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-rw-r--r--third_party/rust/wgpu-hal/src/dx12/command.rs1143
1 files changed, 1143 insertions, 0 deletions
diff --git a/third_party/rust/wgpu-hal/src/dx12/command.rs b/third_party/rust/wgpu-hal/src/dx12/command.rs
new file mode 100644
index 0000000000..4786a61bf9
--- /dev/null
+++ b/third_party/rust/wgpu-hal/src/dx12/command.rs
@@ -0,0 +1,1143 @@
+use crate::auxil::{self, dxgi::result::HResult as _};
+
+use super::conv;
+use std::{mem, ops::Range, ptr};
+use winapi::um::d3d12 as d3d12_ty;
+
+fn make_box(origin: &wgt::Origin3d, size: &crate::CopyExtent) -> d3d12_ty::D3D12_BOX {
+ d3d12_ty::D3D12_BOX {
+ left: origin.x,
+ top: origin.y,
+ right: origin.x + size.width,
+ bottom: origin.y + size.height,
+ front: origin.z,
+ back: origin.z + size.depth,
+ }
+}
+
+impl crate::BufferTextureCopy {
+ fn to_subresource_footprint(
+ &self,
+ format: wgt::TextureFormat,
+ ) -> d3d12_ty::D3D12_PLACED_SUBRESOURCE_FOOTPRINT {
+ let (block_width, block_height) = format.block_dimensions();
+ d3d12_ty::D3D12_PLACED_SUBRESOURCE_FOOTPRINT {
+ Offset: self.buffer_layout.offset,
+ Footprint: d3d12_ty::D3D12_SUBRESOURCE_FOOTPRINT {
+ Format: auxil::dxgi::conv::map_texture_format_for_copy(
+ format,
+ self.texture_base.aspect,
+ )
+ .unwrap(),
+ Width: self.size.width,
+ Height: self
+ .buffer_layout
+ .rows_per_image
+ .map_or(self.size.height, |count| count * block_height),
+ Depth: self.size.depth,
+ RowPitch: {
+ let actual = self.buffer_layout.bytes_per_row.unwrap_or_else(|| {
+ // this may happen for single-line updates
+ let block_size = format
+ .block_size(Some(self.texture_base.aspect.map()))
+ .unwrap();
+ (self.size.width / block_width) * block_size
+ });
+ wgt::math::align_to(actual, d3d12_ty::D3D12_TEXTURE_DATA_PITCH_ALIGNMENT)
+ },
+ },
+ }
+ }
+}
+
+impl super::Temp {
+ fn prepare_marker(&mut self, marker: &str) -> (&[u16], u32) {
+ self.marker.clear();
+ self.marker.extend(marker.encode_utf16());
+ self.marker.push(0);
+ (&self.marker, self.marker.len() as u32 * 2)
+ }
+}
+
+impl super::CommandEncoder {
+ unsafe fn begin_pass(&mut self, kind: super::PassKind, label: crate::Label) {
+ let list = self.list.unwrap();
+ self.pass.kind = kind;
+ if let Some(label) = label {
+ let (wide_label, size) = self.temp.prepare_marker(label);
+ unsafe { list.BeginEvent(0, wide_label.as_ptr() as *const _, size) };
+ self.pass.has_label = true;
+ }
+ self.pass.dirty_root_elements = 0;
+ self.pass.dirty_vertex_buffers = 0;
+ list.set_descriptor_heaps(&[self.shared.heap_views.raw, self.shared.heap_samplers.raw]);
+ }
+
+ unsafe fn end_pass(&mut self) {
+ let list = self.list.unwrap();
+ list.set_descriptor_heaps(&[]);
+ if self.pass.has_label {
+ unsafe { list.EndEvent() };
+ }
+ self.pass.clear();
+ }
+
+ unsafe fn prepare_draw(&mut self, base_vertex: i32, base_instance: u32) {
+ while self.pass.dirty_vertex_buffers != 0 {
+ let list = self.list.unwrap();
+ let index = self.pass.dirty_vertex_buffers.trailing_zeros();
+ self.pass.dirty_vertex_buffers ^= 1 << index;
+ unsafe {
+ list.IASetVertexBuffers(
+ index,
+ 1,
+ self.pass.vertex_buffers.as_ptr().offset(index as isize),
+ );
+ }
+ }
+ if let Some(root_index) = self.pass.layout.special_constants_root_index {
+ let needs_update = match self.pass.root_elements[root_index as usize] {
+ super::RootElement::SpecialConstantBuffer {
+ base_vertex: other_vertex,
+ base_instance: other_instance,
+ other: _,
+ } => base_vertex != other_vertex || base_instance != other_instance,
+ _ => true,
+ };
+ if needs_update {
+ self.pass.dirty_root_elements |= 1 << root_index;
+ self.pass.root_elements[root_index as usize] =
+ super::RootElement::SpecialConstantBuffer {
+ base_vertex,
+ base_instance,
+ other: 0,
+ };
+ }
+ }
+ self.update_root_elements();
+ }
+
+ fn prepare_dispatch(&mut self, count: [u32; 3]) {
+ if let Some(root_index) = self.pass.layout.special_constants_root_index {
+ let needs_update = match self.pass.root_elements[root_index as usize] {
+ super::RootElement::SpecialConstantBuffer {
+ base_vertex,
+ base_instance,
+ other,
+ } => [base_vertex as u32, base_instance, other] != count,
+ _ => true,
+ };
+ if needs_update {
+ self.pass.dirty_root_elements |= 1 << root_index;
+ self.pass.root_elements[root_index as usize] =
+ super::RootElement::SpecialConstantBuffer {
+ base_vertex: count[0] as i32,
+ base_instance: count[1],
+ other: count[2],
+ };
+ }
+ }
+ self.update_root_elements();
+ }
+
+ //Note: we have to call this lazily before draw calls. Otherwise, D3D complains
+ // about the root parameters being incompatible with root signature.
