+ // `texture(image, coordinate)` - Automatic sample level
+ // `texture(image, coordinate, bias)` - Bias sample level
+ // `textureLod(image, coordinate, level)` - Zero or Exact sample level
+ //
+ // Furthermore if `depth_ref` is some we need to append it to the coordinate vector
+ Expression::ImageSample {
+ image,
+ sampler: _, //TODO?
+ gather,
+ coordinate,
+ array_index,
+ offset,
+ level,
+ depth_ref,
+ } => {
+ let dim = match *ctx.info[image].ty.inner_with(&self.module.types) {
+ TypeInner::Image { dim, .. } => dim,
+ _ => unreachable!(),
+ };
+
+ if dim == crate::ImageDimension::Cube
+ && array_index.is_some()
+ && depth_ref.is_some()
+ {
+ match level {
+ crate::SampleLevel::Zero
+ | crate::SampleLevel::Exact(_)
+ | crate::SampleLevel::Gradient { .. }
+ | crate::SampleLevel::Bias(_) => {
+ return Err(Error::Custom(String::from(
+ "gsamplerCubeArrayShadow isn't supported in textureGrad, \
+ textureLod or texture with bias",
+ )))
+ }
+ crate::SampleLevel::Auto => {}
+ }
+ }
+
+ // textureLod on sampler2DArrayShadow and samplerCubeShadow does not exist in GLSL.
+ // To emulate this, we will have to use textureGrad with a constant gradient of 0.
+ let workaround_lod_array_shadow_as_grad = (array_index.is_some()
+ || dim == crate::ImageDimension::Cube)
+ && depth_ref.is_some()
+ && gather.is_none()
+ && !self
+ .options
+ .writer_flags
+ .contains(WriterFlags::TEXTURE_SHADOW_LOD);
+
+ //Write the function to be used depending on the sample level
+ let fun_name = match level {
+ crate::SampleLevel::Zero if gather.is_some() => "textureGather",
+ crate::SampleLevel::Auto | crate::SampleLevel::Bias(_) => "texture",
+ crate::SampleLevel::Zero | crate::SampleLevel::Exact(_) => {
+ if workaround_lod_array_shadow_as_grad {
+ "textureGrad"
+ } else {
+ "textureLod"
+ }
+ }
+ crate::SampleLevel::Gradient { .. } => "textureGrad",
+ };
+ let offset_name = match offset {
+ Some(_) => "Offset",
+ None => "",
+ };
+
+ write!(self.out, "{fun_name}{offset_name}(")?;
+
+ // Write the image that will be used
+ self.write_expr(image, ctx)?;
+ // The space here isn't required but it helps with readability
+ write!(self.out, ", ")?;
+
+ // We need to get the coordinates vector size to later build a vector that's `size + 1`
+ // if `depth_ref` is some, if it isn't a vector we panic as that's not a valid expression
+ let mut coord_dim = match *ctx.info[coordinate].ty.inner_with(&self.module.types) {
+ TypeInner::Vector { size, .. } => size as u8,
+ TypeInner::Scalar { .. } => 1,
+ _ => unreachable!(),
+ };
+
+ if array_index.is_some() {
+ coord_dim += 1;
+ }
+ let merge_depth_ref = depth_ref.is_some() && gather.is_none() && coord_dim < 4;
+ if merge_depth_ref {
+ coord_dim += 1;
+ }
+
+ let tex_1d_hack = dim == crate::ImageDimension::D1 && self.options.version.is_es();
+ let is_vec = tex_1d_hack || coord_dim != 1;
+ // Compose a new texture coordinates vector
+ if is_vec {
+ write!(self.out, "vec{}(", coord_dim + tex_1d_hack as u8)?;
+ }
+ self.write_expr(coordinate, ctx)?;
+ if tex_1d_hack {
+ write!(self.out, ", 0.0")?;
+ }
+ if let Some(expr) = array_index {
+ write!(self.out, ", ")?;
+ self.write_expr(expr, ctx)?;
+ }
+ if merge_depth_ref {
+ write!(self.out, ", ")?;
+ self.write_expr(depth_ref.unwrap(), ctx)?;
+ }
+ if is_vec {
+ write!(self.out, ")")?;
+ }
+
+ if let (Some(expr), false) = (depth_ref, merge_depth_ref) {
+ write!(self.out, ", ")?;
+ self.write_expr(expr, ctx)?;
+ }
+
+ match level {
+ // Auto needs no more arguments
+ crate::SampleLevel::Auto => (),
+ // Zero needs level set to 0
+ crate::SampleLevel::Zero => {
+ if workaround_lod_array_shadow_as_grad {
+ let vec_dim = match dim {
+ crate::ImageDimension::Cube => 3,
+ _ => 2,
+ };
+ write!(self.out, ", vec{vec_dim}(0.0), vec{vec_dim}(0.0)")?;
+ } else if gather.is_none() {
+ write!(self.out, ", 0.0")?;
+ }
+ }
+ // Exact and bias require another argument
+ crate::SampleLevel::Exact(expr) => {
+ if workaround_lod_array_shadow_as_grad {
+ log::warn!("Unable to `textureLod` a shadow array, ignoring the LOD");
+ write!(self.out, ", vec2(0,0), vec2(0,0)")?;
+ } else {
+ write!(self.out, ", ")?;
+ self.write_expr(expr, ctx)?;
+ }
+ }
+ crate::SampleLevel::Bias(_) => {
+ // This needs to be done after the offset writing
+ }
+ crate::SampleLevel::Gradient { x, y } => {
+ // If we are using sampler2D to replace sampler1D, we also
+ // need to make sure to use vec2 gradients
+ if tex_1d_hack {
+ write!(self.out, ", vec2(")?;
+ self.write_expr(x, ctx)?;
+ write!(self.out, ", 0.0)")?;
+ write!(self.out, ", vec2(")?;
+ self.write_expr(y, ctx)?;
+ write!(self.out, ", 0.0)")?;
+ } else {
+ write!(self.out, ", ")?;
+ self.write_expr(x, ctx)?;
+ write!(self.out, ", ")?;
+ self.write_expr(y, ctx)?;
+ }
+ }
+ }
+
+ if let Some(constant) = offset {
+ write!(self.out, ", ")?;
+ if tex_1d_hack {
+ write!(self.out, "ivec2(")?;
+ }
+ self.write_constant(constant)?;
+ if tex_1d_hack {
+ write!(self.out, ", 0)")?;
+ }
+ }
+
+ // Bias is always the last argument
+ if let crate::SampleLevel::Bias(expr) = level {
+ write!(self.out, ", ")?;
+ self.write_expr(expr, ctx)?;
+ }
+
+ if let (Some(component), None) = (gather, depth_ref) {
+ write!(self.out, ", {}", component as usize)?;
+ }
+
+ // End the function
+ write!(self.out, ")")?
