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Diffstat (limited to 'toolkit/content/tests/widgets/test_videocontrols.html')
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diff --git a/toolkit/content/tests/widgets/test_videocontrols.html b/toolkit/content/tests/widgets/test_videocontrols.html new file mode 100644 index 0000000000..32cd23df6a --- /dev/null +++ b/toolkit/content/tests/widgets/test_videocontrols.html @@ -0,0 +1,564 @@ +<!DOCTYPE HTML> +<html> +<head> + <title>Video controls test</title> + <script src="/tests/SimpleTest/SimpleTest.js"></script> + <script src="/tests/SimpleTest/EventUtils.js"></script> + <script type="text/javascript" src="head.js"></script> + <link rel="stylesheet" type="text/css" href="/tests/SimpleTest/test.css" /> +</head> +<body> +<p id="display"></p> + +<div id="content"> + <video width="320" height="240" id="video" controls mozNoDynamicControls preload="auto"></video> +</div> + +<div id="host"></div> + +<pre id="test"> +<script class="testbody" type="text/javascript"> + +/* + * Positions of the UI elements, relative to the upper-left corner of the + * <video> box. + */ +const videoWidth = 320; +const videoHeight = 240; +const videoDuration = 3.8329999446868896; + +const controlBarMargin = 9; + +const playButtonWidth = 30; +const playButtonHeight = 40; +const muteButtonWidth = 30; +const muteButtonHeight = 40; +const positionAndDurationWidth = 75; +const fullscreenButtonWidth = 30; +const fullscreenButtonHeight = 40; +const volumeSliderWidth = 48; +const volumeSliderMarginStart = 4; +const volumeSliderMarginEnd = 6; +const scrubberMargin = 9; +const scrubberWidth = videoWidth - controlBarMargin - playButtonWidth - scrubberMargin * 2 - positionAndDurationWidth - muteButtonWidth - volumeSliderMarginStart - volumeSliderWidth - volumeSliderMarginEnd - fullscreenButtonWidth - controlBarMargin; +const scrubberHeight = 40; + +// Play button is on the bottom-left +const playButtonCenterX = 0 + Math.round(playButtonWidth / 2); +const playButtonCenterY = videoHeight - Math.round(playButtonHeight / 2); +// Mute button is on the bottom-right before the full screen button and volume slider +const muteButtonCenterX = videoWidth - Math.round(muteButtonWidth / 2) - volumeSliderWidth - fullscreenButtonWidth - controlBarMargin; +const muteButtonCenterY = videoHeight - Math.round(muteButtonHeight / 2); +// Fullscreen button is on the bottom-right at the far end +const fullscreenButtonCenterX = videoWidth - Math.round(fullscreenButtonWidth / 2) - controlBarMargin; +const fullscreenButtonCenterY = videoHeight - Math.round(fullscreenButtonHeight / 2); +// Scrubber bar is between the play and mute buttons. We don't need it's +// X center, just the offset of its box. +const scrubberOffsetX = controlBarMargin + playButtonWidth + scrubberMargin; +const scrubberCenterY = videoHeight - Math.round(scrubberHeight / 2); + +const video = document.getElementById("video"); + +let requiredEvents = []; +let forbiddenEvents = []; +let receivedEvents = []; +let expectingEventPromise; + +async function isMuteButtonMuted() { + const muteButton = getElementWithinVideo(video, "muteButton"); + await new Promise(SimpleTest.executeSoon); + return muteButton.getAttribute("muted") === "true"; +} + +async function isVolumeSliderShowingCorrectVolume(expectedVolume) { + const volumeControl = getElementWithinVideo(video, "volumeControl"); + await new Promise(SimpleTest.executeSoon); + is(+volumeControl.value, expectedVolume * 100, "volume slider should match expected volume"); +} + +function forceReframe() { + // Setting display then getting the bounding rect to force a frame + // reconstruction on the video element. + video.style.display = "block"; + video.getBoundingClientRect(); + video.style.display = ""; + video.getBoundingClientRect(); +} + +function captureEventThenCheck(event) { + if (event) { + info(`Received event ${event.type}.