+ fn update_root_elements(&mut self) {
+ use super::{BufferViewKind as Bvk, PassKind as Pk};
+
+ while self.pass.dirty_root_elements != 0 {
+ let list = self.list.unwrap();
+ let index = self.pass.dirty_root_elements.trailing_zeros();
+ self.pass.dirty_root_elements ^= 1 << index;
+
+ match self.pass.root_elements[index as usize] {
+ super::RootElement::Empty => log::error!("Root index {} is not bound", index),
+ super::RootElement::Constant => {
+ let info = self.pass.layout.root_constant_info.as_ref().unwrap();
+
+ for offset in info.range.clone() {
+ let val = self.pass.constant_data[offset as usize];
+ match self.pass.kind {
+ Pk::Render => list.set_graphics_root_constant(index, val, offset),
+ Pk::Compute => list.set_compute_root_constant(index, val, offset),
+ Pk::Transfer => (),
+ }
+ }
+ }
+ super::RootElement::SpecialConstantBuffer {
+ base_vertex,
+ base_instance,
+ other,
+ } => match self.pass.kind {
+ Pk::Render => {
+ list.set_graphics_root_constant(index, base_vertex as u32, 0);
+ list.set_graphics_root_constant(index, base_instance, 1);
+ }
+ Pk::Compute => {
+ list.set_compute_root_constant(index, base_vertex as u32, 0);
+ list.set_compute_root_constant(index, base_instance, 1);
+ list.set_compute_root_constant(index, other, 2);
+ }
+ Pk::Transfer => (),
+ },
+ super::RootElement::Table(descriptor) => match self.pass.kind {
+ Pk::Render => list.set_graphics_root_descriptor_table(index, descriptor),
+ Pk::Compute => list.set_compute_root_descriptor_table(index, descriptor),
+ Pk::Transfer => (),
+ },
+ super::RootElement::DynamicOffsetBuffer { kind, address } => {
+ match (self.pass.kind, kind) {
+ (Pk::Render, Bvk::Constant) => {
+ list.set_graphics_root_constant_buffer_view(index, address)
+ }
+ (Pk::Compute, Bvk::Constant) => {
+ list.set_compute_root_constant_buffer_view(index, address)
+ }
+ (Pk::Render, Bvk::ShaderResource) => {
+ list.set_graphics_root_shader_resource_view(index, address)
+ }
+ (Pk::Compute, Bvk::ShaderResource) => {
+ list.set_compute_root_shader_resource_view(index, address)
+ }
+ (Pk::Render, Bvk::UnorderedAccess) => {
+ list.set_graphics_root_unordered_access_view(index, address)
+ }
+ (Pk::Compute, Bvk::UnorderedAccess) => {
+ list.set_compute_root_unordered_access_view(index, address)
+ }
+ (Pk::Transfer, _) => (),
+ }
+ }
+ }
+ }
+ }
+
+ fn reset_signature(&mut self, layout: &super::PipelineLayoutShared) {
+ log::trace!("Reset signature {:?}", layout.signature);
+ if let Some(root_index) = layout.special_constants_root_index {
+ self.pass.root_elements[root_index as usize] =
+ super::RootElement::SpecialConstantBuffer {
+ base_vertex: 0,
+ base_instance: 0,
+ other: 0,
+ };
+ }
+ self.pass.layout = layout.clone();
+ self.pass.dirty_root_elements = (1 << layout.total_root_elements) - 1;
+ }
+}
+
+impl crate::CommandEncoder<super::Api> for super::CommandEncoder {
+ unsafe fn begin_encoding(&mut self, label: crate::Label) -> Result<(), crate::DeviceError> {
+ let list = loop {
+ if let Some(list) = self.free_lists.pop() {
+ let reset_result = list
+ .reset(self.allocator, d3d12::PipelineState::null())
+ .into_result();
+ if reset_result.is_ok() {
+ break Some(list);
+ } else {
+ unsafe {
+ list.destroy();
+ }
+ }
+ } else {
+ break None;
+ }
+ };
+
+ let list = if let Some(list) = list {
+ list
+ } else {
+ self.device
+ .create_graphics_command_list(
+ d3d12::CmdListType::Direct,
+ self.allocator,
+ d3d12::PipelineState::null(),
+ 0,
+ )
+ .into_device_result("Create command list")?