+ }
+ Expression::ImageLoad {
+ image,
+ coordinate,
+ array_index,
+ sample,
+ level,
+ } => self.write_image_load(expr, ctx, image, coordinate, array_index, sample, level)?,
+ // Query translates into one of the:
+ // - textureSize/imageSize
+ // - textureQueryLevels
+ // - textureSamples/imageSamples
+ Expression::ImageQuery { image, query } => {
+ use crate::ImageClass;
+
+ // This will only panic if the module is invalid
+ let (dim, class) = match *ctx.info[image].ty.inner_with(&self.module.types) {
+ TypeInner::Image {
+ dim,
+ arrayed: _,
+ class,
+ } => (dim, class),
+ _ => unreachable!(),
+ };
+ let components = match dim {
+ crate::ImageDimension::D1 => 1,
+ crate::ImageDimension::D2 => 2,
+ crate::ImageDimension::D3 => 3,
+ crate::ImageDimension::Cube => 2,
+ };
+
+ if let crate::ImageQuery::Size { .. } = query {
+ match components {
+ 1 => write!(self.out, "uint(")?,
+ _ => write!(self.out, "uvec{components}(")?,
+ }
+ } else {
+ write!(self.out, "uint(")?;
+ }
+
+ match query {
+ crate::ImageQuery::Size { level } => {
+ match class {
+ ImageClass::Sampled { multi, .. } | ImageClass::Depth { multi } => {
+ write!(self.out, "textureSize(")?;
+ self.write_expr(image, ctx)?;
+ if let Some(expr) = level {
+ write!(self.out, ", ")?;
+ self.write_expr(expr, ctx)?;
+ } else if !multi {
+ // All textureSize calls requires an lod argument
+ // except for multisampled samplers
+ write!(self.out, ", 0")?;
+ }
+ }
+ ImageClass::Storage { .. } => {
+ write!(self.out, "imageSize(")?;
+ self.write_expr(image, ctx)?;
+ }
+ }
+ write!(self.out, ")")?;
+ if components != 1 || self.options.version.is_es() {
+ write!(self.out, ".{}", &"xyz"[..components])?;
+ }
+ }
+ crate::ImageQuery::NumLevels => {
+ write!(self.out, "textureQueryLevels(",)?;
+ self.write_expr(image, ctx)?;
+ write!(self.out, ")",)?;
+ }
+ crate::ImageQuery::NumLayers => {
+ let fun_name = match class {
+ ImageClass::Sampled { .. } | ImageClass::Depth { .. } => "textureSize",
+ ImageClass::Storage { .. } => "imageSize",
+ };
+ write!(self.out, "{fun_name}(")?;
+ self.write_expr(image, ctx)?;
+ // All textureSize calls requires an lod argument
+ // except for multisampled samplers
+ if class.is_multisampled() {
+ write!(self.out, ", 0")?;
+ }
+ write!(self.out, ")")?;
+ if components != 1 || self.options.version.is_es() {
+ write!(self.out, ".{}", back::COMPONENTS[components])?;
+ }
+ }
+ crate::ImageQuery::NumSamples => {
+ let fun_name = match class {
+ ImageClass::Sampled { .. } | ImageClass::Depth { .. } => {
+ "textureSamples"
+ }
+ ImageClass::Storage { .. } => "imageSamples",
+ };
+ write!(self.out, "{fun_name}(")?;
+ self.write_expr(image, ctx)?;
+ write!(self.out, ")",)?;
+ }
+ }
+
+ write!(self.out, ")")?;
+ }
+ // `Unary` is pretty straightforward
+ // "-" - for `Negate`
+ // "~" - for `Not` if it's an integer
+ // "!" - for `Not` if it's a boolean
+ //
+ // We also wrap the everything in parentheses to avoid precedence issues
+ Expression::Unary { op, expr } => {
+ use crate::{ScalarKind as Sk, UnaryOperator as Uo};
+
+ let ty = ctx.info[expr].ty.inner_with(&self.module.types);
+
+ match *ty {
+ TypeInner::Vector { kind: Sk::Bool, .. } => {
+ write!(self.out, "not(")?;
+ }
+ _ => {
+ let operator = match op {
+ Uo::Negate => "-",
+ Uo::Not => match ty.scalar_kind() {
+ Some(Sk::Sint) | Some(Sk::Uint) => "~",
+ Some(Sk::Bool) => "!",
+ ref other => {
+ return Err(Error::Custom(format!(
+ "Cannot apply not to type {other:?}"
+ )))
+ }
+ },
+ };
+
+ write!(self.out, "{operator}(")?;
+ }
+ }
+
+ self.write_expr(expr, ctx)?;
+
+ write!(self.out, ")")?
+ }
+ // `Binary` we just write `left op right`, except when dealing with
+ // comparison operations on vectors as they are implemented with
+ // builtin functions.
+ // Once again we wrap everything in parentheses to avoid precedence issues
+ Expression::Binary {
+ mut op,
+ left,
+ right,
+ } => {
+ // Holds `Some(function_name)` if the binary operation is
+ // implemented as a function call
+ use crate::{BinaryOperator as Bo, ScalarKind as Sk, TypeInner as Ti};
+
+ let left_inner = ctx.info[left].ty.inner_with(&self.module.types);
+ let right_inner = ctx.info[right].ty.inner_with(&self.module.types);
+
+ let function = match (left_inner, right_inner) {
+ (&Ti::Vector { kind, .. }, &Ti::Vector { .. }) => match op {
+ Bo::Less
+ | Bo::LessEqual
+ | Bo::Greater
+ | Bo::GreaterEqual
+ | Bo::Equal
+ | Bo::NotEqual => BinaryOperation::VectorCompare,
+ Bo::Modulo if kind == Sk::Float => BinaryOperation::Modulo,
+ Bo::And if kind == Sk::Bool => {
+ op = crate::BinaryOperator::LogicalAnd;
+ BinaryOperation::VectorComponentWise
+ }
+ Bo::InclusiveOr if kind == Sk::Bool => {
+ op = crate::BinaryOperator::LogicalOr;
+ BinaryOperation::VectorComponentWise
+ }
+ _ => BinaryOperation::Other,
+ },
+ _ => match (left_inner.scalar_kind(), right_inner.scalar_kind()) {
+ (Some(Sk::Float), _) | (_, Some(Sk::Float)) => match op {
+ Bo::Modulo => BinaryOperation::Modulo,
+ _ => BinaryOperation::Other,
+ },
+ (Some(Sk::Bool), Some(Sk::Bool)) => match op {
+ Bo::InclusiveOr => {
+ op = crate::BinaryOperator::LogicalOr;
+ BinaryOperation::Other
+ }
+ Bo::And => {
+ op = crate::BinaryOperator::LogicalAnd;
+ BinaryOperation::Other
+ }
+ _ => BinaryOperation::Other,
+ },
+ _ => BinaryOperation::Other,
+ },
+ };
+
+ match function {
+ BinaryOperation::VectorCompare => {
+ let op_str = match op {
+ Bo::Less => "lessThan(",
+ Bo::LessEqual => "lessThanEqual(",
+ Bo::Greater => "greaterThan(",
+ Bo::GreaterEqual => "greaterThanEqual(",
+ Bo::Equal => "equal(",
+ Bo::NotEqual => "notEqual(",
+ _ => unreachable!(),
+ };
+ write!(self.out, "{op_str}")?;
+ self.write_expr(left, ctx)?;
+ write!(self.out, ", ")?;
+ self.write_expr(right, ctx)?;
+ write!(self.out, ")")?;
+ }
+ BinaryOperation::VectorComponentWise => {
+ self.write_value_type(left_inner)?;
+ write!(self.out, "(")?;
+
+ let size = match *left_inner {
+ Ti::Vector { size, .. } => size,
+ _ => unreachable!(),
+ };
+
+ for i in 0..size as usize {
+ if i != 0 {
+ write!(self.out, ", ")?;
+ }
+
+ self.write_expr(left, ctx)?;
+ write!(self.out, ".{}", back::COMPONENTS[i])?;
+
+ write!(self.out, " {} ", back::binary_operation_str(op))?;
+
+ self.write_expr(right, ctx)?;
+ write!(self.out, ".{}", back::COMPONENTS[i])?;
+ }
+
+ write!(self.out, ")")?;
+ }
+ // TODO: handle undefined behavior of BinaryOperator::Modulo
+ //
+ // sint:
+ // if right == 0 return 0
+ // if left == min(type_of(left)) && right == -1 return 0
+ // if sign(left) == -1 || sign(right) == -1 return result as defined by WGSL
+ //
+ // uint:
+ // if right == 0 return 0
+ //
+ // float:
+ // if right == 0 return ? see https://github.com/gpuweb/gpuweb/issues/2798
+ BinaryOperation::Modulo => {
+ write!(self.out, "(")?;
+
+ // write `e1 - e2 * trunc(e1 / e2)`
+ self.write_expr(left, ctx)?;
+ write!(self.out, " - ")?;
+ self.write_expr(right, ctx)?;
+ write!(self.out, " * ")?;
+ write!(self.out, "trunc(")?;
+ self.write_expr(left, ctx)?;
+ write!(self.out, " / ")?;
+ self.write_expr(right, ctx)?;
+ write!(self.out, ")")?;
+
+ write!(self.out, ")")?;
+ }
+ BinaryOperation::Other => {
+ write!(self.out, "(")?;
+
+ self.write_expr(left, ctx)?;
+ write!(self.out, " {} ", back::binary_operation_str(op))?;
+ self.write_expr(right, ctx)?;
+
+ write!(self.out, ")")?;
+ }
+ }
+ }
+ // `Select` is written as `condition ? accept : reject`
+ // We wrap everything in parentheses to avoid precedence issues
+ Expression::Select {
+ condition,
+ accept,
+ reject,
+ } => {
+ let cond_ty = ctx.info[condition].ty.inner_with(&self.module.types);
+ let vec_select = if let TypeInner::Vector { .. } = *cond_ty {
+ true
+ } else {
+ false
+ };
+
+ // TODO: Boolean mix on desktop required GL_EXT_shader_integer_mix
+ if vec_select {
+ // Glsl defines that for mix when the condition is a boolean the first element
+ // is picked if condition is false and the second if condition is true
+ write!(self.out, "mix(")?;
+ self.write_expr(reject, ctx)?;
+ write!(self.out, ", ")?;
+ self.write_expr(accept, ctx)?;
+ write!(self.out, ", ")?;
+ self.write_expr(condition, ctx)?;
+ } else {
+ write!(self.out, "(")?;
+ self.write_expr(condition, ctx)?;
+ write!(self.out, " ? ")?;
+ self.write_expr(accept, ctx)?;
+ write!(self.out, " : ")?;
+ self.write_expr(reject, ctx)?;
+ }
+
+ write!(self.out, ")")?