`); + receivedEvents.push(event.type); + } + + const cleanupExpectations = () => { + requiredEvents.length = 0; + forbiddenEvents.length = 0; + receivedEvents.length = 0; + } + + // If receivedEvents contains any of the forbiddenEvents, reject the expectingEventPromise. + for (const forbidden of forbiddenEvents) { + if (receivedEvents.includes(forbidden)) { + // Capture list of requiredEvents for later reporting. + const oldRequiredEvents = requiredEvents.slice(); + cleanupExpectations(); + expectingEventPromise.reject(new Error(`Got forbidden event ${forbidden} while expecting ${oldRequiredEvents}`)); + return; + } + } + + if (!requiredEvents.length) { + // We might be getting an event before we started waiting for it. That's fine, + // just early exit. + return; + } + + // We are expecting at least one event. If receivedEvents is lacking one of the + // requiredEvents, exit. + for (const required of requiredEvents) { + if (!receivedEvents.includes(required)) { + return; + } + } + + // We've received all the events we required. Resolve the expectingEventPromise. + info(`No longer waiting for expected event(s) ${requiredEvents}.`); + cleanupExpectations(); + + // Don't resolve this right away, because this is called from within event handlers and + // we want all other event handlers to have a chance to respond to this event before we + // proceed with the test. This solves problems with things like a play-pause-play, where + // some of the actions will be discarded if the video controls themselves aren't in the + // expected state. + SimpleTest.executeSoon(expectingEventPromise.resolve); +} + +function waitForEvent(required, forbidden) { + return new Promise((resolve, reject) => { + expectingEventPromise = {resolve, reject}; + + info(`Waiting for ${required}` + (forbidden ? ` but not ${forbidden}...` : `...`)); + if (Array.isArray(required)) { + requiredEvents.push(...required); + } else { + requiredEvents.push(required); + } + if (forbidden) { + if (Array.isArray(forbidden)) { + forbiddenEvents.push(...forbidden); + } else { + forbiddenEvents.push(forbidden); + } + } + + // Immediately check the received events, since the calling pattern used in this test is + // calling this method *after* the events could have been triggered. + captureEventThenCheck(); + }); +} + +async function repeatUntilSuccessful(f) { + let successful = false; + do { + try { + // Delay one event loop. + await new Promise(r => SimpleTest.executeSoon(r)); + await f(); + successful = true; + } catch (error) { + info(`repeatUntilSuccessful: error ${error}.`); + } + } while(!successful); +} + +add_task(async function setup() { + SimpleTest.requestCompleteLog(); + await SpecialPowers.pushPrefEnv({ + "set": [ + ["media.cache_size", 40000], + ["full-screen-api.enabled", true], + ["full-screen-api.allow-trusted-requests-only", false], + ["full-screen-api.transition-duration.enter", "0 0"], + ["full-screen-api.transition-duration.leave", "0 0"], + ]}); + await new Promise(resolve => { + video.addEventListener("canplaythrough", resolve, {once: true}); + video.src = "seek_with_sound.ogg"; + }); + + video.addEventListener("play", captureEventThenCheck); + video.addEventListener("pause", captureEventThenCheck); + video.addEventListener("volumechange", captureEventThenCheck); + video.addEventListener("seeking", captureEventThenCheck); + video.addEventListener("seeked", captureEventThenCheck); + document.addEventListener("mozfullscreenchange", captureEventThenCheck); + document.addEventListener("fullscreenerror", captureEventThenCheck); + + ["mousedown", "mouseup", "dblclick", "click"] + .forEach((eventType) => { + window.addEventListener(eventType, (evt) => { + // Prevent default action of leaked events and make the tests fail. + evt.preventDefault(); + ok(false, "Event " + eventType + " in videocontrol should not leak to content;" + + "the event was dispatched from the " + evt.target.tagName.toLowerCase() + " element."); + }); + }); + + // Check initial state upon load + is(video.paused, true, "checking video play state"); + is(video.muted, false, "checking video mute state"); +}); + +add_task(async function click_playbutton() { + synthesizeMouse(video, playButtonCenterX, playButtonCenterY, {}); + await waitForEvent("play"); + is(video.paused, false, "checking video play state"); + is(video.muted, false, "checking video mute state"); +}); + +add_task(async function click_pausebutton() { + synthesizeMouse(video, playButtonCenterX, playButtonCenterY, {}); + await waitForEvent("pause"); + is(video.paused, true, "checking