+ };
+
+ if let Some(label) = label {
+ let cwstr = conv::map_label(label);
+ unsafe { list.SetName(cwstr.as_ptr()) };
+ }
+
+ self.list = Some(list);
+ self.temp.clear();
+ self.pass.clear();
+ Ok(())
+ }
+ unsafe fn discard_encoding(&mut self) {
+ if let Some(list) = self.list.take() {
+ if list.close().into_result().is_ok() {
+ self.free_lists.push(list);
+ } else {
+ unsafe {
+ list.destroy();
+ }
+ }
+ }
+ }
+ unsafe fn end_encoding(&mut self) -> Result<super::CommandBuffer, crate::DeviceError> {
+ let raw = self.list.take().unwrap();
+ let closed = raw.close().into_result().is_ok();
+ Ok(super::CommandBuffer { raw, closed })
+ }
+ unsafe fn reset_all<I: Iterator<Item = super::CommandBuffer>>(&mut self, command_buffers: I) {
+ for cmd_buf in command_buffers {
+ if cmd_buf.closed {
+ self.free_lists.push(cmd_buf.raw);
+ } else {
+ unsafe {
+ cmd_buf.raw.destroy();
+ }
+ }
+ }
+ self.allocator.reset();
+ }
+
+ unsafe fn transition_buffers<'a, T>(&mut self, barriers: T)
+ where
+ T: Iterator<Item = crate::BufferBarrier<'a, super::Api>>,
+ {
+ self.temp.barriers.clear();
+
+ log::trace!("List {:p} buffer transitions", self.list.unwrap().as_ptr());
+ for barrier in barriers {
+ log::trace!(
+ "\t{:p}: usage {:?}..{:?}",
+ barrier.buffer.resource.as_ptr(),
+ barrier.usage.start,
+ barrier.usage.end
+ );
+ let s0 = conv::map_buffer_usage_to_state(barrier.usage.start);
+ let s1 = conv::map_buffer_usage_to_state(barrier.usage.end);
+ if s0 != s1 {
+ let mut raw = d3d12_ty::D3D12_RESOURCE_BARRIER {
+ Type: d3d12_ty::D3D12_RESOURCE_BARRIER_TYPE_TRANSITION,
+ Flags: d3d12_ty::D3D12_RESOURCE_BARRIER_FLAG_NONE,
+ u: unsafe { mem::zeroed() },
+ };
+ unsafe {
+ *raw.u.Transition_mut() = d3d12_ty::D3D12_RESOURCE_TRANSITION_BARRIER {
+ pResource: barrier.buffer.resource.as_mut_ptr(),
+ Subresource: d3d12_ty::D3D12_RESOURCE_BARRIER_ALL_SUBRESOURCES,
+ StateBefore: s0,
+ StateAfter: s1,
+ }
+ };
+ self.temp.barriers.push(raw);
+ } else if barrier.usage.start == crate::BufferUses::STORAGE_READ_WRITE {
+ let mut raw = d3d12_ty::D3D12_RESOURCE_BARRIER {
+ Type: d3d12_ty::D3D12_RESOURCE_BARRIER_TYPE_UAV,
+ Flags: d3d12_ty::D3D12_RESOURCE_BARRIER_FLAG_NONE,
+ u: unsafe { mem::zeroed() },
+ };
+ unsafe {
+ *raw.u.UAV_mut() = d3d12_ty::D3D12_RESOURCE_UAV_BARRIER {
+ pResource: barrier.buffer.resource.as_mut_ptr(),
+ }
+ };
+ self.temp.barriers.push(raw);
+ }
+ }
+
+ if !self.temp.barriers.is_empty() {
+ unsafe {
+ self.list
+ .unwrap()
+ .ResourceBarrier(self.temp.barriers.len() as u32, self.temp.barriers.as_ptr())
+ };
+ }
+ }
+
+ unsafe fn transition_textures<'a, T>(&mut self, barriers: T)
+ where
+ T: Iterator<Item = crate::TextureBarrier<'a, super::Api>>,
+ {
+ self.temp.barriers.clear();
+
+ log::trace!("List {:p} texture transitions", self.list.unwrap().as_ptr());
+ for barrier in barriers {
+ log::trace!(
+ "\t{:p}: usage {:?}..{:?}, range {:?}",
+ barrier.texture.resource.as_ptr(),
+ barrier.usage.start,
+ barrier.usage.end,
+ barrier.range
+ );
+ let s0 = conv::map_texture_usage_to_state(barrier.usage.start);
+ let s1 = conv::map_texture_usage_to_state(barrier.usage.end);
+ if s0 != s1 {
+ let mut raw = d3d12_ty::D3D12_RESOURCE_BARRIER {
+ Type: d3d12_ty::D3D12_RESOURCE_BARRIER_TYPE_TRANSITION,
+ Flags: d3d12_ty::D3D12_RESOURCE_BARRIER_FLAG_NONE,
+ u: unsafe { mem::zeroed() },
+ };
+ unsafe {
+ *raw.u.Transition_mut() = d3d12_ty::D3D12_RESOURCE_TRANSITION_BARRIER {
+ pResource: barrier.texture.resource.as_mut_ptr(),
+ Subresource: d3d12_ty::D3D12_RESOURCE_BARRIER_ALL_SUBRESOURCES,
+ StateBefore: s0,
+ StateAfter: s1,
+ }
+ };
+
+ let tex_mip_level_count = barrier.texture.mip_level_count;
+ let tex_array_layer_count = barrier.texture.array_layer_count();
+
+ if barrier.range.is_full_resource(
+ barrier.texture.format,
+ tex_mip_level_count,
+ tex_array_layer_count,
+ ) {
+ // Only one barrier if it affects the whole image.
+ self.temp.barriers.push(raw);
+ } else {
+ // Selected texture aspect is relevant if the texture format has both depth _and_ stencil aspects.