+ }
+ // `Derivative` is a function call to a glsl provided function
+ Expression::Derivative { axis, ctrl, expr } => {
+ use crate::{DerivativeAxis as Axis, DerivativeControl as Ctrl};
+ let fun_name = if self.options.version.supports_derivative_control() {
+ match (axis, ctrl) {
+ (Axis::X, Ctrl::Coarse) => "dFdxCoarse",
+ (Axis::X, Ctrl::Fine) => "dFdxFine",
+ (Axis::X, Ctrl::None) => "dFdx",
+ (Axis::Y, Ctrl::Coarse) => "dFdyCoarse",
+ (Axis::Y, Ctrl::Fine) => "dFdyFine",
+ (Axis::Y, Ctrl::None) => "dFdy",
+ (Axis::Width, Ctrl::Coarse) => "fwidthCoarse",
+ (Axis::Width, Ctrl::Fine) => "fwidthFine",
+ (Axis::Width, Ctrl::None) => "fwidth",
+ }
+ } else {
+ match axis {
+ Axis::X => "dFdx",
+ Axis::Y => "dFdy",
+ Axis::Width => "fwidth",
+ }
+ };
+ write!(self.out, "{fun_name}(")?;
+ self.write_expr(expr, ctx)?;
+ write!(self.out, ")")?
+ }
+ // `Relational` is a normal function call to some glsl provided functions
+ Expression::Relational { fun, argument } => {
+ use crate::RelationalFunction as Rf;
+
+ let fun_name = match fun {
+ // There's no specific function for this but we can invert the result of `isinf`
+ Rf::IsFinite => "!isinf",
+ Rf::IsInf => "isinf",
+ Rf::IsNan => "isnan",
+ // There's also no function for this but we can invert `isnan`
+ Rf::IsNormal => "!isnan",
+ Rf::All => "all",
+ Rf::Any => "any",
+ };
+ write!(self.out, "{fun_name}(")?;
+
+ self.write_expr(argument, ctx)?;
+
+ write!(self.out, ")")?
+ }
+ Expression::Math {
+ fun,
+ arg,
+ arg1,
+ arg2,
+ arg3,
+ } => {
+ use crate::MathFunction as Mf;
+
+ let fun_name = match fun {
+ // comparison
+ Mf::Abs => "abs",
+ Mf::Min => "min",
+ Mf::Max => "max",
+ Mf::Clamp => "clamp",
+ Mf::Saturate => {
+ write!(self.out, "clamp(")?;
+
+ self.write_expr(arg, ctx)?;
+
+ match *ctx.info[arg].ty.inner_with(&self.module.types) {
+ crate::TypeInner::Vector { size, .. } => write!(
+ self.out,
+ ", vec{}(0.0), vec{0}(1.0)",
+ back::vector_size_str(size)
+ )?,
+ _ => write!(self.out, ", 0.0, 1.0")?,
+ }
+
+ write!(self.out, ")")?;
+
+ return Ok(());
+ }
+ // trigonometry
+ Mf::Cos => "cos",
+ Mf::Cosh => "cosh",
+ Mf::Sin => "sin",
+ Mf::Sinh => "sinh",
+ Mf::Tan => "tan",
+ Mf::Tanh => "tanh",
+ Mf::Acos => "acos",
+ Mf::Asin => "asin",
+ Mf::Atan => "atan",
+ Mf::Asinh => "asinh",
+ Mf::Acosh => "acosh",
+ Mf::Atanh => "atanh",
+ Mf::Radians => "radians",
+ Mf::Degrees => "degrees",
+ // glsl doesn't have atan2 function
+ // use two-argument variation of the atan function
+ Mf::Atan2 => "atan",
+ // decomposition
+ Mf::Ceil => "ceil",
+ Mf::Floor => "floor",
+ Mf::Round => "roundEven",
+ Mf::Fract => "fract",
+ Mf::Trunc => "trunc",
+ Mf::Modf => "modf",
+ Mf::Frexp => "frexp",
+ Mf::Ldexp => "ldexp",
+ // exponent
+ Mf::Exp => "exp",
+ Mf::Exp2 => "exp2",
+ Mf::Log => "log",
+ Mf::Log2 => "log2",
+ Mf::Pow => "pow",
+ // geometry
+ Mf::Dot => match *ctx.info[arg].ty.inner_with(&self.module.types) {
+ crate::TypeInner::Vector {
+ kind: crate::ScalarKind::Float,
+ ..
+ } => "dot",
+ crate::TypeInner::Vector { size, .. } => {
+ return self.write_dot_product(arg, arg1.unwrap(), size as usize, ctx)
+ }
+ _ => unreachable!(
+ "Correct TypeInner for dot product should be already validated"
+ ),
+ },
+ Mf::Outer => "outerProduct",
+ Mf::Cross => "cross",
+ Mf::Distance => "distance",
+ Mf::Length => "length",
+ Mf::Normalize => "normalize",
+ Mf::FaceForward => "faceforward",
+ Mf::Reflect => "reflect",
+ Mf::Refract => "refract",
+ // computational
+ Mf::Sign => "sign",
+ Mf::Fma => {
+ if self.options.version.supports_fma_function() {
+ // Use the fma function when available
+ "fma"
+ } else {
+ // No fma support. Transform the function call into an arithmetic expression
+ write!(self.out, "(")?;
+
+ self.write_expr(arg, ctx)?;
+ write!(self.out, " * ")?;
+
+ let arg1 =
+ arg1.ok_or_else(|| Error::Custom("Missing fma arg1".to_owned()))?;
+ self.write_expr(arg1, ctx)?;
+ write!(self.out, " + ")?;
+
+ let arg2 =
+ arg2.ok_or_else(|| Error::Custom("Missing fma arg2".to_owned()))?;
+ self.write_expr(arg2, ctx)?;
+ write!(self.out, ")")?;
+
+ return Ok(());
+ }
+ }
+ Mf::Mix => "mix",
+ Mf::Step => "step",
+ Mf::SmoothStep => "smoothstep",
+ Mf::Sqrt => "sqrt",
+ Mf::InverseSqrt => "inversesqrt",
+ Mf::Inverse => "inverse",
+ Mf::Transpose => "transpose",
+ Mf::Determinant => "determinant",
+ // bits
+ Mf::CountTrailingZeros => {
+ match *ctx.info[arg].ty.inner_with(&self.module.types) {
+ crate::TypeInner::Vector { size, kind, .. } => {
+ let s = back::vector_size_str(size);
+ if let crate::ScalarKind::Uint = kind {
+ write!(self.out, "min(uvec{s}(findLSB(")?;
+ self.write_expr(arg, ctx)?;
+ write!(self.out, ")), uvec{s}(32u))")?;
+ } else {
+ write!(self.out, "ivec{s}(min(uvec{s}(findLSB(")?;
+ self.write_expr(arg, ctx)?;
+ write!(self.out, ")), uvec{s}(32u)))")?;
+ }
+ }
+ crate::TypeInner::Scalar { kind, .. } => {
+ if let crate::ScalarKind::Uint = kind {
+ write!(self.out, "min(uint(findLSB(")?;
+ self.write_expr(arg, ctx)?;
+ write!(self.out, ")), 32u)")?;
+ } else {
+ write!(self.out, "int(min(uint(findLSB(")?;
+ self.write_expr(arg, ctx)?;
+ write!(self.out, ")), 32u))")?;
+ }
+ }
+ _ => unreachable!(),
+ };
+ return Ok(());
+ }
+ Mf::CountLeadingZeros => {
+ if self.options.version.supports_integer_functions() {
+ match *ctx.info[arg].ty.inner_with(&self.module.types) {
+ crate::TypeInner::Vector { size, kind, .. } => {
+ let s = back::vector_size_str(size);
+
+ if let crate::ScalarKind::Uint = kind {
+ write!(self.out, "uvec{s}(ivec{s}(31) - findMSB(")?;
+ self.write_expr(arg, ctx)?;
+ write!(self.out, "))")?;
+ } else {