video play state"); + is(video.muted, false, "checking video mute state"); +}); + +add_task(async function mute_volume() { + synthesizeMouse(video, muteButtonCenterX, muteButtonCenterY, {}); + await waitForEvent("volumechange"); + is(video.paused, true, "checking video play state"); + is(video.muted, true, "checking video mute state"); +}); + +add_task(async function unmute_volume() { + synthesizeMouse(video, muteButtonCenterX, muteButtonCenterY, {}); + await waitForEvent("volumechange"); + is(video.paused, true, "checking video play state"); + is(video.muted, false, "checking video mute state"); +}); + +/* + * Bug 470596: Make sure that having CSS border or padding doesn't + * break the controls (though it should move them) + */ +add_task(async function styled_video() { + video.style.border = "medium solid purple"; + video.style.borderWidth = "30px 40px 50px 60px"; + video.style.padding = "10px 20px 30px 40px"; + // totals: top: 40px, right: 60px, bottom: 80px, left: 100px + + // Click the play button + synthesizeMouse(video, 100 + playButtonCenterX, 40 + playButtonCenterY, { }); + await waitForEvent("play"); + is(video.paused, false, "checking video play state"); + is(video.muted, false, "checking video mute state"); + + // Pause the video + video.pause(); + await waitForEvent("pause"); + is(video.paused, true, "checking video play state"); + is(video.muted, false, "checking video mute state"); + + // Click the mute button + synthesizeMouse(video, 100 + muteButtonCenterX, 40 + muteButtonCenterY, {}); + await waitForEvent("volumechange"); + is(video.paused, true, "checking video play state"); + is(video.muted, true, "checking video mute state"); + + // Clear the style set + video.style.border = ""; + video.style.borderWidth = ""; + video.style.padding = ""; + + // Unmute the video + video.muted = false; + await waitForEvent("volumechange"); + is(video.paused, true, "checking video play state"); + is(video.muted, false, "checking video mute state"); +}); + +/* + * Previous tests have moved playback postion, reset it to 0. + */ +add_task(async function reset_currentTime() { + ok(true, "video position is at " + video.currentTime); + video.currentTime = 0.0; + await waitForEvent(["seeking", "seeked"]); + // Bug 477434 -- sometimes we get 0.098999 here instead of 0! + // is(video.currentTime, 0.0, "checking playback position"); + ok(true, "video position is at " + video.currentTime); +}); + +/* + * Drag the slider's thumb to the halfway point with the mouse. + */ +add_task(async function drag_slider() { + const beginDragX = scrubberOffsetX; + const endDragX = scrubberOffsetX + (scrubberWidth / 2); + const expectedTime = videoDuration / 2; + + function mousemoved(evt) { + ok(false, "Mousemove event should not be handled by content while dragging; " + + "the event was dispatched from the " + evt.target.tagName.toLowerCase() + " element."); + } + + window.addEventListener("mousemove", mousemoved); + + synthesizeMouse(video, beginDragX, scrubberCenterY, {type: "mousedown", button: 0}); + synthesizeMouse(video, endDragX, scrubberCenterY, {type: "mousemove", button: 0}); + synthesizeMouse(video, endDragX, scrubberCenterY, {type: "mouseup", button: 0}); + await waitForEvent(["seeking", "seeked"]); + ok(true, "video position is at " + video.currentTime); + // The width of srubber is not equal in every platform as we use system default font + // in duration and position box. We can not precisely drag to expected position, so + // we just make sure the difference is within 10% of video duration. + ok(Math.abs(video.currentTime - expectedTime) < videoDuration / 10, "checking expected playback position"); + + window.removeEventListener("mousemove", mousemoved); +}); + +/* + * Click the slider at the 1/4 point with the mouse (jump backwards) + */ +add_task(async function click_slider() { + synthesizeMouse(video, scrubberOffsetX + (scrubberWidth / 4), scrubberCenterY, {}); + await waitForEvent(["seeking", "seeked"]); + ok(true, "video position is at " + video.currentTime); + // The scrubber currently just jumps towards the nearest pageIncrement point, not + // precisely to the point clicked. So, expectedTime isn't (videoDuration / 4). + // We