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-rw-r--r--third_party/rust/wgpu-hal/examples/halmark/main.rs837
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diff --git a/third_party/rust/wgpu-hal/examples/halmark/main.rs b/third_party/rust/wgpu-hal/examples/halmark/main.rs
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+++ b/third_party/rust/wgpu-hal/examples/halmark/main.rs
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+//! This example shows basic usage of wgpu-hal by rendering
+//! a ton of moving sprites, each with a separate texture and draw call.
+extern crate wgpu_hal as hal;
+
+use hal::{
+ Adapter as _, CommandEncoder as _, Device as _, Instance as _, Queue as _, Surface as _,
+};
+use raw_window_handle::{HasRawDisplayHandle, HasRawWindowHandle};
+
+use std::{
+ borrow::{Borrow, Cow},
+ iter, mem, ptr,
+ time::Instant,
+};
+
+const MAX_BUNNIES: usize = 1 << 20;
+const BUNNY_SIZE: f32 = 0.15 * 256.0;
+const GRAVITY: f32 = -9.8 * 100.0;
+const MAX_VELOCITY: f32 = 750.0;
+const COMMAND_BUFFER_PER_CONTEXT: usize = 100;
+const DESIRED_FRAMES: u32 = 3;
+
+#[repr(C)]
+#[derive(Clone, Copy)]
+struct Globals {
+ mvp: [[f32; 4]; 4],
+ size: [f32; 2],
+ pad: [f32; 2],
+}
+
+#[repr(C, align(256))]
+#[derive(Clone, Copy)]
+struct Locals {
+ position: [f32; 2],
+ velocity: [f32; 2],
+ color: u32,
+ _pad: u32,
+}
+
+struct ExecutionContext<A: hal::Api> {
+ encoder: A::CommandEncoder,
+ fence: A::Fence,
+ fence_value: hal::FenceValue,
+ used_views: Vec<A::TextureView>,
+ used_cmd_bufs: Vec<A::CommandBuffer>,
+ frames_recorded: usize,
+}
+
+impl<A: hal::Api> ExecutionContext<A> {
+ unsafe fn wait_and_clear(&mut self, device: &A::Device) {
+ device.wait(&self.fence, self.fence_value, !0).unwrap();
+ self.encoder.reset_all(self.used_cmd_bufs.drain(..));
+ for view in self.used_views.drain(..) {
+ device.destroy_texture_view(view);
+ }
+ self.frames_recorded = 0;
+ }
+}
+
+#[allow(dead_code)]
+struct Example<A: hal::Api> {
+ instance: A::Instance,
+ adapter: A::Adapter,
+ surface: A::Surface,
+ surface_format: wgt::TextureFormat,
+ device: A::Device,
+ queue: A::Queue,
+ global_group: A::BindGroup,
+ local_group: A::BindGroup,
+ global_group_layout: A::BindGroupLayout,
+ local_group_layout: A::BindGroupLayout,
+ pipeline_layout: A::PipelineLayout,
+ shader: A::ShaderModule,
+ pipeline: A::RenderPipeline,
+ bunnies: Vec<Locals>,
+ local_buffer: A::Buffer,
+ local_alignment: u32,
+ global_buffer: A::Buffer,
+ sampler: A::Sampler,
+ texture: A::Texture,
+ texture_view: A::TextureView,
+ contexts: Vec<ExecutionContext<A>>,
+ context_index: usize,
+ extent: [u32; 2],
+ start: Instant,
+}
+
+impl<A: hal::Api> Example<A> {
+ fn init(window: &winit::window::Window) -> Result<Self, hal::InstanceError> {
+ let instance_desc = hal::InstanceDescriptor {
+ name: "example",
+ flags: if cfg!(debug_assertions) {
+ hal::InstanceFlags::all()
+ } else {
+ hal::InstanceFlags::empty()
