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-rw-r--r--third_party/webkit/PerformanceTests/MotionMark/tests/template/resources/template-css.js46
1 files changed, 46 insertions, 0 deletions
diff --git a/third_party/webkit/PerformanceTests/MotionMark/tests/template/resources/template-css.js b/third_party/webkit/PerformanceTests/MotionMark/tests/template/resources/template-css.js
new file mode 100644
index 0000000000..cdaa814af0
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+++ b/third_party/webkit/PerformanceTests/MotionMark/tests/template/resources/template-css.js
@@ -0,0 +1,46 @@
+(function() {
+
+TemplateCssStage = Utilities.createSubclass(Stage,
+ function()
+ {
+ Stage.call(this);
+ }, {
+
+ initialize: function(benchmark, options)
+ {
+ Stage.prototype.initialize.call(this, benchmark, options);
+
+ // Do initialization here.
+ },
+
+ tune: function(count)
+ {
+ // If count is -ve, -count elements need to be removed form the
+ // stage. If count is +ve, +count elements need to be added to
+ // the stage.
+
+ // Change objects in the stage.
+ },
+
+ animate: function(timeDelta)
+ {
+ // Animate the elements such that all of them are redrawn. You
+ // may need to define your object so it keeps its animation data.
+ // This object should encapsulate a corrosponding HTMLElement.
+ // You may also define a method called animate() in this object
+ // and just call this function here for all the elements.
+
+ // Loop through all your objects and ask them to animate.
+ }
+});
+
+TemplateCssBenchmark = Utilities.createSubclass(Benchmark,
+ function(options)
+ {
+ Benchmark.call(this, new TemplateCssStage(), options);
+ }
+);
+
+window.benchmarkClass = TemplateCssBenchmark;
+
+})();