+ let planes = if barrier.texture.format.is_combined_depth_stencil_format() {
+ match barrier.range.aspect {
+ wgt::TextureAspect::All => 0..2,
+ wgt::TextureAspect::DepthOnly => 0..1,
+ wgt::TextureAspect::StencilOnly => 1..2,
+ }
+ } else {
+ match barrier.texture.format {
+ wgt::TextureFormat::Stencil8 => 1..2,
+ wgt::TextureFormat::Depth24Plus => 0..2, // TODO: investigate why tests fail if we set this to 0..1
+ _ => 0..1,
+ }
+ };
+
+ for mip_level in barrier.range.mip_range(tex_mip_level_count) {
+ for array_layer in barrier.range.layer_range(tex_array_layer_count) {
+ for plane in planes.clone() {
+ unsafe {
+ raw.u.Transition_mut().Subresource = barrier
+ .texture
+ .calc_subresource(mip_level, array_layer, plane);
+ };
+ self.temp.barriers.push(raw);
+ }
+ }
+ }
+ }
+ } else if barrier.usage.start == crate::TextureUses::STORAGE_READ_WRITE {
+ let mut raw = d3d12_ty::D3D12_RESOURCE_BARRIER {
+ Type: d3d12_ty::D3D12_RESOURCE_BARRIER_TYPE_UAV,
+ Flags: d3d12_ty::D3D12_RESOURCE_BARRIER_FLAG_NONE,
+ u: unsafe { mem::zeroed() },
+ };
+ unsafe {
+ *raw.u.UAV_mut() = d3d12_ty::D3D12_RESOURCE_UAV_BARRIER {
+ pResource: barrier.texture.resource.as_mut_ptr(),
+ }
+ };
+ self.temp.barriers.push(raw);
+ }
+ }
+
+ if !self.temp.barriers.is_empty() {
+ unsafe {
+ self.list
+ .unwrap()
+ .ResourceBarrier(self.temp.barriers.len() as u32, self.temp.barriers.as_ptr())
+ };
+ }
+ }
+
+ unsafe fn clear_buffer(&mut self, buffer: &super::Buffer, range: crate::MemoryRange) {
+ let list = self.list.unwrap();
+ let mut offset = range.start;
+ while offset < range.end {
+ let size = super::ZERO_BUFFER_SIZE.min(range.end - offset);
+ unsafe {
+ list.CopyBufferRegion(
+ buffer.resource.as_mut_ptr(),
+ offset,
+ self.shared.zero_buffer.as_mut_ptr(),
+ 0,
+ size,
+ )
+ };
+ offset += size;
+ }
+ }
+
+ unsafe fn copy_buffer_to_buffer<T>(
+ &mut self,
+ src: &super::Buffer,
+ dst: &super::Buffer,
+ regions: T,
+ ) where
+ T: Iterator<Item = crate::BufferCopy>,
+ {
+ let list = self.list.unwrap();
+ for r in regions {
+ unsafe {
+ list.CopyBufferRegion(
+ dst.resource.as_mut_ptr(),
+ r.dst_offset,
+ src.resource.as_mut_ptr(),
+ r.src_offset,
+ r.size.get(),
+ )
+ };
+ }
+ }
+
+ unsafe fn copy_texture_to_texture<T>(
+ &mut self,
+ src: &super::Texture,
+ _src_usage: crate::TextureUses,
+ dst: &super::Texture,
+ regions: T,
+ ) where
+ T: Iterator<Item = crate::TextureCopy>,
+ {
+ let list = self.list.unwrap();
+ let mut src_location = d3d12_ty::D3D12_TEXTURE_COPY_LOCATION {
+ pResource: src.resource.as_mut_ptr(),
+ Type: d3d12_ty::D3D12_TEXTURE_COPY_TYPE_SUBRESOURCE_INDEX,
+ u: unsafe { mem::zeroed() },
+ };
+ let mut dst_location = d3d12_ty::D3D12_TEXTURE_COPY_LOCATION {
+ pResource: dst.resource.as_mut_ptr(),
+ Type: d3d12_ty::D3D12_TEXTURE_COPY_TYPE_SUBRESOURCE_INDEX,
+ u: unsafe { mem::zeroed() },
+ };
+
+ for r in regions {
+ let src_box = make_box(&r.src_base.origin, &r.size);
+ unsafe {
+ *src_location.u.SubresourceIndex_mut() = src.calc_subresource_for_copy(&r.src_base)
+ };
+ unsafe {
+ *dst_location.u.SubresourceIndex_mut() = dst.calc_subresource_for_copy(&r.dst_base)
+ };
+
+ unsafe {
+ list.CopyTextureRegion(
+ &dst_location,
+ r.dst_base.origin.x,
+ r.dst_base.origin.y,
+ r.dst_base.origin.z,
+ &src_location,
+ &src_box,
+ )
+ };
+ }
+ }
+
+ unsafe fn copy_buffer_to_texture<T>(
+ &mut self,
+ src: &super::Buffer,
+ dst: &super::Texture,
+ regions: T,
+ ) where
+ T: Iterator<Item = crate::BufferTextureCopy>,
+ {
+ let list = self.list.unwrap();
+ let mut src_location = d3d12_ty::D3D12_TEXTURE_COPY_LOCATION {
+ pResource: src.resource.as_mut_ptr(),
+ Type: d3d12_ty::D3D12_TEXTURE_COPY_TYPE_PLACED_FOOTPRINT,
+ u: unsafe { mem::zeroed() },
+ };
+ let mut dst_location = d3d12_ty::D3D12_TEXTURE_COPY_LOCATION {
+ pResource: dst.resource.as_mut_ptr(),
+ Type: d3d12_ty::D3D12_TEXTURE_COPY_TYPE_SUBRESOURCE_INDEX,
+ u: unsafe { mem::zeroed() },
+ };
+ for r in regions {
+ let src_box = make_box(&wgt::Origin3d::ZERO, &r.size);
+ unsafe {