+ },
+ // Can't rely on having DXC available, so use FXC instead
+ dx12_shader_compiler: wgt::Dx12Compiler::Fxc,
+ };
+ let instance = unsafe { A::Instance::init(&instance_desc)? };
+ let mut surface = unsafe {
+ instance
+ .create_surface(window.raw_display_handle(), window.raw_window_handle())
+ .unwrap()
+ };
+
+ let (adapter, capabilities) = unsafe {
+ let mut adapters = instance.enumerate_adapters();
+ if adapters.is_empty() {
+ return Err(hal::InstanceError);
+ }
+ let exposed = adapters.swap_remove(0);
+ (exposed.adapter, exposed.capabilities)
+ };
+ let surface_caps =
+ unsafe { adapter.surface_capabilities(&surface) }.ok_or(hal::InstanceError)?;
+ log::info!("Surface caps: {:#?}", surface_caps);
+
+ let hal::OpenDevice { device, mut queue } = unsafe {
+ adapter
+ .open(wgt::Features::empty(), &wgt::Limits::default())
+ .unwrap()
+ };
+
+ let window_size: (u32, u32) = window.inner_size().into();
+ let surface_config = hal::SurfaceConfiguration {
+ swap_chain_size: DESIRED_FRAMES.clamp(
+ *surface_caps.swap_chain_sizes.start(),
+ *surface_caps.swap_chain_sizes.end(),
+ ),
+ present_mode: wgt::PresentMode::Fifo,
+ composite_alpha_mode: wgt::CompositeAlphaMode::Opaque,
+ format: wgt::TextureFormat::Bgra8UnormSrgb,
+ extent: wgt::Extent3d {
+ width: window_size.0,
+ height: window_size.1,
+ depth_or_array_layers: 1,
+ },
+ usage: hal::TextureUses::COLOR_TARGET,
+ view_formats: vec![],
+ };
+ unsafe {
+ surface.configure(&device, &surface_config).unwrap();
+ };
+
+ let naga_shader = {
+ let shader_file = std::path::PathBuf::from(env!("CARGO_MANIFEST_DIR"))
+ .join("examples")
+ .join("halmark")
+ .join("shader.wgsl");
+ let source = std::fs::read_to_string(shader_file).unwrap();
+ let module = naga::front::wgsl::Frontend::new().parse(&source).unwrap();
+ let info = naga::valid::Validator::new(
+ naga::valid::ValidationFlags::all(),
+ naga::valid::Capabilities::empty(),
+ )
+ .validate(&module)
+ .unwrap();
+ hal::NagaShader {
+ module: Cow::Owned(module),
+ info,
+ }
+ };
+ let shader_desc = hal::ShaderModuleDescriptor {
+ label: None,
+ runtime_checks: false,
+ };
+ let shader = unsafe {
+ device
+ .create_shader_module(&shader_desc, hal::ShaderInput::Naga(naga_shader))
+ .unwrap()
+ };
+
+ let global_bgl_desc = hal::BindGroupLayoutDescriptor {
+ label: None,
+ flags: hal::BindGroupLayoutFlags::empty(),
+ entries: &[
+ wgt::BindGroupLayoutEntry {
+ binding: 0,
+ visibility: wgt::ShaderStages::VERTEX,
+ ty: wgt::BindingType::Buffer {
+ ty: wgt::BufferBindingType::Uniform,
+ has_dynamic_offset: false,
+ min_binding_size: wgt::BufferSize::new(mem::size_of::<Globals>() as _),
+ },
+ count: None,
+ },
+ wgt::BindGroupLayoutEntry {
+ binding: 1,
+ visibility: wgt::ShaderStages::FRAGMENT,
+ ty: wgt::BindingType::Texture {
+ sample_type: wgt::TextureSampleType::Float { filterable: true },
+ view_dimension: wgt::TextureViewDimension::D2,
+ multisampled: false,
+ },
+ count: None,
+ },
