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path: root/dom/canvas/test/offscreencanvas.js
blob: a1be9ce85c2efc28d44065705b530844f91bf785 (plain)
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/* WebWorker for test_offscreencanvas_*.html */
(function () {
  var port = null;

  function isInWorker() {
    try {
      return !(self instanceof Window);
    } catch (e) {
      return true;
    }
  }

  function postMessageGeneral(data) {
    if (isInWorker()) {
      if (port) {
        port.postMessage(data);
      } else {
        postMessage(data);
      }
    } else {
      postMessage(data, "*");
    }
  }

  function ok(expect, msg) {
    postMessageGeneral({ type: "test", result: !!expect, name: msg });
  }

  function finish() {
    postMessageGeneral({ type: "finish" });
  }

  function drawCount(count) {
    postMessageGeneral({ type: "draw", count });
  }

  function sendBlob(blob) {
    postMessageGeneral({ type: "blob", blob });
  }

  function sendImageBitmap(img) {
    if (port) {
      port.postMessage({ type: "imagebitmap", bitmap: img });
    } else {
      postMessage({ type: "imagebitmap", bitmap: img });
    }
  }

  //--------------------------------------------------------------------
  // WebGL Drawing Functions
  //--------------------------------------------------------------------
  function createDrawFunc(canvas) {
    var gl;

    try {
      gl = canvas.getContext("webgl");
    } catch (e) {}

    if (!gl) {
      ok(false, "WebGL is unavailable");
      return null;
    }

    var vertSrc =
      "attribute vec2 position; \
                 void main(void) { \
                   gl_Position = vec4(position, 0.0, 1.0); \
                 }";

    var fragSrc =
      "precision mediump float; \
                 void main(void) { \
                   gl_FragColor = vec4(0.0, 1.0, 0.0, 1.0); \
                 }";

    // Returns a valid shader, or null on errors.
    var createShader = function (src, t) {
      var shader = gl.createShader(t);

      gl.shaderSource(shader, src);
      gl.compileShader(shader);

      return shader;
    };

    var createProgram = function (vsSrc, fsSrc) {
      var vs = createShader(vsSrc, gl.VERTEX_SHADER);
      var fs = createShader(fsSrc, gl.FRAGMENT_SHADER);

      var prog = gl.createProgram();
      gl.attachShader(prog, vs);
      gl.attachShader(prog, fs);
      gl.linkProgram(prog);

      if (!gl.getProgramParameter(prog, gl.LINK_STATUS)) {
        var str = "Shader program linking failed:";
        str += "\nShader program info log:\n" + gl.getProgramInfoLog(prog);
        str += "\n\nVert shader log:\n" + gl.getShaderInfoLog(vs);
        str += "\n\nFrag shader log:\n" + gl.getShaderInfoLog(fs);
        console.log(str);
        ok(false, "Shader program linking failed");
        return null;
      }

      return prog;
    };

    gl.disable(gl.DEPTH_TEST);

    var program = createProgram(vertSrc, fragSrc);
    ok(program, "Creating shader program");

    program.positionAttr = gl.getAttribLocation(program, "position");
    ok(program.positionAttr >= 0, "position attribute should be valid");

    var vertCoordArr = new Float32Array([-1, -1, 1, -1, -1, 1, 1, 1]);
    var vertCoordBuff = gl.createBuffer();
    gl.bindBuffer(gl.ARRAY_BUFFER, vertCoordBuff);
    gl.bufferData(gl.ARRAY_BUFFER, vertCoordArr, gl.STATIC_DRAW);

    var checkGLError = function (prefix, refValue) {
      if (!refValue) {
        refValue = 0;
      }

      var error = gl.getError();
      ok(
        error == refValue,
        prefix +
          "gl.getError should be 0x" +
          refValue.toString(16) +
          ", was 0x" +
          error.toString(16) +
          "."
      );
    };

    var testPixel = function (x, y, refData, infoString) {
      var pixel = new Uint8Array(4);
      gl.readPixels(x, y, 1, 1, gl.RGBA, gl.UNSIGNED_BYTE, pixel);

      var pixelMatches =
        pixel[0] == refData[0] &&
        pixel[1] == refData[1] &&
        pixel[2] == refData[2] &&
        pixel[3] == refData[3];
      ok(pixelMatches, infoString);
    };

    var preDraw = function (prefix) {
      gl.clearColor(1.0, 0.0, 0.0, 1.0);
      gl.clear(gl.COLOR_BUFFER_BIT);

      testPixel(
        0,
        0,
        [255, 0, 0, 255],
        prefix + "Should be red before drawing."
      );
    };

    var postDraw = function (prefix) {
      testPixel(
        0,
        0,
        [0, 255, 0, 255],
        prefix + "Should be green after drawing."
      );
    };

    gl.useProgram(program);
    gl.enableVertexAttribArray(program.position);
    gl.vertexAttribPointer(program.position, 2, gl.FLOAT, false, 0, 0);