+ *src_location.u.PlacedFootprint_mut() = r.to_subresource_footprint(dst.format)
+ };
+ unsafe {
+ *dst_location.u.SubresourceIndex_mut() =
+ dst.calc_subresource_for_copy(&r.texture_base)
+ };
+ unsafe {
+ list.CopyTextureRegion(
+ &dst_location,
+ r.texture_base.origin.x,
+ r.texture_base.origin.y,
+ r.texture_base.origin.z,
+ &src_location,
+ &src_box,
+ )
+ };
+ }
+ }
+
+ unsafe fn copy_texture_to_buffer<T>(
+ &mut self,
+ src: &super::Texture,
+ _src_usage: crate::TextureUses,
+ dst: &super::Buffer,
+ regions: T,
+ ) where
+ T: Iterator<Item = crate::BufferTextureCopy>,
+ {
+ let list = self.list.unwrap();
+ let mut src_location = d3d12_ty::D3D12_TEXTURE_COPY_LOCATION {
+ pResource: src.resource.as_mut_ptr(),
+ Type: d3d12_ty::D3D12_TEXTURE_COPY_TYPE_SUBRESOURCE_INDEX,
+ u: unsafe { mem::zeroed() },
+ };
+ let mut dst_location = d3d12_ty::D3D12_TEXTURE_COPY_LOCATION {
+ pResource: dst.resource.as_mut_ptr(),
+ Type: d3d12_ty::D3D12_TEXTURE_COPY_TYPE_PLACED_FOOTPRINT,
+ u: unsafe { mem::zeroed() },
+ };
+ for r in regions {
+ let src_box = make_box(&r.texture_base.origin, &r.size);
+ unsafe {
+ *src_location.u.SubresourceIndex_mut() =
+ src.calc_subresource_for_copy(&r.texture_base)
+ };
+ unsafe {
+ *dst_location.u.PlacedFootprint_mut() = r.to_subresource_footprint(src.format)
+ };
+ unsafe { list.CopyTextureRegion(&dst_location, 0, 0, 0, &src_location, &src_box) };
+ }
+ }
+
+ unsafe fn begin_query(&mut self, set: &super::QuerySet, index: u32) {
+ unsafe {
+ self.list
+ .unwrap()
+ .BeginQuery(set.raw.as_mut_ptr(), set.raw_ty, index)
+ };
+ }
+ unsafe fn end_query(&mut self, set: &super::QuerySet, index: u32) {
+ unsafe {
+ self.list
+ .unwrap()
+ .EndQuery(set.raw.as_mut_ptr(), set.raw_ty, index)
+ };
+ }
+ unsafe fn write_timestamp(&mut self, set: &super::QuerySet, index: u32) {
+ unsafe {
+ self.list.unwrap().EndQuery(
+ set.raw.as_mut_ptr(),
+ d3d12_ty::D3D12_QUERY_TYPE_TIMESTAMP,
+ index,
+ )
+ };
+ }
+ unsafe fn reset_queries(&mut self, _set: &super::QuerySet, _range: Range<u32>) {
+ // nothing to do here
+ }
+ unsafe fn copy_query_results(
+ &mut self,
+ set: &super::QuerySet,
+ range: Range<u32>,
+ buffer: &super::Buffer,
+ offset: wgt::BufferAddress,
+ _stride: wgt::BufferSize,
+ ) {
+ unsafe {
+ self.list.unwrap().ResolveQueryData(
+ set.raw.as_mut_ptr(),
+ set.raw_ty,
+ range.start,
+ range.end - range.start,
+ buffer.resource.as_mut_ptr(),
+ offset,
+ )
+ };
+ }
+
+ // render
+
+ unsafe fn begin_render_pass(&mut self, desc: &crate::RenderPassDescriptor<super::Api>) {
+ unsafe { self.begin_pass(super::PassKind::Render, desc.label) };
+ let mut color_views = [d3d12::CpuDescriptor { ptr: 0 }; crate::MAX_COLOR_ATTACHMENTS];
+ for (rtv, cat) in color_views.iter_mut().zip(desc.color_attachments.iter()) {
+ if let Some(cat) = cat.as_ref() {
+ *rtv = cat.target.view.handle_rtv.unwrap().raw;
+ } else {
+ *rtv = self.null_rtv_handle.raw;
+ }
+ }
+
+ let ds_view = match desc.depth_stencil_attachment {
+ None => ptr::null(),
+ Some(ref ds) => {
+ if ds.target.usage == crate::TextureUses::DEPTH_STENCIL_WRITE {
+ &ds.target.view.handle_dsv_rw.as_ref().unwrap().raw
+ } else {
+ &ds.target.view.handle_dsv_ro.as_ref().unwrap().raw
+ }
+ }
+ };
+
+ let list = self.list.unwrap();
+ unsafe {
+ list.OMSetRenderTargets(
+ desc.color_attachments.len() as u32,
+ color_views.as_ptr(),
+ 0,
+ ds_view,
+ )
+ };
+
+ self.pass.resolves.clear();
+ for (rtv, cat) in color_views.iter().zip(desc.color_attachments.iter()) {
+ if let Some(cat) = cat.as_ref() {
+ if !cat.ops.contains(crate::AttachmentOps::LOAD) {
+ let value = [
+ cat.clear_value.r as f32,
+ cat.clear_value.g as f32,
+ cat.clear_value.b as f32,
+ cat.clear_value.a as f32,
+ ];
+ list.clear_render_target_view(*rtv, value, &[]);
+ }
+ if let Some(ref target) = cat.resolve_target {
+ self.pass.resolves.push(super::PassResolve {
+ src: cat.target.view.target_base,
+ dst: target.view.target_base,
+ format: target.view.raw_format,
+ });
+ }
+ }
+ }
+
+ if let Some(ref ds) = desc.depth_stencil_attachment {