+ wgt::BindGroupLayoutEntry {
+ binding: 2,
+ visibility: wgt::ShaderStages::FRAGMENT,
+ ty: wgt::BindingType::Sampler(wgt::SamplerBindingType::Filtering),
+ count: None,
+ },
+ ],
+ };
+
+ let global_group_layout =
+ unsafe { device.create_bind_group_layout(&global_bgl_desc).unwrap() };
+
+ let local_bgl_desc = hal::BindGroupLayoutDescriptor {
+ label: None,
+ flags: hal::BindGroupLayoutFlags::empty(),
+ entries: &[wgt::BindGroupLayoutEntry {
+ binding: 0,
+ visibility: wgt::ShaderStages::VERTEX,
+ ty: wgt::BindingType::Buffer {
+ ty: wgt::BufferBindingType::Uniform,
+ has_dynamic_offset: true,
+ min_binding_size: wgt::BufferSize::new(mem::size_of::<Locals>() as _),
+ },
+ count: None,
+ }],
+ };
+ let local_group_layout =
+ unsafe { device.create_bind_group_layout(&local_bgl_desc).unwrap() };
+
+ let pipeline_layout_desc = hal::PipelineLayoutDescriptor {
+ label: None,
+ flags: hal::PipelineLayoutFlags::empty(),
+ bind_group_layouts: &[&global_group_layout, &local_group_layout],
+ push_constant_ranges: &[],
+ };
+ let pipeline_layout = unsafe {
+ device
+ .create_pipeline_layout(&pipeline_layout_desc)
+ .unwrap()
+ };
+
+ let pipeline_desc = hal::RenderPipelineDescriptor {
+ label: None,
+ layout: &pipeline_layout,
+ vertex_stage: hal::ProgrammableStage {
+ module: &shader,
+ entry_point: "vs_main",
+ },
+ vertex_buffers: &[],
+ fragment_stage: Some(hal::ProgrammableStage {
+ module: &shader,
+ entry_point: "fs_main",
+ }),
+ primitive: wgt::PrimitiveState {
+ topology: wgt::PrimitiveTopology::TriangleStrip,
+ ..wgt::PrimitiveState::default()
+ },
+ depth_stencil: None,
+ multisample: wgt::MultisampleState::default(),
+ color_targets: &[Some(wgt::ColorTargetState {
+ format: surface_config.format,
+ blend: Some(wgt::BlendState::ALPHA_BLENDING),
+ write_mask: wgt::ColorWrites::default(),
+ })],
+ multiview: None,
+ };
+ let pipeline = unsafe { device.create_render_pipeline(&pipeline_desc).unwrap() };
+
+ let texture_data = vec![0xFFu8; 4];
+
+ let staging_buffer_desc = hal::BufferDescriptor {
+ label: Some("stage"),
+ size: texture_data.len() as wgt::BufferAddress,
+ usage: hal::BufferUses::MAP_WRITE | hal::BufferUses::COPY_SRC,
+ memory_flags: hal::MemoryFlags::TRANSIENT | hal::MemoryFlags::PREFER_COHERENT,
+ };
+ let staging_buffer = unsafe { device.create_buffer(&staging_buffer_desc).unwrap() };
+ unsafe {
+ let mapping = device
+ .map_buffer(&staging_buffer, 0..staging_buffer_desc.size)
+ .unwrap();
+ ptr::copy_nonoverlapping(
+ texture_data.as_ptr(),
+ mapping.ptr.as_ptr(),
+ texture_data.len(),
+ );
+ device.unmap_buffer(&staging_buffer).unwrap();
+ assert!(mapping.is_coherent);
+ }
+
+ let texture_desc = hal::TextureDescriptor {
+ label: None,
+ size: wgt::Extent3d {
+ width: 1,
+ height: 1,
+ depth_or_array_layers: 1,
+ },
+ mip_level_count: 1,
+ sample_count: 1,
+ dimension: wgt::TextureDimension::D2,
+ format: wgt::TextureFormat::Rgba8UnormSrgb,
