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path: root/dom/canvas/WebGL2ContextSamplers.cpp
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/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
/* This Source Code Form is subject to the terms of the Mozilla Public
 * License, v. 2.0. If a copy of the MPL was not distributed with this
 * file, You can obtain one at http://mozilla.org/MPL/2.0/. */

#include "WebGL2Context.h"
#include "WebGLSampler.h"
#include "GLContext.h"

namespace mozilla {

RefPtr<WebGLSampler> WebGL2Context::CreateSampler() {
  const FuncScope funcScope(*this, "createSampler");
  if (IsContextLost()) return nullptr;

  return new WebGLSampler(this);
}

void WebGL2Context::BindSampler(GLuint unit, WebGLSampler* sampler) {
  FuncScope funcScope(*this, "bindSampler");
  if (IsContextLost()) return;
  funcScope.mBindFailureGuard = true;

  if (sampler && !ValidateObject("sampler", *sampler)) return;

  if (unit >= mBoundSamplers.Length())
    return ErrorInvalidValue("unit must be < %u", mBoundSamplers.Length());

  ////

  gl->fBindSampler(unit, sampler ? sampler->mGLName : 0);

  mBoundSamplers[unit] = sampler;

  funcScope.mBindFailureGuard = false;
}

void WebGL2Context::SamplerParameteri(WebGLSampler& sampler, GLenum pname,
                                      GLint param) {
  const FuncScope funcScope(*this, "samplerParameteri");
  if (IsContextLost()) return;

  if (!ValidateObject("sampler", sampler)) return;

  sampler.SamplerParameter(pname, FloatOrInt(param));
}

void WebGL2Context::SamplerParameterf(WebGLSampler& sampler, GLenum pname,
                                      GLfloat param) {
  const FuncScope funcScope(*this, "samplerParameterf");
  if (IsContextLost()) return;

  if (!ValidateObject("sampler", sampler)) return;

  sampler.SamplerParameter(pname, FloatOrInt(param));
}

Maybe<double> WebGL2Context::GetSamplerParameter(const WebGLSampler& sampler,
                                                 GLenum pname) const {
  const FuncScope funcScope(*this, "getSamplerParameter");
  if (IsContextLost()) return {};

  if (!ValidateObject("sampler", sampler)) return {};

  ////

  const auto fnAsFloat = [&]() {
    GLfloat param = 0;
    gl->fGetSamplerParameterfv(sampler.mGLName, pname, &param);
    return param;
  };

  switch (pname) {
    case LOCAL_GL_TEXTURE_MIN_FILTER:
    case LOCAL_GL_TEXTURE_MAG_FILTER:
    case LOCAL_GL_TEXTURE_WRAP_S:
    case LOCAL_GL_TEXTURE_WRAP_T:
    case LOCAL_GL_TEXTURE_WRAP_R:
    case LOCAL_GL_TEXTURE_COMPARE_MODE:
    case LOCAL_GL_TEXTURE_COMPARE_FUNC: {
      GLint param = 0;
      gl->fGetSamplerParameteriv(sampler.mGLName, pname, &param);
      return Some(param);
    }
    case LOCAL_GL_TEXTURE_MIN_LOD:
    case LOCAL_GL_TEXTURE_MAX_LOD:
      return Some(fnAsFloat());

    case LOCAL_GL_TEXTURE_MAX_ANISOTROPY:
      if (!IsExtensionEnabled(
              WebGLExtensionID::EXT_texture_filter_anisotropic)) {
        break;
      }
      return Some(fnAsFloat());

    default:
      break;
  }
  ErrorInvalidEnumInfo("pname", pname);
  return {};
}

}  // namespace mozilla