+ let mut flags = d3d12::ClearFlags::empty();
+ let aspects = ds.target.view.aspects;
+ if !ds.depth_ops.contains(crate::AttachmentOps::LOAD)
+ && aspects.contains(crate::FormatAspects::DEPTH)
+ {
+ flags |= d3d12::ClearFlags::DEPTH;
+ }
+ if !ds.stencil_ops.contains(crate::AttachmentOps::LOAD)
+ && aspects.contains(crate::FormatAspects::STENCIL)
+ {
+ flags |= d3d12::ClearFlags::STENCIL;
+ }
+
+ if !ds_view.is_null() && !flags.is_empty() {
+ list.clear_depth_stencil_view(
+ unsafe { *ds_view },
+ flags,
+ ds.clear_value.0,
+ ds.clear_value.1 as u8,
+ &[],
+ );
+ }
+ }
+
+ let raw_vp = d3d12_ty::D3D12_VIEWPORT {
+ TopLeftX: 0.0,
+ TopLeftY: 0.0,
+ Width: desc.extent.width as f32,
+ Height: desc.extent.height as f32,
+ MinDepth: 0.0,
+ MaxDepth: 1.0,
+ };
+ let raw_rect = d3d12_ty::D3D12_RECT {
+ left: 0,
+ top: 0,
+ right: desc.extent.width as i32,
+ bottom: desc.extent.height as i32,
+ };
+ unsafe { list.RSSetViewports(1, &raw_vp) };
+ unsafe { list.RSSetScissorRects(1, &raw_rect) };
+ }
+
+ unsafe fn end_render_pass(&mut self) {
+ if !self.pass.resolves.is_empty() {
+ let list = self.list.unwrap();
+ self.temp.barriers.clear();
+
+ // All the targets are expected to be in `COLOR_TARGET` state,
+ // but D3D12 has special source/destination states for the resolves.
+ for resolve in self.pass.resolves.iter() {
+ let mut barrier = d3d12_ty::D3D12_RESOURCE_BARRIER {
+ Type: d3d12_ty::D3D12_RESOURCE_BARRIER_TYPE_TRANSITION,
+ Flags: d3d12_ty::D3D12_RESOURCE_BARRIER_FLAG_NONE,
+ u: unsafe { mem::zeroed() },
+ };
+ //Note: this assumes `D3D12_RESOURCE_STATE_RENDER_TARGET`.
+ // If it's not the case, we can include the `TextureUses` in `PassResove`.
+ unsafe {
+ *barrier.u.Transition_mut() = d3d12_ty::D3D12_RESOURCE_TRANSITION_BARRIER {
+ pResource: resolve.src.0.as_mut_ptr(),
+ Subresource: resolve.src.1,
+ StateBefore: d3d12_ty::D3D12_RESOURCE_STATE_RENDER_TARGET,
+ StateAfter: d3d12_ty::D3D12_RESOURCE_STATE_RESOLVE_SOURCE,
+ }
+ };
+ self.temp.barriers.push(barrier);
+ unsafe {
+ *barrier.u.Transition_mut() = d3d12_ty::D3D12_RESOURCE_TRANSITION_BARRIER {
+ pResource: resolve.dst.0.as_mut_ptr(),
+ Subresource: resolve.dst.1,
+ StateBefore: d3d12_ty::D3D12_RESOURCE_STATE_RENDER_TARGET,
+ StateAfter: d3d12_ty::D3D12_RESOURCE_STATE_RESOLVE_DEST,
+ }
+ };
+ self.temp.barriers.push(barrier);
+ }
+
+ if !self.temp.barriers.is_empty() {
+ profiling::scope!("ID3D12GraphicsCommandList::ResourceBarrier");
+ unsafe {
+ list.ResourceBarrier(
+ self.temp.barriers.len() as u32,
+ self.temp.barriers.as_ptr(),
+ )
+ };
+ }
+
+ for resolve in self.pass.resolves.iter() {
+ profiling::scope!("ID3D12GraphicsCommandList::ResolveSubresource");
+ unsafe {
+ list.ResolveSubresource(
+ resolve.dst.0.as_mut_ptr(),
+ resolve.dst.1,
+ resolve.src.0.as_mut_ptr(),
+ resolve.src.1,
+ resolve.format,
+ )
+ };
+ }
+
+ // Flip all the barriers to reverse, back into `COLOR_TARGET`.
+ for barrier in self.temp.barriers.iter_mut() {
+ let transition = unsafe { barrier.u.Transition_mut() };
+ mem::swap(&mut transition.StateBefore, &mut transition.StateAfter);
+ }
+ if !self.temp.barriers.is_empty() {
+ profiling::scope!("ID3D12GraphicsCommandList::ResourceBarrier");
+ unsafe {
+ list.ResourceBarrier(
+ self.temp.barriers.len() as u32,
+ self.temp.barriers.as_ptr(),
+ )
+ };
+ }
+ }
+
+ unsafe { self.end_pass() };
+ }
+
+ unsafe fn set_bind_group(
+ &mut self,
+ layout: &super::PipelineLayout,
+ index: u32,
+ group: &super::BindGroup,
+ dynamic_offsets: &[wgt::DynamicOffset],
+ ) {
+ log::trace!("Set group[{}]", index);
+ let info = &layout.bind_group_infos[index as usize];
+ let mut root_index = info.base_root_index as usize;
+
+ // Bind CBV/SRC/UAV descriptor tables
+ if info.tables.contains(super::TableTypes::SRV_CBV_UAV) {
+ log::trace!("\tBind element[{}] = view", root_index);
+ self.pass.root_elements[root_index] =
+ super::RootElement::Table(group.handle_views.unwrap().gpu);
+ root_index += 1;
+ }
+
+ // Bind Sampler descriptor tables.