+ usage: hal::TextureUses::COPY_DST | hal::TextureUses::RESOURCE,
+ memory_flags: hal::MemoryFlags::empty(),
+ view_formats: vec![],
+ };
+ let texture = unsafe { device.create_texture(&texture_desc).unwrap() };
+
+ let cmd_encoder_desc = hal::CommandEncoderDescriptor {
+ label: None,
+ queue: &queue,
+ };
+ let mut cmd_encoder = unsafe { device.create_command_encoder(&cmd_encoder_desc).unwrap() };
+ unsafe { cmd_encoder.begin_encoding(Some("init")).unwrap() };
+ {
+ let buffer_barrier = hal::BufferBarrier {
+ buffer: &staging_buffer,
+ usage: hal::BufferUses::empty()..hal::BufferUses::COPY_SRC,
+ };
+ let texture_barrier1 = hal::TextureBarrier {
+ texture: &texture,
+ range: wgt::ImageSubresourceRange::default(),
+ usage: hal::TextureUses::UNINITIALIZED..hal::TextureUses::COPY_DST,
+ };
+ let texture_barrier2 = hal::TextureBarrier {
+ texture: &texture,
+ range: wgt::ImageSubresourceRange::default(),
+ usage: hal::TextureUses::COPY_DST..hal::TextureUses::RESOURCE,
+ };
+ let copy = hal::BufferTextureCopy {
+ buffer_layout: wgt::ImageDataLayout {
+ offset: 0,
+ bytes_per_row: Some(4),
+ rows_per_image: None,
+ },
+ texture_base: hal::TextureCopyBase {
+ origin: wgt::Origin3d::ZERO,
+ mip_level: 0,
+ array_layer: 0,
+ aspect: hal::FormatAspects::COLOR,
+ },
+ size: hal::CopyExtent {
+ width: 1,
+ height: 1,
+ depth: 1,
+ },
+ };
+ unsafe {
+ cmd_encoder.transition_buffers(iter::once(buffer_barrier));
+ cmd_encoder.transition_textures(iter::once(texture_barrier1));
+ cmd_encoder.copy_buffer_to_texture(&staging_buffer, &texture, iter::once(copy));
+ cmd_encoder.transition_textures(iter::once(texture_barrier2));
+ }
+ }
+
+ let sampler_desc = hal::SamplerDescriptor {
+ label: None,
+ address_modes: [wgt::AddressMode::ClampToEdge; 3],
+ mag_filter: wgt::FilterMode::Linear,
+ min_filter: wgt::FilterMode::Nearest,
+ mipmap_filter: wgt::FilterMode::Nearest,
+ lod_clamp: 0.0..32.0,
+ compare: None,
+ anisotropy_clamp: 1,
+ border_color: None,
+ };
+ let sampler = unsafe { device.create_sampler(&sampler_desc).unwrap() };
+
+ let globals = Globals {
+ // cgmath::ortho() projection
+ mvp: [
+ [2.0 / window_size.0 as f32, 0.0, 0.0, 0.0],
+ [0.0, 2.0 / window_size.1 as f32, 0.0, 0.0],
+ [0.0, 0.0, 1.0, 0.0],
+ [-1.0, -1.0, 0.0, 1.0],
+ ],
+ size: [BUNNY_SIZE; 2],
+ pad: [0.0; 2],
+ };
+
+ let global_buffer_desc = hal::BufferDescriptor {
+ label: Some("global"),
+ size: mem::size_of::<Globals>() as wgt::BufferAddress,
+ usage: hal::BufferUses::MAP_WRITE | hal::BufferUses::UNIFORM,
+ memory_flags: hal::MemoryFlags::PREFER_COHERENT,
+ };
+ let global_buffer = unsafe {
+ let buffer = device.create_buffer(&global_buffer_desc).unwrap();
+ let mapping = device
+ .map_buffer(&buffer, 0..global_buffer_desc.size)
+ .unwrap();
+ ptr::copy_nonoverlapping(
+ &globals as *const Globals as *const u8,
+ mapping.ptr.as_ptr(),
+ mem::size_of::<Globals>(),
+ );
+ device.unmap_buffer(&buffer).unwrap();
+ assert!(mapping.is_coherent);
+ buffer