should end up at 1.733, but sometimes we end up at 1.498. I guess + // it's timing depending if the <scale> things it's click-and-hold, or a + // single click. So, just make sure we end up less that the previous + // position. + const lastPosition = (videoDuration / 2) - 0.1; + ok(video.currentTime < lastPosition, "checking expected playback position"); + + // Set volume to 0.1 so one down arrow hit will decrease it to 0. + video.volume = 0.1; + await waitForEvent("volumechange"); + is(video.volume, 0.1, "Volume should be set."); + ok(!video.muted, "Video is not muted."); +}); + +// See bug 694696. +add_task(async function change_volume() { + video.focus(); + + synthesizeKey("KEY_ArrowDown"); + await waitForEvent("volumechange"); + is(video.volume, 0, "Volume should be 0."); + ok(!video.muted, "Video is not muted."); + ok(await isMuteButtonMuted(), "Mute button says it's muted"); + + synthesizeKey("KEY_ArrowUp"); + await waitForEvent("volumechange"); + is(video.volume, 0.1, "Volume is increased."); + ok(!video.muted, "Video is not muted."); + ok(!(await isMuteButtonMuted()), "Mute button says it's not muted"); + + synthesizeKey("KEY_ArrowDown"); + await waitForEvent("volumechange"); + is(video.volume, 0, "Volume should be 0."); + ok(!video.muted, "Video is not muted."); + ok(await isMuteButtonMuted(), "Mute button says it's muted"); + + synthesizeMouse(video, muteButtonCenterX, muteButtonCenterY, {}); + await waitForEvent("volumechange"); + is(video.volume, 0.5, "Volume should be 0.5."); + ok(!video.muted, "Video is not muted."); + + synthesizeKey("KEY_ArrowUp"); + await waitForEvent("volumechange"); + is(video.volume, 0.6, "Volume should be 0.6."); + ok(!video.muted, "Video is not muted."); + + synthesizeMouse(video, muteButtonCenterX, muteButtonCenterY, {}); + await waitForEvent("volumechange"); + is(video.volume, 0.6, "Volume should be 0.6."); + ok(video.muted, "Video is muted."); + ok(await isMuteButtonMuted(), "Mute button says it's muted"); + + synthesizeMouse(video, muteButtonCenterX, muteButtonCenterY, {}); + await waitForEvent("volumechange"); + is(video.volume, 0.6, "Volume should be 0.6."); + ok(!video.muted, "Video is not muted."); + ok(!(await isMuteButtonMuted()), "Mute button says it's not muted"); + + await repeatUntilSuccessful(async () => { + synthesizeMouse(video, fullscreenButtonCenterX, fullscreenButtonCenterY, {}); + await waitForEvent("mozfullscreenchange", "fullscreenerror"); + }); + + is(video.volume, 0.6, "Volume should still be 0.6"); + await isVolumeSliderShowingCorrectVolume(video.volume); + + await repeatUntilSuccessful(async () => { + video.focus(); + synthesizeKey("KEY_Escape"); + await waitForEvent("mozfullscreenchange", "fullscreenerror"); + }); + + is(video.volume, 0.6, "Volume should still be 0.6"); + await isVolumeSliderShowingCorrectVolume(video.volume); + forceReframe(); + + video.focus(); + synthesizeKey("KEY_ArrowDown"); + await waitForEvent("volumechange"); + is(video.volume, 0.5, "Volume should be decreased by 0.1"); + await isVolumeSliderShowingCorrectVolume(video.volume); +}); + +add_task(async function whitespace_pause_video() { + synthesizeMouse(video, playButtonCenterX, playButtonCenterY, {}); + await waitForEvent("play"); + + video.focus(); + sendString(" "); + await waitForEvent("pause"); + + synthesizeMouse(video, playButtonCenterX, playButtonCenterY, {}); + await waitForEvent("play"); +}); + +/* + * Bug 1352724: Click and hold on timeline should pause video immediately. + */ +add_task(async function click_and_hold_slider() { + synthesizeMouse(video, scrubberOffsetX + 10, scrubberCenterY, {type: "mousedown", button: 0}); + await waitForEvent(["pause", "seeking", "seeked"]); + + synthesizeMouse(video, scrubberOffsetX + 10, scrubberCenterY, {}); + await waitForEvent("play"); +}); + +/* + * Bug 1402877: Don't let click event dispatch through media controls to video element. + */ +add_task(async function click_event_dispatch() { + const clientScriptClickHandler = (e) => { + ok(false, "Should not receive the event"); + }; + video.addEventListener("click", clientScriptClickHandler); + + video.pause(); + await waitForEvent("pause"); + video.currentTime = 0.0; + await waitForEvent(["seeking", "seeked"]); + is(video.paused, true, "checking