+ if info.tables.contains(super::TableTypes::SAMPLERS) {
+ log::trace!("\tBind element[{}] = sampler", root_index);
+ self.pass.root_elements[root_index] =
+ super::RootElement::Table(group.handle_samplers.unwrap().gpu);
+ root_index += 1;
+ }
+
+ // Bind root descriptors
+ for ((&kind, &gpu_base), &offset) in info
+ .dynamic_buffers
+ .iter()
+ .zip(group.dynamic_buffers.iter())
+ .zip(dynamic_offsets)
+ {
+ log::trace!("\tBind element[{}] = dynamic", root_index);
+ self.pass.root_elements[root_index] = super::RootElement::DynamicOffsetBuffer {
+ kind,
+ address: gpu_base + offset as d3d12::GpuAddress,
+ };
+ root_index += 1;
+ }
+
+ if self.pass.layout.signature == layout.shared.signature {
+ self.pass.dirty_root_elements |= (1 << root_index) - (1 << info.base_root_index);
+ } else {
+ // D3D12 requires full reset on signature change
+ self.reset_signature(&layout.shared);
+ };
+ }
+ unsafe fn set_push_constants(
+ &mut self,
+ layout: &super::PipelineLayout,
+ _stages: wgt::ShaderStages,
+ offset: u32,
+ data: &[u32],
+ ) {
+ let info = layout.shared.root_constant_info.as_ref().unwrap();
+
+ self.pass.root_elements[info.root_index as usize] = super::RootElement::Constant;
+
+ self.pass.constant_data[(offset as usize)..(offset as usize + data.len())]
+ .copy_from_slice(data);
+
+ if self.pass.layout.signature == layout.shared.signature {
+ self.pass.dirty_root_elements |= 1 << info.root_index;
+ } else {
+ // D3D12 requires full reset on signature change
+ self.reset_signature(&layout.shared);
+ };
+ }
+
+ unsafe fn insert_debug_marker(&mut self, label: &str) {
+ let (wide_label, size) = self.temp.prepare_marker(label);
+ unsafe {
+ self.list
+ .unwrap()
+ .SetMarker(0, wide_label.as_ptr() as *const _, size)
+ };
+ }
+ unsafe fn begin_debug_marker(&mut self, group_label: &str) {
+ let (wide_label, size) = self.temp.prepare_marker(group_label);
+ unsafe {
+ self.list
+ .unwrap()
+ .BeginEvent(0, wide_label.as_ptr() as *const _, size)
+ };
+ }
+ unsafe fn end_debug_marker(&mut self) {
+ unsafe { self.list.unwrap().EndEvent() }
+ }
+
+ unsafe fn set_render_pipeline(&mut self, pipeline: &super::RenderPipeline) {
+ let list = self.list.unwrap();
+
+ if self.pass.layout.signature != pipeline.layout.signature {
+ // D3D12 requires full reset on signature change
+ list.set_graphics_root_signature(pipeline.layout.signature);
+ self.reset_signature(&pipeline.layout);
+ };
+
+ list.set_pipeline_state(pipeline.raw);
+ unsafe { list.IASetPrimitiveTopology(pipeline.topology) };
+
+ for (index, (vb, &stride)) in self
+ .pass
+ .vertex_buffers
+ .iter_mut()
+ .zip(pipeline.vertex_strides.iter())
+ .enumerate()
+ {
+ if let Some(stride) = stride {
+ if vb.StrideInBytes != stride.get() {
+ vb.StrideInBytes = stride.get();
+ self.pass.dirty_vertex_buffers |= 1 << index;
+ }
+ }
+ }
+ }
+
+ unsafe fn set_index_buffer<'a>(
+ &mut self,
+ binding: crate::BufferBinding<'a, super::Api>,
+ format: wgt::IndexFormat,
+ ) {
+ self.list.unwrap().set_index_buffer(
+ binding.resolve_address(),
+ binding.resolve_size() as u32,
+ auxil::dxgi::conv::map_index_format(format),
+ );
+ }
+ unsafe fn set_vertex_buffer<'a>(
+ &mut self,
+ index: u32,
+ binding: crate::BufferBinding<'a, super::Api>,
+ ) {
+ let vb = &mut self.pass.vertex_buffers[index as usize];
+ vb.BufferLocation = binding.resolve_address();
+ vb.SizeInBytes = binding.resolve_size() as u32;
+ self.pass.dirty_vertex_buffers |= 1 << index;
+ }
+
+ unsafe fn set_viewport(&mut self, rect: &crate::Rect<f32>, depth_range: Range<f32>) {
+ let raw_vp = d3d12_ty::D3D12_VIEWPORT {
+ TopLeftX: rect.x,
+ TopLeftY: rect.y,
+ Width: rect.w,
+ Height: rect.h,
+ MinDepth: depth_range.start,
+ MaxDepth: depth_range.end,
+ };
+ unsafe { self.list.unwrap().RSSetViewports(1, &raw_vp) };
+ }
+ unsafe fn set_scissor_rect(&mut self, rect: &crate::Rect<u32>) {