+ };
+
+ let local_alignment = wgt::math::align_to(
+ mem::size_of::<Locals>() as u32,
+ capabilities.limits.min_uniform_buffer_offset_alignment,
+ );
+ let local_buffer_desc = hal::BufferDescriptor {
+ label: Some("local"),
+ size: (MAX_BUNNIES as wgt::BufferAddress) * (local_alignment as wgt::BufferAddress),
+ usage: hal::BufferUses::MAP_WRITE | hal::BufferUses::UNIFORM,
+ memory_flags: hal::MemoryFlags::PREFER_COHERENT,
+ };
+ let local_buffer = unsafe { device.create_buffer(&local_buffer_desc).unwrap() };
+
+ let view_desc = hal::TextureViewDescriptor {
+ label: None,
+ format: texture_desc.format,
+ dimension: wgt::TextureViewDimension::D2,
+ usage: hal::TextureUses::RESOURCE,
+ range: wgt::ImageSubresourceRange::default(),
+ };
+ let texture_view = unsafe { device.create_texture_view(&texture, &view_desc).unwrap() };
+
+ let global_group = {
+ let global_buffer_binding = hal::BufferBinding {
+ buffer: &global_buffer,
+ offset: 0,
+ size: None,
+ };
+ let texture_binding = hal::TextureBinding {
+ view: &texture_view,
+ usage: hal::TextureUses::RESOURCE,
+ };
+ let global_group_desc = hal::BindGroupDescriptor {
+ label: Some("global"),
+ layout: &global_group_layout,
+ buffers: &[global_buffer_binding],
+ samplers: &[&sampler],
+ textures: &[texture_binding],
+ entries: &[
+ hal::BindGroupEntry {
+ binding: 0,
+ resource_index: 0,
+ count: 1,
+ },
+ hal::BindGroupEntry {
+ binding: 1,
+ resource_index: 0,
+ count: 1,
+ },
+ hal::BindGroupEntry {
+ binding: 2,
+ resource_index: 0,
+ count: 1,
+ },
+ ],
+ };
+ unsafe { device.create_bind_group(&global_group_desc).unwrap() }
+ };
+
+ let local_group = {
+ let local_buffer_binding = hal::BufferBinding {
+ buffer: &local_buffer,
+ offset: 0,
+ size: wgt::BufferSize::new(mem::size_of::<Locals>() as _),
+ };
+ let local_group_desc = hal::BindGroupDescriptor {
+ label: Some("local"),
+ layout: &local_group_layout,
+ buffers: &[local_buffer_binding],
+ samplers: &[],
+ textures: &[],
+ entries: &[hal::BindGroupEntry {
+ binding: 0,
+ resource_index: 0,
+ count: 1,
+ }],
+ };
+ unsafe { device.create_bind_group(&local_group_desc).unwrap() }
+ };
+
+ let init_fence_value = 1;
+ let fence = unsafe {
+ let mut fence = device.create_fence().unwrap();
+ let init_cmd = cmd_encoder.end_encoding().unwrap();
+ queue
+ .submit(&[&init_cmd], Some((&mut fence, init_fence_value)))
+ .unwrap();
+ device.wait(&fence, init_fence_value, !0).unwrap();
+ device.destroy_buffer(staging_buffer);
+ cmd_encoder.reset_all(iter::once(init_cmd));
+ fence
+ };
+
+ Ok(Example {
+ instance,
+ surface,
+ surface_format: surface_config.format,
+ adapter,
+ device,
+ queue,
+ pipeline_layout,
+ shader,
+ pipeline,
+ global_group,
+ local_group,
+ global_group_layout,
+ local_group_layout,
+ bunnies: Vec::new(),
+ local_buffer,
+ local_alignment,
+ global_buffer,
+ sampler,
+ texture,
+ texture_view,
+ contexts: vec![ExecutionContext {
+ encoder: cmd_encoder,
+ fence,