+ write!(self.out, "mix(ivec{s}(31) - findMSB(")?;
+ self.write_expr(arg, ctx)?;
+ write!(self.out, "), ivec{s}(0), lessThan(")?;
+ self.write_expr(arg, ctx)?;
+ write!(self.out, ", ivec{s}(0)))")?;
+ }
+ }
+ crate::TypeInner::Scalar { kind, .. } => {
+ if let crate::ScalarKind::Uint = kind {
+ write!(self.out, "uint(31 - findMSB(")?;
+ } else {
+ write!(self.out, "(")?;
+ self.write_expr(arg, ctx)?;
+ write!(self.out, " < 0 ? 0 : 31 - findMSB(")?;
+ }
+
+ self.write_expr(arg, ctx)?;
+ write!(self.out, "))")?;
+ }
+ _ => unreachable!(),
+ };
+ } else {
+ match *ctx.info[arg].ty.inner_with(&self.module.types) {
+ crate::TypeInner::Vector { size, kind, .. } => {
+ let s = back::vector_size_str(size);
+
+ if let crate::ScalarKind::Uint = kind {
+ write!(self.out, "uvec{s}(")?;
+ write!(self.out, "vec{s}(31.0) - floor(log2(vec{s}(")?;
+ self.write_expr(arg, ctx)?;
+ write!(self.out, ") + 0.5)))")?;
+ } else {
+ write!(self.out, "ivec{s}(")?;
+ write!(self.out, "mix(vec{s}(31.0) - floor(log2(vec{s}(")?;
+ self.write_expr(arg, ctx)?;
+ write!(self.out, ") + 0.5)), ")?;
+ write!(self.out, "vec{s}(0.0), lessThan(")?;
+ self.write_expr(arg, ctx)?;
+ write!(self.out, ", ivec{s}(0u))))")?;
+ }
+ }
+ crate::TypeInner::Scalar { kind, .. } => {
+ if let crate::ScalarKind::Uint = kind {
+ write!(self.out, "uint(31.0 - floor(log2(float(")?;
+ self.write_expr(arg, ctx)?;
+ write!(self.out, ") + 0.5)))")?;
+ } else {
+ write!(self.out, "(")?;
+ self.write_expr(arg, ctx)?;
+ write!(self.out, " < 0 ? 0 : int(")?;
+ write!(self.out, "31.0 - floor(log2(float(")?;
+ self.write_expr(arg, ctx)?;
+ write!(self.out, ") + 0.5))))")?;
+ }
+ }
+ _ => unreachable!(),
+ };
+ }
+
+ return Ok(());
+ }
+ Mf::CountOneBits => "bitCount",
+ Mf::ReverseBits => "bitfieldReverse",
+ Mf::ExtractBits => "bitfieldExtract",
+ Mf::InsertBits => "bitfieldInsert",
+ Mf::FindLsb => "findLSB",
+ Mf::FindMsb => "findMSB",
+ // data packing
+ Mf::Pack4x8snorm => "packSnorm4x8",
+ Mf::Pack4x8unorm => "packUnorm4x8",
+ Mf::Pack2x16snorm => "packSnorm2x16",
+ Mf::Pack2x16unorm => "packUnorm2x16",
+ Mf::Pack2x16float => "packHalf2x16",
+ // data unpacking
+ Mf::Unpack4x8snorm => "unpackSnorm4x8",
+ Mf::Unpack4x8unorm => "unpackUnorm4x8",
+ Mf::Unpack2x16snorm => "unpackSnorm2x16",
+ Mf::Unpack2x16unorm => "unpackUnorm2x16",
+ Mf::Unpack2x16float => "unpackHalf2x16",
+ };
+
+ let extract_bits = fun == Mf::ExtractBits;
+ let insert_bits = fun == Mf::InsertBits;
+
+ // Some GLSL functions always return signed integers (like findMSB),
+ // so they need to be cast to uint if the argument is also an uint.
+ let ret_might_need_int_to_uint =
+ matches!(fun, Mf::FindLsb | Mf::FindMsb | Mf::CountOneBits | Mf::Abs);
+
+ // Some GLSL functions only accept signed integers (like abs),
+ // so they need their argument cast from uint to int.
+ let arg_might_need_uint_to_int = matches!(fun, Mf::Abs);
+
+ // Check if the argument is an unsigned integer and return the vector size
+ // in case it's a vector
+ let maybe_uint_size = match *ctx.info[arg].ty.inner_with(&self.module.types) {
+ crate::TypeInner::Scalar {
+ kind: crate::ScalarKind::Uint,
+ ..
+ } => Some(None),
+ crate::TypeInner::Vector {
+ kind: crate::ScalarKind::Uint,
+ size,
+ ..
+ } => Some(Some(size)),
+ _ => None,
+ };
+
+ // Cast to uint if the function needs it
+ if ret_might_need_int_to_uint {
+ if let Some(maybe_size) = maybe_uint_size {
+ match maybe_size {
+ Some(size) => write!(self.out, "uvec{}(", size as u8)?,
+ None => write!(self.out, "uint(")?,
+ }
+ }
+ }
+
+ write!(self.out, "{fun_name}(")?;
+
+ // Cast to int if the function needs it
+ if arg_might_need_uint_to_int {
+ if let Some(maybe_size) = maybe_uint_size {
+ match maybe_size {
+ Some(size) => write!(self.out, "ivec{}(", size as u8)?,
+ None => write!(self.out, "int(")?,
+ }
+ }
+ }
+
+ self.write_expr(arg, ctx)?;
+
+ // Close the cast from uint to int
+ if arg_might_need_uint_to_int && maybe_uint_size.is_some() {
+ write!(self.out, ")")?
+ }
+
+ if let Some(arg) = arg1 {
+ write!(self.out, ", ")?;
+ if extract_bits {
+ write!(self.out, "int(")?;
+ self.write_expr(arg, ctx)?;
+ write!(self.out, ")")?;
+ } else {
+ self.write_expr(arg, ctx)?;
+ }
+ }
+ if let Some(arg) = arg2 {
+ write!(self.out, ", ")?;
+ if extract_bits || insert_bits {
+ write!(self.out, "int(")?;
+ self.write_expr(arg, ctx)?;
+ write!(self.out, ")")?;
+ } else {
+ self.write_expr(arg, ctx)?;
+ }
+ }
+ if let Some(arg) = arg3 {
+ write!(self.out, ", ")?;
+ if insert_bits {
+ write!(self.out, "int(")?;
+ self.write_expr(arg, ctx)?;
+ write!(self.out, ")")?;
+ } else {
+ self.write_expr(arg, ctx)?;
+ }
+ }
+ write!(self.out, ")")?;
+
+ // Close the cast from int to uint
+ if ret_might_need_int_to_uint && maybe_uint_size.is_some() {
+ write!(self.out, ")")?
+ }
+ }
+ // `As` is always a call.
+ // If `convert` is true the function name is the type
+ // Else the function name is one of the glsl provided bitcast functions
+ Expression::As {
+ expr,
+ kind: target_kind,
+ convert,
+ } => {
+ let inner = ctx.info[expr].ty.inner_with(&self.module.types);
+ match convert {
+ Some(width) => {
+ // this is similar to `write_type`, but with the target kind
+ let scalar = glsl_scalar(target_kind, width)?;
+ match *inner {
+ TypeInner::Matrix { columns, rows, .. } => write!(
+ self.out,
+ "{}mat{}x{}",
+ scalar.prefix, columns as u8, rows as u8
+ )?,
+ TypeInner::Vector { size, .. } => {
+ write!(self.out, "{}vec{}", scalar.prefix, size as u8)?
+ }
+ _ => write!(self.out, "{}", scalar.full)?,
+ }
+
+ write!(self.out, "(")?;
+ self.write_expr(expr, ctx)?;
+ write!(self.out, ")")?