video play state"); + synthesizeMouse(video, scrubberOffsetX + 10, scrubberCenterY, {}); + await waitForEvent(["seeking", "seeked"]); + + video.removeEventListener("click", clientScriptClickHandler); +}); + +// Bug 1367194: Always ensure video is paused before finishing the test. +add_task(async function ensure_video_pause() { + if (!video.paused) { + video.pause(); + await waitForEvent("pause"); + } +}); + +// Bug 1452342: Make sure the cursor hides and shows on full screen mode. +add_task(async function ensure_fullscreen_cursor() { + video.removeAttribute("mozNoDynamicControls"); + video.play(); + await waitForEvent("play"); + + await repeatUntilSuccessful(async () => { + video.focus(); + await video.mozRequestFullScreen(); + await waitForEvent("mozfullscreenchange", "fullscreenerror"); + }); + + const controlsSpacer = getElementWithinVideo(video, "controlsSpacer"); + is(controlsSpacer.hasAttribute("hideCursor"), true, "Cursor is hidden"); + + let delta = 1; + await SimpleTest.promiseWaitForCondition(() => { + // Wiggle the mouse a bit + synthesizeMouse(video, playButtonCenterX + delta, playButtonCenterY + delta, { type: "mousemove" }); + delta = !delta; + return !controlsSpacer.hasAttribute("hideCursor"); + }, "Waiting for hideCursor attribute to disappear"); + is(controlsSpacer.hasAttribute("hideCursor"), false, "Cursor is shown"); + + // Restore + video.setAttribute("mozNoDynamicControls", ""); + + await repeatUntilSuccessful(async () => { + await document.mozCancelFullScreen(); + await waitForEvent("mozfullscreenchange", "fullscreenerror"); + }); + + if (!video.paused) { + video.pause(); + await waitForEvent("pause"); + } +}); + +// Bug 1505547: Make sure the fullscreen button works if the video element is in shadow tree. +add_task(async function ensure_fullscreen_button() { + video.removeAttribute("mozNoDynamicControls"); + let host = document.getElementById("host"); + let root = host.attachShadow({ mode: "open" }); + root.appendChild(video); + forceReframe(); + + await repeatUntilSuccessful(async () => { + await video.mozRequestFullScreen(); + await waitForEvent("mozfullscreenchange", "fullscreenerror"); + }); + + await repeatUntilSuccessful(async () => { + // Compute the location to click on to hit the fullscreen button. + // Use the video size instead of the screen size here, because mozfullscreenchange + // does not guarantee that our document covers the screen, see bug 1575630. + const r = video.getBoundingClientRect(); + const buttonCenterX = r.right - fullscreenButtonWidth / 2 - controlBarMargin; + const buttonCenterY = r.bottom - fullscreenButtonHeight / 2; + + // Though the video no longer has mozNoDynamicControls, it sometimes appears + // in the shadow DOM without visible controls. This might happen because + // toggling the attribute doesn't force the controls to appear or disappear; + // it just affects the timed fadeout behavior. So we wiggle the mouse here + // as if we were still using dynamic controls. + synthesizeMouse(video, buttonCenterX, buttonCenterY, { type: "mousemove" }); + + info(`Clicking at ${buttonCenterX}, ${buttonCenterY}.`); + synthesizeMouse(video, buttonCenterX, buttonCenterY, {}); + await waitForEvent("mozfullscreenchange", ["fullscreenerror", "play", "pause"]); + }); + + // Restore + video.setAttribute("mozNoDynamicControls", ""); + document.getElementById("content").appendChild(video); + forceReframe(); +}); + +add_task(async function ensure_doubleclick_triggers_fullscreen() { + const { x, y } = video.getBoundingClientRect(); + info("Simulate double click on media player."); + + await repeatUntilSuccessful(async () => { + synthesizeMouse(video, x, y, { clickCount: 2 }); + // TODO: A double-click for fullscreen should *not* cause the video to play, + // but it does. Adding the "play" event to the forbidden events makes the + // test timeout. + await waitForEvent("mozfullscreenchange", "fullscreenerror"); + }); + + ok(true, "Double clicking should trigger fullscreen event"); + + await repeatUntilSuccessful(async () => { + await document.mozCancelFullScreen(); + await waitForEvent("mozfullscreenchange", "fullscreenerror"); + }); +}); + +</script> +</pre> +</body> +</html> |