+ fence_value: init_fence_value + 1,
+ used_views: Vec::new(),
+ used_cmd_bufs: Vec::new(),
+ frames_recorded: 0,
+ }],
+ context_index: 0,
+ extent: [window_size.0, window_size.1],
+ start: Instant::now(),
+ })
+ }
+
+ fn is_empty(&self) -> bool {
+ self.bunnies.is_empty()
+ }
+
+ fn exit(mut self) {
+ unsafe {
+ {
+ let ctx = &mut self.contexts[self.context_index];
+ self.queue
+ .submit(&[], Some((&mut ctx.fence, ctx.fence_value)))
+ .unwrap();
+ }
+
+ for mut ctx in self.contexts {
+ ctx.wait_and_clear(&self.device);
+ self.device.destroy_command_encoder(ctx.encoder);
+ self.device.destroy_fence(ctx.fence);
+ }
+
+ self.device.destroy_bind_group(self.local_group);
+ self.device.destroy_bind_group(self.global_group);
+ self.device.destroy_buffer(self.local_buffer);
+ self.device.destroy_buffer(self.global_buffer);
+ self.device.destroy_texture_view(self.texture_view);
+ self.device.destroy_texture(self.texture);
+ self.device.destroy_sampler(self.sampler);
+ self.device.destroy_shader_module(self.shader);
+ self.device.destroy_render_pipeline(self.pipeline);
+ self.device
+ .destroy_bind_group_layout(self.local_group_layout);
+ self.device
+ .destroy_bind_group_layout(self.global_group_layout);
+ self.device.destroy_pipeline_layout(self.pipeline_layout);
+
+ self.surface.unconfigure(&self.device);
+ self.device.exit(self.queue);
+ self.instance.destroy_surface(self.surface);
+ drop(self.adapter);
+ }
+ }
+
+ fn update(&mut self, event: winit::event::WindowEvent) {
+ if let winit::event::WindowEvent::KeyboardInput {
+ input:
+ winit::event::KeyboardInput {
+ virtual_keycode: Some(winit::event::VirtualKeyCode::Space),
+ state: winit::event::ElementState::Pressed,
+ ..
+ },
+ ..
+ } = event
+ {
+ let spawn_count = 64 + self.bunnies.len() / 2;
+ let elapsed = self.start.elapsed();
+ let color = elapsed.as_nanos() as u32;
+ println!(
+ "Spawning {} bunnies, total at {}",
+ spawn_count,
+ self.bunnies.len() + spawn_count
+ );
+ for i in 0..spawn_count {
+ let random = ((elapsed.as_nanos() * (i + 1) as u128) & 0xFF) as f32 / 255.0;
+ let speed = random * MAX_VELOCITY - (MAX_VELOCITY * 0.5);
+ self.bunnies.push(Locals {
+ position: [0.0, 0.5 * (self.extent[1] as f32)],
+ velocity: [speed, 0.0],
+ color,
+ _pad: 0,
+ });
+ }
+ }
+ }
+
+ fn render(&mut self) {
+ let delta = 0.01;
+ for bunny in self.bunnies.iter_mut() {
+ bunny.position[0] += bunny.velocity[0] * delta;
+ bunny.position[1] += bunny.velocity[1] * delta;
+ bunny.velocity[1] += GRAVITY * delta;
+ if (bunny.velocity[0] > 0.0
+ && bunny.position[0] + 0.5 * BUNNY_SIZE > self.extent[0] as f32)
+ || (bunny.velocity[0] < 0.0 && bunny.position[0] - 0.5 * BUNNY_SIZE < 0.0)
+ {
+ bunny.velocity[0] *= -1.0;
+ }
+ if bunny.velocity[1] < 0.0 && bunny.position[1] < 0.5 * BUNNY_SIZE {
+ bunny.velocity[1] *= -1.0;
+ }
+ }
+
+ if !self.bunnies.is_empty() {
+ let size = self.bunnies.len() * self.local_alignment as usize;
+ unsafe {
+ let mapping = self