+ }
+ None => {
+ use crate::ScalarKind as Sk;
+
+ let target_vector_type = match *inner {
+ TypeInner::Vector { size, width, .. } => Some(TypeInner::Vector {
+ size,
+ width,
+ kind: target_kind,
+ }),
+ _ => None,
+ };
+
+ let source_kind = inner.scalar_kind().unwrap();
+
+ match (source_kind, target_kind, target_vector_type) {
+ // No conversion needed
+ (Sk::Sint, Sk::Sint, _)
+ | (Sk::Uint, Sk::Uint, _)
+ | (Sk::Float, Sk::Float, _)
+ | (Sk::Bool, Sk::Bool, _) => {
+ self.write_expr(expr, ctx)?;
+ return Ok(());
+ }
+
+ // Cast to/from floats
+ (Sk::Float, Sk::Sint, _) => write!(self.out, "floatBitsToInt")?,
+ (Sk::Float, Sk::Uint, _) => write!(self.out, "floatBitsToUint")?,
+ (Sk::Sint, Sk::Float, _) => write!(self.out, "intBitsToFloat")?,
+ (Sk::Uint, Sk::Float, _) => write!(self.out, "uintBitsToFloat")?,
+
+ // Cast between vector types
+ (_, _, Some(vector)) => {
+ self.write_value_type(&vector)?;
+ }
+
+ // There is no way to bitcast between Uint/Sint in glsl. Use constructor conversion
+ (Sk::Uint | Sk::Bool, Sk::Sint, None) => write!(self.out, "int")?,
+ (Sk::Sint | Sk::Bool, Sk::Uint, None) => write!(self.out, "uint")?,
+ (Sk::Bool, Sk::Float, None) => write!(self.out, "float")?,
+ (Sk::Sint | Sk::Uint | Sk::Float, Sk::Bool, None) => {
+ write!(self.out, "bool")?
+ }
+ };
+
+ write!(self.out, "(")?;
+ self.write_expr(expr, ctx)?;
+ write!(self.out, ")")?;
+ }
+ }
+ }
+ // These expressions never show up in `Emit`.
+ Expression::CallResult(_)
+ | Expression::AtomicResult { .. }
+ | Expression::RayQueryProceedResult => unreachable!(),
+ // `ArrayLength` is written as `expr.length()` and we convert it to a uint
+ Expression::ArrayLength(expr) => {
+ write!(self.out, "uint(")?;
+ self.write_expr(expr, ctx)?;
+ write!(self.out, ".length())")?
+ }
+ // not supported yet
+ Expression::RayQueryGetIntersection { .. } => unreachable!(),
+ }
+
+ Ok(())
+ }
+
+ /// Helper function to write the local holding the clamped lod
+ fn write_clamped_lod(
+ &mut self,
+ ctx: &back::FunctionCtx,
+ expr: Handle<crate::Expression>,
+ image: Handle<crate::Expression>,
+ level_expr: Handle<crate::Expression>,
+ ) -> Result<(), Error> {
+ // Define our local and start a call to `clamp`
+ write!(
+ self.out,
+ "int {}{}{} = clamp(",
+ back::BAKE_PREFIX,
+ expr.index(),
+ CLAMPED_LOD_SUFFIX
+ )?;
+ // Write the lod that will be clamped
+ self.write_expr(level_expr, ctx)?;
+ // Set the min value to 0 and start a call to `textureQueryLevels` to get
+ // the maximum value
+ write!(self.out, ", 0, textureQueryLevels(")?;
+ // Write the target image as an argument to `textureQueryLevels`
+ self.write_expr(image, ctx)?;
+ // Close the call to `textureQueryLevels` subtract 1 from it since
+ // the lod argument is 0 based, close the `clamp` call and end the
+ // local declaration statement.
+ writeln!(self.out, ") - 1);")?;
+
+ Ok(())
+ }
+
+ // Helper method used to retrieve how many elements a coordinate vector
+ // for the images operations need.
+ fn get_coordinate_vector_size(&self, dim: crate::ImageDimension, arrayed: bool) -> u8 {
+ // openGL es doesn't have 1D images so we need workaround it
+ let tex_1d_hack = dim == crate::ImageDimension::D1 && self.options.version.is_es();
+ // Get how many components the coordinate vector needs for the dimensions only
+ let tex_coord_size = match dim {
+ crate::ImageDimension::D1 => 1,
+ crate::ImageDimension::D2 => 2,
+ crate::ImageDimension::D3 => 3,
+ crate::ImageDimension::Cube => 2,
+ };
+ // Calculate the true size of the coordinate vector by adding 1 for arrayed images
+ // and another 1 if we need to workaround 1D images by making them 2D
+ tex_coord_size + tex_1d_hack as u8 + arrayed as u8
+ }
+
+ /// Helper method to write the coordinate vector for image operations
+ fn write_texture_coord(
+ &mut self,
+ ctx: &back::FunctionCtx,
+ vector_size: u8,
+ coordinate: Handle<crate::Expression>,
+ array_index: Option<Handle<crate::Expression>>,
+ // Emulate 1D images as 2D for profiles that don't support it (glsl es)
+ tex_1d_hack: bool,
+ ) -> Result<(), Error> {
+ match array_index {
+ // If the image needs an array indice we need to add it to the end of our
+ // coordinate vector, to do so we will use the `ivec(ivec, scalar)`
+ // constructor notation (NOTE: the inner `ivec` can also be a scalar, this
+ // is important for 1D arrayed images).
+ Some(layer_expr) => {
+ write!(self.out, "ivec{vector_size}(")?;
+ self.write_expr(coordinate, ctx)?;
+ write!(self.out, ", ")?;
+ // If we are replacing sampler1D with sampler2D we also need
+ // to add another zero to the coordinates vector for the y component
+ if tex_1d_hack {
+ write!(self.out, "0, ")?;
+ }
+ self.write_expr(layer_expr, ctx)?;
+ write!(self.out, ")")?;
+ }
+ // Otherwise write just the expression (and the 1D hack if needed)
+ None => {
+ let uvec_size = match *ctx.info[coordinate].ty.inner_with(&self.module.types) {
+ TypeInner::Scalar {
+ kind: crate::ScalarKind::Uint,
+ ..
+ } => Some(None),
+ TypeInner::Vector {
+ size,
+ kind: crate::ScalarKind::Uint,
+ ..
+ } => Some(Some(size as u32)),
+ _ => None,
+ };
+ if tex_1d_hack {
+ write!(self.out, "ivec2(")?;
+ } else if uvec_size.is_some() {
+ match uvec_size {
+ Some(None) => write!(self.out, "int(")?,
+ Some(Some(size)) => write!(self.out, "ivec{size}(")?,
+ _ => {}
+ }
+ }
+ self.write_expr(coordinate, ctx)?;
+ if tex_1d_hack {
+ write!(self.out, ", 0)")?;
+ } else if uvec_size.is_some() {
+ write!(self.out, ")")?;
+ }
+ }
+ }
+
+ Ok(())
+ }
+
+ /// Helper method to write the `ImageStore` statement
+ fn write_image_store(
+ &mut self,
+ ctx: &back::FunctionCtx,
+ image: Handle<crate::Expression>,
+ coordinate: Handle<crate::Expression>,
+ array_index: Option<Handle<crate::Expression>>,
+ value: Handle<crate::Expression>,
+ ) -> Result<(), Error> {
+ use crate::ImageDimension as IDim;
+
+ // NOTE: openGL requires that `imageStore`s have no effets when the texel is invalid
+ // so we don't need to generate bounds checks (OpenGL 4.2 Core §3.9.20)
+
+ // This will only panic if the module is invalid
+ let dim = match *ctx.info[image].ty.inner_with(&self.module.types) {
+ TypeInner::Image { dim, .. } => dim,
+ _ => unreachable!(),
+ };
+
+ // Begin our call to `imageStore`
+ write!(self.out, "imageStore(")?;
+ self.write_expr(image, ctx)?;
+ // Separate the image argument from the coordinates
+ write!(self.out, ", ")?;
+
+ // openGL es doesn't have 1D images so we need workaround it
+ let tex_1d_hack = dim == IDim::D1 && self.options.version.is_es();
+ // Write the coordinate vector
+ self.write_texture_coord(
+ ctx,
+ // Get the size of the coordinate vector
+ self.get_coordinate_vector_size(dim, array_index.is_some()),
+ coordinate,
+ array_index,
+ tex_1d_hack,
+ )?;
+
+ // Separate the coordinate from the value to write and write the expression
+ // of the value to write.
+ write!(self.out, ", ")?;
+ self.write_expr(value, ctx)?;
+ // End the call to `imageStore` and the statement.
+ writeln!(self.out, ");")?;
+
+ Ok(())
+ }
+
+ /// Helper method for writing an `ImageLoad` expression.