+ let raw_rect = d3d12_ty::D3D12_RECT {
+ left: rect.x as i32,
+ top: rect.y as i32,
+ right: (rect.x + rect.w) as i32,
+ bottom: (rect.y + rect.h) as i32,
+ };
+ unsafe { self.list.unwrap().RSSetScissorRects(1, &raw_rect) };
+ }
+ unsafe fn set_stencil_reference(&mut self, value: u32) {
+ self.list.unwrap().set_stencil_reference(value);
+ }
+ unsafe fn set_blend_constants(&mut self, color: &[f32; 4]) {
+ self.list.unwrap().set_blend_factor(*color);
+ }
+
+ unsafe fn draw(
+ &mut self,
+ start_vertex: u32,
+ vertex_count: u32,
+ start_instance: u32,
+ instance_count: u32,
+ ) {
+ unsafe { self.prepare_draw(start_vertex as i32, start_instance) };
+ self.list
+ .unwrap()
+ .draw(vertex_count, instance_count, start_vertex, start_instance);
+ }
+ unsafe fn draw_indexed(
+ &mut self,
+ start_index: u32,
+ index_count: u32,
+ base_vertex: i32,
+ start_instance: u32,
+ instance_count: u32,
+ ) {
+ unsafe { self.prepare_draw(base_vertex, start_instance) };
+ self.list.unwrap().draw_indexed(
+ index_count,
+ instance_count,
+ start_index,
+ base_vertex,
+ start_instance,
+ );
+ }
+ unsafe fn draw_indirect(
+ &mut self,
+ buffer: &super::Buffer,
+ offset: wgt::BufferAddress,
+ draw_count: u32,
+ ) {
+ unsafe { self.prepare_draw(0, 0) };
+ unsafe {
+ self.list.unwrap().ExecuteIndirect(
+ self.shared.cmd_signatures.draw.as_mut_ptr(),
+ draw_count,
+ buffer.resource.as_mut_ptr(),
+ offset,
+ ptr::null_mut(),
+ 0,
+ )
+ };
+ }
+ unsafe fn draw_indexed_indirect(
+ &mut self,
+ buffer: &super::Buffer,
+ offset: wgt::BufferAddress,
+ draw_count: u32,
+ ) {
+ unsafe { self.prepare_draw(0, 0) };
+ unsafe {
+ self.list.unwrap().ExecuteIndirect(
+ self.shared.cmd_signatures.draw_indexed.as_mut_ptr(),
+ draw_count,
+ buffer.resource.as_mut_ptr(),
+ offset,
+ ptr::null_mut(),
+ 0,
+ )
+ };
+ }
+ unsafe fn draw_indirect_count(
+ &mut self,
+ buffer: &super::Buffer,
+ offset: wgt::BufferAddress,
+ count_buffer: &super::Buffer,
+ count_offset: wgt::BufferAddress,
+ max_count: u32,
+ ) {
+ unsafe { self.prepare_draw(0, 0) };
+ unsafe {
+ self.list.unwrap().ExecuteIndirect(
+ self.shared.cmd_signatures.draw.as_mut_ptr(),
+ max_count,
+ buffer.resource.as_mut_ptr(),
+ offset,
+ count_buffer.resource.as_mut_ptr(),
+ count_offset,
+ )
+ };
+ }
+ unsafe fn draw_indexed_indirect_count(
+ &mut self,
+ buffer: &super::Buffer,
+ offset: wgt::BufferAddress,
+ count_buffer: &super::Buffer,
+ count_offset: wgt::BufferAddress,
+ max_count: u32,
+ ) {
+ unsafe { self.prepare_draw(0, 0) };
+ unsafe {
+ self.list.unwrap().ExecuteIndirect(
+ self.shared.cmd_signatures.draw_indexed.as_mut_ptr(),
+ max_count,
+ buffer.resource.as_mut_ptr(),
+ offset,
+ count_buffer.resource.as_mut_ptr(),
+ count_offset,
+ )
+ };
+ }
+
+ // compute
+
+ unsafe fn begin_compute_pass(&mut self, desc: &crate::ComputePassDescriptor) {
+ unsafe { self.begin_pass(super::PassKind::Compute, desc.label) };
+ }
+ unsafe fn end_compute_pass(&mut self) {
+ unsafe { self.end_pass() };
+ }
+
+ unsafe fn set_compute_pipeline(&mut self, pipeline: &super::ComputePipeline) {
+ let list = self.list.unwrap();
+
+ if self.pass.layout.signature != pipeline.layout.signature {
+ // D3D12 requires full reset on signature change
+ list.set_compute_root_signature(pipeline.layout.signature);
+ self.reset_signature(&pipeline.layout);
+ };
+
+ list.set_pipeline_state(pipeline.raw);
+ }
+
+ unsafe fn dispatch(&mut self, count: [u32; 3]) {
+ self.prepare_dispatch(count);
+ self.list.unwrap().dispatch(count);
+ }
+ unsafe fn dispatch_indirect(&mut self, buffer: &super::Buffer, offset: wgt::BufferAddress) {
+ self.prepare_dispatch([0; 3]);
+ //TODO: update special constants indirectly
+ unsafe {
+ self.list.unwrap().ExecuteIndirect(
+ self.shared.cmd_signatures.dispatch.as_mut_ptr(),
+ 1,
+ buffer.resource.as_mut_ptr(),
+ offset,
+ ptr::null_mut(),
+ 0,
+ )
+ };
+ }
+}