+ .device
+ .map_buffer(&self.local_buffer, 0..size as wgt::BufferAddress)
+ .unwrap();
+ ptr::copy_nonoverlapping(
+ self.bunnies.as_ptr() as *const u8,
+ mapping.ptr.as_ptr(),
+ size,
+ );
+ assert!(mapping.is_coherent);
+ self.device.unmap_buffer(&self.local_buffer).unwrap();
+ }
+ }
+
+ let ctx = &mut self.contexts[self.context_index];
+
+ let surface_tex = unsafe { self.surface.acquire_texture(None).unwrap().unwrap().texture };
+
+ let target_barrier0 = hal::TextureBarrier {
+ texture: surface_tex.borrow(),
+ range: wgt::ImageSubresourceRange::default(),
+ usage: hal::TextureUses::UNINITIALIZED..hal::TextureUses::COLOR_TARGET,
+ };
+ unsafe {
+ ctx.encoder.begin_encoding(Some("frame")).unwrap();
+ ctx.encoder.transition_textures(iter::once(target_barrier0));
+ }
+
+ let surface_view_desc = hal::TextureViewDescriptor {
+ label: None,
+ format: self.surface_format,
+ dimension: wgt::TextureViewDimension::D2,
+ usage: hal::TextureUses::COLOR_TARGET,
+ range: wgt::ImageSubresourceRange::default(),
+ };
+ let surface_tex_view = unsafe {
+ self.device
+ .create_texture_view(surface_tex.borrow(), &surface_view_desc)
+ .unwrap()
+ };
+ let pass_desc = hal::RenderPassDescriptor {
+ label: None,
+ extent: wgt::Extent3d {
+ width: self.extent[0],
+ height: self.extent[1],
+ depth_or_array_layers: 1,
+ },
+ sample_count: 1,
+ color_attachments: &[Some(hal::ColorAttachment {
+ target: hal::Attachment {
+ view: &surface_tex_view,
+ usage: hal::TextureUses::COLOR_TARGET,
+ },
+ resolve_target: None,
+ ops: hal::AttachmentOps::STORE,
+ clear_value: wgt::Color {
+ r: 0.1,
+ g: 0.2,
+ b: 0.3,
+ a: 1.0,
+ },
+ })],
+ depth_stencil_attachment: None,
+ multiview: None,
+ };
+ unsafe {
+ ctx.encoder.begin_render_pass(&pass_desc);
+ ctx.encoder.set_render_pipeline(&self.pipeline);
+ ctx.encoder
+ .set_bind_group(&self.pipeline_layout, 0, &self.global_group, &[]);
+ }
+
+ for i in 0..self.bunnies.len() {
+ let offset = (i as wgt::DynamicOffset) * (self.local_alignment as wgt::DynamicOffset);
+ unsafe {
+ ctx.encoder
+ .set_bind_group(&self.pipeline_layout, 1, &self.local_group, &[offset]);
+ ctx.encoder.draw(0, 4, 0, 1);
+ }
+ }
+
+ ctx.frames_recorded += 1;
+ let do_fence = ctx.frames_recorded > COMMAND_BUFFER_PER_CONTEXT;
+
+ let target_barrier1 = hal::TextureBarrier {
+ texture: surface_tex.borrow(),
+ range: wgt::ImageSubresourceRange::default(),
+ usage: hal::TextureUses::COLOR_TARGET..hal::TextureUses::PRESENT,
+ };
+ unsafe {
+ ctx.encoder.end_render_pass();
+ ctx.encoder.transition_textures(iter::once(target_barrier1));
+ }
+
+ unsafe {
+ let cmd_buf = ctx.encoder.end_encoding().unwrap();
+ let fence_param = if do_fence {
+ Some((&mut ctx.fence, ctx.fence_value))
+ } else {
+ None
+ };
+ self.queue.submit(&[&cmd_buf], fence_param).unwrap();
+ self.queue.present(&mut self.surface, surface_tex).unwrap();
+ ctx.used_cmd_bufs.push(cmd_buf);
+ ctx.used_views.push(surface_tex_view);
+ };