+ #[allow(clippy::too_many_arguments)]
+ fn write_image_load(
+ &mut self,
+ handle: Handle<crate::Expression>,
+ ctx: &back::FunctionCtx,
+ image: Handle<crate::Expression>,
+ coordinate: Handle<crate::Expression>,
+ array_index: Option<Handle<crate::Expression>>,
+ sample: Option<Handle<crate::Expression>>,
+ level: Option<Handle<crate::Expression>>,
+ ) -> Result<(), Error> {
+ use crate::ImageDimension as IDim;
+
+ // `ImageLoad` is a bit complicated.
+ // There are two functions one for sampled
+ // images another for storage images, the former uses `texelFetch` and the
+ // latter uses `imageLoad`.
+ //
+ // Furthermore we have `level` which is always `Some` for sampled images
+ // and `None` for storage images, so we end up with two functions:
+ // - `texelFetch(image, coordinate, level)` for sampled images
+ // - `imageLoad(image, coordinate)` for storage images
+ //
+ // Finally we also have to consider bounds checking, for storage images
+ // this is easy since openGL requires that invalid texels always return
+ // 0, for sampled images we need to either verify that all arguments are
+ // in bounds (`ReadZeroSkipWrite`) or make them a valid texel (`Restrict`).
+
+ // This will only panic if the module is invalid
+ let (dim, class) = match *ctx.info[image].ty.inner_with(&self.module.types) {
+ TypeInner::Image {
+ dim,
+ arrayed: _,
+ class,
+ } => (dim, class),
+ _ => unreachable!(),
+ };
+
+ // Get the name of the function to be used for the load operation
+ // and the policy to be used with it.
+ let (fun_name, policy) = match class {
+ // Sampled images inherit the policy from the user passed policies
+ crate::ImageClass::Sampled { .. } => ("texelFetch", self.policies.image),
+ crate::ImageClass::Storage { .. } => {
+ // OpenGL 4.2 Core §3.9.20 defines that out of bounds texels in `imageLoad`s
+ // always return zero values so we don't need to generate bounds checks
+ ("imageLoad", proc::BoundsCheckPolicy::Unchecked)
+ }
+ // TODO: Is there even a function for this?
+ crate::ImageClass::Depth { multi: _ } => {
+ return Err(Error::Custom(
+ "WGSL `textureLoad` from depth textures is not supported in GLSL".to_string(),
+ ))
+ }
+ };
+
+ // openGL es doesn't have 1D images so we need workaround it
+ let tex_1d_hack = dim == IDim::D1 && self.options.version.is_es();
+ // Get the size of the coordinate vector
+ let vector_size = self.get_coordinate_vector_size(dim, array_index.is_some());
+
+ if let proc::BoundsCheckPolicy::ReadZeroSkipWrite = policy {
+ // To write the bounds checks for `ReadZeroSkipWrite` we will use a
+ // ternary operator since we are in the middle of an expression and
+ // need to return a value.
+ //
+ // NOTE: glsl does short circuit when evaluating logical
+ // expressions so we can be sure that after we test a
+ // condition it will be true for the next ones
+
+ // Write parantheses around the ternary operator to prevent problems with
+ // expressions emitted before or after it having more precedence
+ write!(self.out, "(",)?;
+
+ // The lod check needs to precede the size check since we need
+ // to use the lod to get the size of the image at that level.
+ if let Some(level_expr) = level {
+ self.write_expr(level_expr, ctx)?;
+ write!(self.out, " < textureQueryLevels(",)?;
+ self.write_expr(image, ctx)?;
+ // Chain the next check
+ write!(self.out, ") && ")?;
+ }
+
+ // Check that the sample arguments doesn't exceed the number of samples
+ if let Some(sample_expr) = sample {
+ self.write_expr(sample_expr, ctx)?;
+ write!(self.out, " < textureSamples(",)?;
+ self.write_expr(image, ctx)?;
+ // Chain the next check
+ write!(self.out, ") && ")?;
+ }
+
+ // We now need to write the size checks for the coordinates and array index
+ // first we write the comparation function in case the image is 1D non arrayed
+ // (and no 1D to 2D hack was needed) we are comparing scalars so the less than
+ // operator will suffice, but otherwise we'll be comparing two vectors so we'll
+ // need to use the `lessThan` function but it returns a vector of booleans (one
+ // for each comparison) so we need to fold it all in one scalar boolean, since
+ // we want all comparisons to pass we use the `all` function which will only
+ // return `true` if all the elements of the boolean vector are also `true`.
+ //
+ // So we'll end with one of the following forms
+ // - `coord < textureSize(image, lod)` for 1D images
+ // - `all(lessThan(coord, textureSize(image, lod)))` for normal images
+ // - `all(lessThan(ivec(coord, array_index), textureSize(image, lod)))`
+ // for arrayed images
+ // - `all(lessThan(coord, textureSize(image)))` for multi sampled images
+
+ if vector_size != 1 {
+ write!(self.out, "all(lessThan(")?;
+ }
+
+ // Write the coordinate vector
+ self.write_texture_coord(ctx, vector_size, coordinate, array_index, tex_1d_hack)?;
+
+ if vector_size != 1 {
+ // If we used the `lessThan` function we need to separate the
+ // coordinates from the image size.
+ write!(self.out, ", ")?;
+ } else {
+ // If we didn't use it (ie. 1D images) we perform the comparsion
+ // using the less than operator.
+ write!(self.out, " < ")?;
+ }
+
+ // Call `textureSize` to get our image size
+ write!(self.out, "textureSize(")?;
+ self.write_expr(image, ctx)?;
+ // `textureSize` uses the lod as a second argument for mipmapped images
+ if let Some(level_expr) = level {
+ // Separate the image from the lod
+ write!(self.out, ", ")?;
+ self.write_expr(level_expr, ctx)?;
+ }
+ // Close the `textureSize` call
+ write!(self.out, ")")?;
+
+ if vector_size != 1 {
+ // Close the `all` and `lessThan` calls
+ write!(self.out, "))")?;
+ }
+
+ // Finally end the condition part of the ternary operator
+ write!(self.out, " ? ")?;
+ }
+
+ // Begin the call to the function used to load the texel
+ write!(self.out, "{fun_name}(")?;
+ self.write_expr(image, ctx)?;
+ write!(self.out, ", ")?;
+
+ // If we are using `Restrict` bounds checking we need to pass valid texel
+ // coordinates, to do so we use the `clamp` function to get a value between
+ // 0 and the image size - 1 (indexing begins at 0)
+ if let proc::BoundsCheckPolicy::Restrict = policy {
+ write!(self.out, "clamp(")?;
+ }
+
+ // Write the coordinate vector
+ self.write_texture_coord(ctx, vector_size, coordinate, array_index, tex_1d_hack)?;
+
+ // If we are using `Restrict` bounds checking we need to write the rest of the
+ // clamp we initiated before writing the coordinates.
+ if let proc::BoundsCheckPolicy::Restrict = policy {
+ // Write the min value 0
+ if vector_size == 1 {
+ write!(self.out, ", 0")?;
+ } else {
+ write!(self.out, ", ivec{vector_size}(0)")?;
+ }
+ // Start the `textureSize` call to use as the max value.
+ write!(self.out, ", textureSize(")?;
+ self.write_expr(image, ctx)?;
+ // If the image is mipmapped we need to add the lod argument to the
+ // `textureSize` call, but this needs to be the clamped lod, this should
+ // have been generated earlier and put in a local.
+ if class.is_mipmapped() {
+ write!(
+ self.out,
+ ", {}{}{}",
+ back::BAKE_PREFIX,
+ handle.index(),
+ CLAMPED_LOD_SUFFIX
+ )?;
+ }
+ // Close the `textureSize` call
+ write!(self.out, ")")?;
+
+ // Subtract 1 from the `textureSize` call since the coordinates are zero based.
+ if vector_size == 1 {
+ write!(self.out, " - 1")?;
+ } else {
+ write!(self.out, " - ivec{vector_size}(1)")?;
+ }
+
+ // Close the `clamp` call
+ write!(self.out, ")")?;
+
+ // Add the clamped lod (if present) as the second argument to the
+ // image load function.
+ if level.is_some() {
+ write!(
+ self.out,
+ ", {}{}{}",
+ back::BAKE_PREFIX,
+ handle.index(),
+ CLAMPED_LOD_SUFFIX
+ )?;
+ }
+
+ // If a sample argument is needed we need to clamp it between 0 and
+ // the number of samples the image has.
