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<!DOCTYPE HTML>
<html>
<head>
<meta charset="utf-8">
<title>Test for canvas drawWindow</title>
<script src="chrome://mochikit/content/tests/SimpleTest/SimpleTest.js"></script>
<script src="chrome://mochikit/content/tests/SimpleTest/WindowSnapshot.js"></script>
<script type="application/javascript" src="file_drawWindow_common.js"></script>
<link rel="stylesheet" type="text/css" href="chrome://mochikit/content/tests/SimpleTest/test.css"/>
<script type="application/javascript">
SimpleTest.waitForExplicitFinish();
window.addEventListener("load", openSourceWindow);
var sourceWindow;
function openSourceWindow(event) {
if (event.target != document) {
return;
}
// Add a little bottom padding to the window so that we don't capture the
// rounded corners at the bottom, which our GL drawing code on OS X draws
// for regular windows.
// (The reftest framework doesn't have this problem because it doesn't use
// a regular window with a titlebar, so there are no rounded corners.)
const WINDOW_INNER_WIDTH = CANVAS_WIDTH;
const WINDOW_INNER_HEIGHT = CANVAS_HEIGHT + 10;
// Need to open as a toplevel chrome window so that
// DRAWWINDOW_USE_WIDGET_LAYERS is honored.
sourceWindow = window.browsingContext.topChromeWindow.open("file_drawWindow_source.html", "",
`chrome,width=${WINDOW_INNER_WIDTH},height=${WINDOW_INNER_HEIGHT}`);
SimpleTest.waitForFocus(runTests, sourceWindow);
}
async function runTests() {
var cxInterfaceWrap = SpecialPowers.wrap(CanvasRenderingContext2D);
let snapshot = function(context, x, y, width, height, bg) {
var flags = cxInterfaceWrap.DRAWWINDOW_USE_WIDGET_LAYERS |
cxInterfaceWrap.DRAWWINDOW_DRAW_CARET |
cxInterfaceWrap.DRAWWINDOW_DRAW_VIEW;
context.drawWindow(sourceWindow, x, y, width, height, bg, flags);
}
await runDrawWindowTests(snapshot, true);
sourceWindow.close();
SimpleTest.finish();
}
</script>
</head>
<body>
<a target="_blank" href="https://bugzilla.mozilla.org/show_bug.cgi?id=">Mozilla Bug </a>
</body>
</html>
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