    // Start drawing
    checkGLError("after setup");

    return function (prefix, needCommitFrame) {
      if (prefix) {
        prefix = "[" + prefix + "] ";
      } else {
        prefix = "";
      }

      gl.viewport(0, 0, canvas.width, canvas.height);
      checkGLError(prefix + "[viewport]");

      preDraw(prefix);
      checkGLError(prefix + "[predraw]");
      gl.drawArrays(gl.TRIANGLE_STRIP, 0, 4);
      checkGLError(prefix + "[drawarrays]");
      postDraw(prefix);
      checkGLError(prefix + "[postdraw]");
      if (needCommitFrame) {
        gl.commit();
        checkGLError(prefix + "[commit]");
      }
      checkGLError(prefix);
    };
  }

  /* entry point */
  function entryFunction(testStr, subtests, offscreenCanvas) {
    var test = testStr;
    var canvas = offscreenCanvas;
    if (test == "webgl_imagebitmap") {
      canvas = new OffscreenCanvas(64, 64);
    }

    if (test != "subworker") {
      ok(canvas, "Canvas successfully transfered to worker");
      ok(canvas.getContext, "Canvas has getContext");

      ok(canvas.width == 64, "OffscreenCanvas width should be 64");
      ok(canvas.height == 64, "OffscreenCanvas height should be 64");
    }

    var draw;

    //------------------------------------------------------------------------
    // Basic WebGL test
    //------------------------------------------------------------------------
    if (test == "webgl") {
      draw = createDrawFunc(canvas);
      if (!draw) {
        finish();
        return;
      }

      var count = 0;
      var iid = setInterval(function () {
        if (count++ > 20) {
          clearInterval(iid);
          ok(true, "Worker is done");
          finish();
          return;
        }
        draw("loop " + count, true);
      }, 0);
    }
    //------------------------------------------------------------------------
    // Test dynamic fallback
    //------------------------------------------------------------------------
    else if (test == "webgl_fallback") {
      draw = createDrawFunc(canvas);
      if (!draw) {
        return;
      }

      var count = 0;
      var iid = setInterval(function () {
        ++count;
        draw("loop " + count, true);
        drawCount(count);
      }, 0);
    }
    //------------------------------------------------------------------------
    // Test toBlob
    //------------------------------------------------------------------------
    else if (test == "webgl_toblob") {
      draw = createDrawFunc(canvas);
      if (!draw) {
        return;
      }

      draw("", false);
      canvas.toBlob().then(function (blob) {
        sendBlob(blob);
      });
    }
    //------------------------------------------------------------------------
    // Test toImageBitmap
    //------------------------------------------------------------------------
    else if (test == "webgl_imagebitmap") {
      draw = createDrawFunc(canvas);
      if (!draw) {
        return;
      }

      draw("", false);
      var imgBitmap = canvas.transferToImageBitmap();
      sendImageBitmap(imgBitmap);
    }
    //------------------------------------------------------------------------
    // Canvas Size Change from Worker
    //------------------------------------------------------------------------
    else if (test == "webgl_changesize") {
      draw = createDrawFunc(canvas);
      if (!draw) {
        finish();
        return;
      }

      draw("64x64", true);

      setTimeout(function () {
        canvas.width = 128;
        canvas.height = 128;
        draw("Increased to 128x128", true);

        setTimeout(function () {
          canvas.width = 32;
          canvas.width = 32;
          draw("Decreased to 32x32", true);

          setTimeout(function () {
            canvas.width = 64;
            canvas.height = 64;
            draw("Increased to 64x64", true);

            ok(true, "Worker is done");
            finish();
          }, 0);
        }, 0);
      }, 0);
    }
    //------------------------------------------------------------------------
    // Using OffscreenCanvas from sub workers
    //------------------------------------------------------------------------
    else if (test == "subworker") {
      /* subworker tests take a list of tests to run on children */
      var stillRunning = 0;
      subtests.forEach(function (subtest) {
        ++stillRunning;
        var subworker = new Worker("offscreencanvas.js");
        subworker.onmessage = function (evt) {
          /* report finish to parent when all children are finished */
          if (evt.data.type == "finish") {
            subworker.terminate();
            if (--stillRunning == 0) {
              ok(true, "Worker is done");
              finish();
            }
            return;
          }
          /* relay all other messages to parent */
          postMessage(evt.data);
        };

        var findTransferables = function (t) {
          if (t.test == "subworker") {
            var result = [];
            t.subtests.forEach(function (subWorkerTest) {
              result = result.concat(findTransferables(subWorkerTest));
            });

            return result;
          } else {
            return [t.canvas];
          }
        };

        subworker.postMessage(subtest, findTransferables(subtest));
      });
    }
  }

  onmessage = function (evt) {
    port = evt.ports[0];
    entryFunction(evt.data.test, evt.data.subtests, evt.data.canvas);
  };

  onconnect = function (evt) {
    port = evt.ports[0];

    port.addEventListener("message", function (event) {
      entryFunction(event.data.test, event.data.subtests, event.data.canvas);
    });

    port.start();
  };

  if (!isInWorker()) {
    window.entryFunction = entryFunction;
  }
})();