+ if let Some(sample_expr) = sample {
+ write!(self.out, ", clamp(")?;
+ self.write_expr(sample_expr, ctx)?;
+ // Set the min value to 0 and start the call to `textureSamples`
+ write!(self.out, ", 0, textureSamples(")?;
+ self.write_expr(image, ctx)?;
+ // Close the `textureSamples` call, subtract 1 from it since the sample
+ // argument is zero based, and close the `clamp` call
+ writeln!(self.out, ") - 1)")?;
+ }
+ } else if let Some(sample_or_level) = sample.or(level) {
+ // If no bounds checking is need just add the sample or level argument
+ // after the coordinates
+ write!(self.out, ", ")?;
+ self.write_expr(sample_or_level, ctx)?;
+ }
+
+ // Close the image load function.
+ write!(self.out, ")")?;
+
+ // If we were using the `ReadZeroSkipWrite` policy we need to end the first branch
+ // (which is taken if the condition is `true`) with a colon (`:`) and write the
+ // second branch which is just a 0 value.
+ if let proc::BoundsCheckPolicy::ReadZeroSkipWrite = policy {
+ // Get the kind of the output value.
+ let kind = match class {
+ // Only sampled images can reach here since storage images
+ // don't need bounds checks and depth images aren't implmented
+ crate::ImageClass::Sampled { kind, .. } => kind,
+ _ => unreachable!(),
+ };
+
+ // End the first branch
+ write!(self.out, " : ")?;
+ // Write the 0 value
+ write!(self.out, "{}vec4(", glsl_scalar(kind, 4)?.prefix,)?;
+ self.write_zero_init_scalar(kind)?;
+ // Close the zero value constructor
+ write!(self.out, ")")?;
+ // Close the parantheses surrounding our ternary
+ write!(self.out, ")")?;
+ }
+
+ Ok(())
+ }
+
+ fn write_named_expr(
+ &mut self,
+ handle: Handle<crate::Expression>,
+ name: String,
+ ctx: &back::FunctionCtx,
+ ) -> BackendResult {
+ match ctx.info[handle].ty {
+ proc::TypeResolution::Handle(ty_handle) => match self.module.types[ty_handle].inner {
+ TypeInner::Struct { .. } => {
+ let ty_name = &self.names[&NameKey::Type(ty_handle)];
+ write!(self.out, "{ty_name}")?;
+ }
+ _ => {
+ self.write_type(ty_handle)?;
+ }
+ },
+ proc::TypeResolution::Value(ref inner) => {
+ self.write_value_type(inner)?;
+ }
+ }
+
+ let base_ty_res = &ctx.info[handle].ty;
+ let resolved = base_ty_res.inner_with(&self.module.types);
+
+ write!(self.out, " {name}")?;
+ if let TypeInner::Array { base, size, .. } = *resolved {
+ self.write_array_size(base, size)?;
+ }
+ write!(self.out, " = ")?;
+ self.write_expr(handle, ctx)?;
+ writeln!(self.out, ";")?;
+ self.named_expressions.insert(handle, name);
+
+ Ok(())
+ }
+
+ /// Helper function that write string with default zero initialization for supported types
+ fn write_zero_init_value(&mut self, ty: Handle<crate::Type>) -> BackendResult {
+ let inner = &self.module.types[ty].inner;
+ match *inner {
+ TypeInner::Scalar { kind, .. } | TypeInner::Atomic { kind, .. } => {
+ self.write_zero_init_scalar(kind)?;
+ }
+ TypeInner::Vector { kind, .. } => {
+ self.write_value_type(inner)?;
+ write!(self.out, "(")?;
+ self.write_zero_init_scalar(kind)?;
+ write!(self.out, ")")?;
+ }
+ TypeInner::Matrix { .. } => {
+ self.write_value_type(inner)?;
+ write!(self.out, "(")?;
+ self.write_zero_init_scalar(crate::ScalarKind::Float)?;
+ write!(self.out, ")")?;
+ }
+ TypeInner::Array { base, size, .. } => {
+ let count = match size
+ .to_indexable_length(self.module)
+ .expect("Bad array size")
+ {
+ proc::IndexableLength::Known(count) => count,
+ proc::IndexableLength::Dynamic => return Ok(()),
+ };
+ self.write_type(base)?;
+ self.write_array_size(base, size)?;
+ write!(self.out, "(")?;
+ for _ in 1..count {
+ self.write_zero_init_value(base)?;
+ write!(self.out, ", ")?;
+ }
+ // write last parameter without comma and space
+ self.write_zero_init_value(base)?;
+ write!(self.out, ")")?;
+ }
+ TypeInner::Struct { ref members, .. } => {
+ let name = &self.names[&NameKey::Type(ty)];
+ write!(self.out, "{name}(")?;
+ for (i, member) in members.iter().enumerate() {
+ self.write_zero_init_value(member.ty)?;
+ if i != members.len().saturating_sub(1) {
+ write!(self.out, ", ")?;
+ }
+ }
+ write!(self.out, ")")?;
+ }
+ _ => unreachable!(),
+ }
+
+ Ok(())
+ }
+
+ /// Helper function that write string with zero initialization for scalar
+ fn write_zero_init_scalar(&mut self, kind: crate::ScalarKind) -> BackendResult {
+ match kind {
+ crate::ScalarKind::Bool => write!(self.out, "false")?,
+ crate::ScalarKind::Uint => write!(self.out, "0u")?,
+ crate::ScalarKind::Float => write!(self.out, "0.0")?,
+ crate::ScalarKind::Sint => write!(self.out, "0")?,
+ }
+
+ Ok(())
+ }
+
+ /// Issue a memory barrier. Please note that to ensure visibility,
+ /// OpenGL always requires a call to the `barrier()` function after a `memoryBarrier*()`
+ fn write_barrier(&mut self, flags: crate::Barrier, level: back::Level) -> BackendResult {
+ if flags.contains(crate::Barrier::STORAGE) {
+ writeln!(self.out, "{level}memoryBarrierBuffer();")?;
+ }
+ if flags.contains(crate::Barrier::WORK_GROUP) {
+ writeln!(self.out, "{level}memoryBarrierShared();")?;
+ }
+ writeln!(self.out, "{level}barrier();")?;
+ Ok(())
+ }
+
+ /// Helper function that return the glsl storage access string of [`StorageAccess`](crate::StorageAccess)
+ ///
+ /// glsl allows adding both `readonly` and `writeonly` but this means that
+ /// they can only be used to query information about the resource which isn't what
+ /// we want here so when storage access is both `LOAD` and `STORE` add no modifiers
+ fn write_storage_access(&mut self, storage_access: crate::StorageAccess) -> BackendResult {
+ if !storage_access.contains(crate::StorageAccess::STORE) {
+ write!(self.out, "readonly ")?;
+ }
+ if !storage_access.contains(crate::StorageAccess::LOAD) {
+ write!(self.out, "writeonly ")?;
+ }
+ Ok(())
+ }
+
+ /// Helper method used to produce the reflection info that's returned to the user
+ fn collect_reflection_info(&self) -> Result<ReflectionInfo, Error> {
+ use std::collections::hash_map::Entry;
+ let info = self.info.get_entry_point(self.entry_point_idx as usize);
+ let mut texture_mapping = crate::FastHashMap::default();
+ let mut uniforms = crate::FastHashMap::default();
+
+ for sampling in info.sampling_set.iter() {
+ let tex_name = self.reflection_names_globals[&sampling.image].clone();
+
+ match texture_mapping.entry(tex_name) {
+ Entry::Vacant(v) => {
+ v.insert(TextureMapping {
+ texture: sampling.image,
+ sampler: Some(sampling.sampler),
+ });
+ }
+ Entry::Occupied(e) => {
+ if e.get().sampler != Some(sampling.sampler) {
+ log::error!("Conflicting samplers for {}", e.key());