+
+ if do_fence {
+ log::info!("Context switch from {}", self.context_index);
+ let old_fence_value = ctx.fence_value;
+ if self.contexts.len() == 1 {
+ let hal_desc = hal::CommandEncoderDescriptor {
+ label: None,
+ queue: &self.queue,
+ };
+ self.contexts.push(unsafe {
+ ExecutionContext {
+ encoder: self.device.create_command_encoder(&hal_desc).unwrap(),
+ fence: self.device.create_fence().unwrap(),
+ fence_value: 0,
+ used_views: Vec::new(),
+ used_cmd_bufs: Vec::new(),
+ frames_recorded: 0,
+ }
+ });
+ }
+ self.context_index = (self.context_index + 1) % self.contexts.len();
+ let next = &mut self.contexts[self.context_index];
+ unsafe {
+ next.wait_and_clear(&self.device);
+ }
+ next.fence_value = old_fence_value + 1;
+ }
+ }
+}
+
+#[cfg(all(feature = "metal"))]
+type Api = hal::api::Metal;
+#[cfg(all(feature = "vulkan", not(feature = "metal")))]
+type Api = hal::api::Vulkan;
+#[cfg(all(feature = "gles", not(feature = "metal"), not(feature = "vulkan")))]
+type Api = hal::api::Gles;
+#[cfg(all(
+ feature = "dx12",
+ not(feature = "metal"),
+ not(feature = "vulkan"),
+ not(feature = "gles")
+))]
+type Api = hal::api::Dx12;
+#[cfg(not(any(
+ feature = "metal",
+ feature = "vulkan",
+ feature = "gles",
+ feature = "dx12"
+)))]
+type Api = hal::api::Empty;
+
+fn main() {
+ env_logger::init();
+
+ let event_loop = winit::event_loop::EventLoop::new();
+ let window = winit::window::WindowBuilder::new()
+ .with_title("hal-bunnymark")
+ .build(&event_loop)
+ .unwrap();
+
+ let example_result = Example::<Api>::init(&window);
+ let mut example = Some(example_result.expect("Selected backend is not supported"));
+
+ let mut last_frame_inst = Instant::now();
+ let (mut frame_count, mut accum_time) = (0, 0.0);
+
+ event_loop.run(move |event, _, control_flow| {
+ let _ = &window; // force ownership by the closure
+ *control_flow = winit::event_loop::ControlFlow::Poll;
+ match event {
+ winit::event::Event::RedrawEventsCleared => {
+ window.request_redraw();
+ }
+ winit::event::Event::WindowEvent { event, .. } => match event {
+ winit::event::WindowEvent::KeyboardInput {
+ input:
+ winit::event::KeyboardInput {
+ virtual_keycode: Some(winit::event::VirtualKeyCode::Escape),
+ state: winit::event::ElementState::Pressed,
+ ..
+ },
+ ..
+ }
+ | winit::event::WindowEvent::CloseRequested => {
+ *control_flow = winit::event_loop::ControlFlow::Exit;
+ }
+ _ => {
+ example.as_mut().unwrap().update(event);
+ }
+ },
+ winit::event::Event::RedrawRequested(_) => {
+ let ex = example.as_mut().unwrap();
+ {
+ accum_time += last_frame_inst.elapsed().as_secs_f32();
+ last_frame_inst = Instant::now();
+ frame_count += 1;
+ if frame_count == 100 && !ex.is_empty() {
+ println!(
+ "Avg frame time {}ms",
+ accum_time * 1000.0 / frame_count as f32
+ );
+ accum_time = 0.0;
+ frame_count = 0;
+ }
+ }
+ ex.render();
+ }
+ winit::event::Event::LoopDestroyed => {
+ example.take().unwrap().exit();
+ }
+ _ => {}
+ }
+ });
+}