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Diffstat (limited to 'widget/cocoa/MOZMenuOpeningCoordinator.mm')
-rw-r--r-- | widget/cocoa/MOZMenuOpeningCoordinator.mm | 216 |
1 files changed, 216 insertions, 0 deletions
diff --git a/widget/cocoa/MOZMenuOpeningCoordinator.mm b/widget/cocoa/MOZMenuOpeningCoordinator.mm new file mode 100644 index 0000000000..3ac4d8385f --- /dev/null +++ b/widget/cocoa/MOZMenuOpeningCoordinator.mm @@ -0,0 +1,216 @@ +/* -*- Mode: C++; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*- */ +/* This Source Code Form is subject to the terms of the Mozilla Public + * License, v. 2.0. If a copy of the MPL was not distributed with this + * file, You can obtain one at http://mozilla.org/MPL/2.0/. */ + +/* + * Makes sure that the nested event loop for NSMenu tracking is situated as low + * on the stack as possible, and that two NSMenu event loops are never nested. + */ + +#include "MOZMenuOpeningCoordinator.h" + +#include "mozilla/ClearOnShutdown.h" +#include "mozilla/StaticPrefs_widget.h" + +#include "nsCocoaFeatures.h" +#include "nsCocoaUtils.h" +#include "nsMenuX.h" +#include "nsObjCExceptions.h" +#include "SDKDeclarations.h" + +static BOOL sNeedToUnwindForMenuClosing = NO; + +@interface MOZMenuOpeningInfo : NSObject +@property NSInteger handle; +@property(retain) NSMenu* menu; +@property NSPoint position; +@property(retain) NSView* view; +@property(retain) NSAppearance* appearance; +@property BOOL isContextMenu; +@end + +@implementation MOZMenuOpeningInfo +@end + +@implementation MOZMenuOpeningCoordinator { + // non-nil between asynchronouslyOpenMenu:atScreenPosition:forView: and the + // time at at which it is unqueued in _runMenu. + MOZMenuOpeningInfo* mPendingOpening; // strong + + // An incrementing counter + NSInteger mLastHandle; + + // YES while _runMenu is on the stack + BOOL mRunMenuIsOnTheStack; +} + ++ (instancetype)sharedInstance { + static MOZMenuOpeningCoordinator* sInstance = nil; + if (!sInstance) { + sInstance = [[MOZMenuOpeningCoordinator alloc] init]; + mozilla::RunOnShutdown([&]() { + [sInstance release]; + sInstance = nil; + }); + } + return sInstance; +} + +- (void)dealloc { + MOZ_RELEASE_ASSERT(!mPendingOpening, "should be empty at shutdown"); + [super dealloc]; +} + +- (NSInteger)asynchronouslyOpenMenu:(NSMenu*)aMenu + atScreenPosition:(NSPoint)aPosition + forView:(NSView*)aView + withAppearance:(NSAppearance*)aAppearance + asContextMenu:(BOOL)aIsContextMenu { + MOZ_RELEASE_ASSERT(!mPendingOpening, + "A menu is already waiting to open. Before opening the next one, either wait " + "for this one to open or cancel the request."); + + NSInteger handle = ++mLastHandle; + + MOZMenuOpeningInfo* info = [[MOZMenuOpeningInfo alloc] init]; + info.handle = handle; + info.menu = aMenu; + info.position = aPosition; + info.view = aView; + info.appearance = aAppearance; + info.isContextMenu = aIsContextMenu; + mPendingOpening = [info retain]; + [info release]; + + if (!mRunMenuIsOnTheStack) { + // Call _runMenu from the event loop, so that it doesn't block this call. + [self performSelector:@selector(_runMenu) withObject:nil afterDelay:0.0]; + } + + return handle; +} + +- (void)_runMenu { + MOZ_RELEASE_ASSERT(!mRunMenuIsOnTheStack); + + mRunMenuIsOnTheStack = YES; + + while (mPendingOpening) { + MOZMenuOpeningInfo* info = [mPendingOpening retain]; + [mPendingOpening release]; + mPendingOpening = nil; + + @try { + [self _openMenu:info.menu + atScreenPosition:info.position + forView:info.view + withAppearance:info.appearance + asContextMenu:info.isContextMenu]; + } @catch (NSException* exception) { + nsObjCExceptionLog(exception); + } + + [info release]; + + // We have exited _openMenu's nested event loop. + MOZMenuOpeningCoordinator.needToUnwindForMenuClosing = NO; + } + + mRunMenuIsOnTheStack = NO; +} + +- (void)cancelAsynchronousOpening:(NSInteger)aHandle { + if (mPendingOpening && mPendingOpening.handle == aHandle) { + [mPendingOpening release]; + mPendingOpening = nil; + } +} + +- (void)_openMenu:(NSMenu*)aMenu + atScreenPosition:(NSPoint)aPosition + forView:(NSView*)aView + withAppearance:(NSAppearance*)aAppearance + asContextMenu:(BOOL)aIsContextMenu { + // There are multiple ways to display an NSMenu as a context menu. + // + // 1. We can return the NSMenu from -[ChildView menuForEvent:] and the NSView will open it for + // us. + // 2. We can call +[NSMenu popUpContextMenu:withEvent:forView:] inside a mouseDown handler with a + // real mouse down event. + // 3. We can call +[NSMenu popUpContextMenu:withEvent:forView:] at a later time, with a real + // mouse event that we stored earlier. + // 4. We can call +[NSMenu popUpContextMenu:withEvent:forView:] at any time, with a synthetic + // mouse event that we create just for that purpose. + // 5. We can call -[NSMenu popUpMenuPositioningItem:atLocation:inView:] and it just takes a + // position, not an event. + // + // 1-4 look the same, 5 looks different: 5 is made for use with NSPopUpButton, where the selected + // item needs to be shown at a specific position. If a tall menu is opened with a position close + // to the bottom edge of the screen, 5 results in a cropped menu with scroll arrows, even if the + // entire menu would fit on the screen, due to the positioning constraint. + // 1-2 only work if the menu contents are known synchronously during the call to menuForEvent or + // during the mouseDown event handler. + // NativeMenuMac::ShowAsContextMenu can be called at any time. It could be called during a + // menuForEvent call (during a "contextmenu" event handler), or during a mouseDown handler, or at + // a later time. + // The code below uses option 4 as the preferred option for context menus because it's the + // simplest: It works in all scenarios and it doesn't have the drawbacks of option 5. For popups + // that aren't context menus and that should be positioned as close as possible to the given + // screen position, we use option 5. + + if (aAppearance) { +#if !defined(MAC_OS_VERSION_11_0) || MAC_OS_X_VERSION_MAX_ALLOWED < MAC_OS_VERSION_11_0 + if (nsCocoaFeatures::OnBigSurOrLater()) { +#else + if (@available(macOS 11.0, *)) { +#endif + // By default, NSMenu inherits its appearance from the opening NSEvent's + // window. If CSS has overridden it, on Big Sur + we can respect it with + // -[NSMenu setAppearance]. + aMenu.appearance = aAppearance; + } + } + + if (aView) { + NSWindow* window = aView.window; + NSPoint locationInWindow = nsCocoaUtils::ConvertPointFromScreen(window, aPosition); + if (aIsContextMenu) { + // Create a synthetic event at the right location and open the menu [option 4]. + NSEvent* event = [NSEvent mouseEventWithType:NSEventTypeRightMouseDown + location:locationInWindow + modifierFlags:0 + timestamp:NSProcessInfo.processInfo.systemUptime + windowNumber:window.windowNumber + context:nil + eventNumber:0 + clickCount:1 + pressure:0.0f]; + [NSMenu popUpContextMenu:aMenu withEvent:event forView:aView]; + } else { + // For popups which are not context menus, we open the menu using [option + // 5]. We pass `nil` to indicate that we're positioning the top left + // corner of the menu. This path is used for anchored menupopups, so we + // prefer option 5 over option 4 so that the menu doesn't get flipped if + // space is tight. + NSPoint locationInView = [aView convertPoint:locationInWindow fromView:nil]; + [aMenu popUpMenuPositioningItem:nil atLocation:locationInView inView:aView]; + } + } else { + // Open the menu using popUpMenuPositioningItem:atLocation:inView: [option 5]. + // This is not preferred, because it positions the menu differently from how a native context + // menu would be positioned; it enforces aPosition for the top left corner even if this + // means that the menu will be displayed in a clipped fashion with scroll arrows. + [aMenu popUpMenuPositioningItem:nil atLocation:aPosition inView:nil]; + } +} + ++ (void)setNeedToUnwindForMenuClosing:(BOOL)aValue { + sNeedToUnwindForMenuClosing = aValue; +} + ++ (BOOL)needToUnwindForMenuClosing { + return sNeedToUnwindForMenuClosing; +} + +@end |