+ return Err(Error::ImageMultipleSamplers);
+ }
+ }
+ }
+ }
+
+ for (handle, var) in self.module.global_variables.iter() {
+ if info[handle].is_empty() {
+ continue;
+ }
+ match self.module.types[var.ty].inner {
+ crate::TypeInner::Image { .. } => {
+ let tex_name = self.reflection_names_globals[&handle].clone();
+ match texture_mapping.entry(tex_name) {
+ Entry::Vacant(v) => {
+ v.insert(TextureMapping {
+ texture: handle,
+ sampler: None,
+ });
+ }
+ Entry::Occupied(_) => {
+ // already used with a sampler, do nothing
+ }
+ }
+ }
+ _ => match var.space {
+ crate::AddressSpace::Uniform | crate::AddressSpace::Storage { .. } => {
+ let name = self.reflection_names_globals[&handle].clone();
+ uniforms.insert(handle, name);
+ }
+ _ => (),
+ },
+ }
+ }
+
+ Ok(ReflectionInfo {
+ texture_mapping,
+ uniforms,
+ })
+ }
+}
+
+/// Structure returned by [`glsl_scalar`](glsl_scalar)
+///
+/// It contains both a prefix used in other types and the full type name
+struct ScalarString<'a> {
+ /// The prefix used to compose other types
+ prefix: &'a str,
+ /// The name of the scalar type
+ full: &'a str,
+}
+
+/// Helper function that returns scalar related strings
+///
+/// Check [`ScalarString`](ScalarString) for the information provided
+///
+/// # Errors
+/// If a [`Float`](crate::ScalarKind::Float) with an width that isn't 4 or 8
+const fn glsl_scalar(
+ kind: crate::ScalarKind,
+ width: crate::Bytes,
+) -> Result<ScalarString<'static>, Error> {
+ use crate::ScalarKind as Sk;
+
+ Ok(match kind {
+ Sk::Sint => ScalarString {
+ prefix: "i",
+ full: "int",
+ },
+ Sk::Uint => ScalarString {
+ prefix: "u",
+ full: "uint",
+ },
+ Sk::Float => match width {
+ 4 => ScalarString {
+ prefix: "",
+ full: "float",
+ },
+ 8 => ScalarString {
+ prefix: "d",
+ full: "double",
+ },
+ _ => return Err(Error::UnsupportedScalar(kind, width)),
+ },
+ Sk::Bool => ScalarString {
+ prefix: "b",
+ full: "bool",
+ },
+ })
+}
+
+/// Helper function that returns the glsl variable name for a builtin
+const fn glsl_built_in(
+ built_in: crate::BuiltIn,
+ output: bool,
+ targetting_webgl: bool,
+) -> &'static str {
+ use crate::BuiltIn as Bi;
+
+ match built_in {
+ Bi::Position { .. } => {
+ if output {
+ "gl_Position"
+ } else {
+ "gl_FragCoord"
+ }
+ }
+ Bi::ViewIndex if targetting_webgl => "int(gl_ViewID_OVR)",
+ Bi::ViewIndex => "gl_ViewIndex",
+ // vertex
+ Bi::BaseInstance => "uint(gl_BaseInstance)",
+ Bi::BaseVertex => "uint(gl_BaseVertex)",
+ Bi::ClipDistance => "gl_ClipDistance",
+ Bi::CullDistance => "gl_CullDistance",
+ Bi::InstanceIndex => "uint(gl_InstanceID)",
+ Bi::PointSize => "gl_PointSize",
+ Bi::VertexIndex => "uint(gl_VertexID)",
+ // fragment
+ Bi::FragDepth => "gl_FragDepth",
+ Bi::PointCoord => "gl_PointCoord",
+ Bi::FrontFacing => "gl_FrontFacing",
+ Bi::PrimitiveIndex => "uint(gl_PrimitiveID)",
+ Bi::SampleIndex => "gl_SampleID",
+ Bi::SampleMask => {
+ if output {
+ "gl_SampleMask"
+ } else {
+ "gl_SampleMaskIn"
+ }
+ }
+ // compute
+ Bi::GlobalInvocationId => "gl_GlobalInvocationID",
+ Bi::LocalInvocationId => "gl_LocalInvocationID",
+ Bi::LocalInvocationIndex => "gl_LocalInvocationIndex",
+ Bi::WorkGroupId => "gl_WorkGroupID",
+ Bi::WorkGroupSize => "gl_WorkGroupSize",
+ Bi::NumWorkGroups => "gl_NumWorkGroups",
+ }
+}
+
+/// Helper function that returns the string corresponding to the address space
+const fn glsl_storage_qualifier(space: crate::AddressSpace) -> Option<&'static str> {
+ use crate::AddressSpace as As;
+
+ match space {
+ As::Function => None,
+ As::Private => None,
+ As::Storage { .. } => Some("buffer"),
+ As::Uniform => Some("uniform"),
+ As::Handle => Some("uniform"),
+ As::WorkGroup => Some("shared"),
+ As::PushConstant => Some("uniform"),
+ }
+}
+
+/// Helper function that returns the string corresponding to the glsl interpolation qualifier
+const fn glsl_interpolation(interpolation: crate::Interpolation) -> &'static str {
+ use crate::Interpolation as I;
+
+ match interpolation {
+ I::Perspective => "smooth",
+ I::Linear => "noperspective",
+ I::Flat => "flat",
+ }
+}
+
+/// Return the GLSL auxiliary qualifier for the given sampling value.
+const fn glsl_sampling(sampling: crate::Sampling) -> Option<&'static str> {
+ use crate::Sampling as S;
+
+ match sampling {
+ S::Center => None,
+ S::Centroid => Some("centroid"),
+ S::Sample => Some("sample"),
+ }
+}
+
+/// Helper function that returns the glsl dimension string of [`ImageDimension`](crate::ImageDimension)
+const fn glsl_dimension(dim: crate::ImageDimension) -> &'static str {
+ use crate::ImageDimension as IDim;
+
+ match dim {
+ IDim::D1 => "1D",
+ IDim::D2 => "2D",
+ IDim::D3 => "3D",
+ IDim::Cube => "Cube",
+ }
+}
+
+/// Helper function that returns the glsl storage format string of [`StorageFormat`](crate::StorageFormat)
+const fn glsl_storage_format(format: crate::StorageFormat) -> &'static str {
+ use crate::StorageFormat as Sf;
+
+ match format {
+ Sf::R8Unorm => "r8",
+ Sf::R8Snorm => "r8_snorm",
+ Sf::R8Uint => "r8ui",
+ Sf::R8Sint => "r8i",
+ Sf::R16Uint => "r16ui",
+ Sf::R16Sint => "r16i",
+ Sf::R16Float => "r16f",
+ Sf::Rg8Unorm => "rg8",
+ Sf::Rg8Snorm => "rg8_snorm",
+ Sf::Rg8Uint => "rg8ui",
+ Sf::Rg8Sint => "rg8i",
+ Sf::R32Uint => "r32ui",
+ Sf::R32Sint => "r32i",
+ Sf::R32Float => "r32f",
+ Sf::Rg16Uint => "rg16ui",
+ Sf::Rg16Sint => "rg16i",
+ Sf::Rg16Float => "rg16f",
+ Sf::Rgba8Unorm => "rgba8",
+ Sf::Rgba8Snorm => "rgba8_snorm",
+ Sf::Rgba8Uint => "rgba8ui",
+ Sf::Rgba8Sint => "rgba8i",
+ Sf::Rgb10a2Unorm => "rgb10_a2ui",
+ Sf::Rg11b10Float => "r11f_g11f_b10f",
+ Sf::Rg32Uint => "rg32ui",
+ Sf::Rg32Sint => "rg32i",
+ Sf::Rg32Float => "rg32f",
+ Sf::Rgba16Uint => "rgba16ui",
+ Sf::Rgba16Sint => "rgba16i",
+ Sf::Rgba16Float => "rgba16f",
+ Sf::Rgba32Uint => "rgba32ui",
+ Sf::Rgba32Sint => "rgba32i",
+ Sf::Rgba32Float => "rgba32f",
+ Sf::R16Unorm => "r16",
+ Sf::R16Snorm => "r16_snorm",
+ Sf::Rg16Unorm => "rg16",
+ Sf::Rg16Snorm => "rg16_snorm",
+ Sf::Rgba16Unorm => "rgba16",
+ Sf::Rgba16Snorm => "rgba16_snorm",
+ }
+}
+
+fn is_value_init_supported(module: &crate::Module, ty: Handle<crate::Type>) -> bool {
+ match module.types[ty].inner {
+ TypeInner::Scalar { .. } | TypeInner::Vector { .. } | TypeInner::Matrix { .. } => true,
+ TypeInner::Array { base, size, .. } => {
+ size != crate::ArraySize::Dynamic && is_value_init_supported(module, base)
+ }
+ TypeInner::Struct { ref members, .. } => members
+ .iter()
+ .all(|member| is_value_init_supported(module, member.ty)),
+ _ => false,
+ }
+}