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<!DOCTYPE html>
<meta charset='UTF-8'>
<!--
Clear the canvas to green and capture it to a stream to test that we can get
the stream to screen in a local video element.
-->
<html class="reftest-wait">

<head>
  <script type='text/javascript' src='webgl-utils.js'></script>
  <script type='text/javascript'>
'use strict';

function setStatus(text) {
  var elem = document.getElementById('status');
  elem.innerHTML = text;
}

function finished() {
  document.documentElement.removeAttribute("class");
}

function runTest() {
  var canvas = document.getElementById('canvas');

  var gl = initGL(canvas);
  if (!gl) {
    setStatus('WebGL context creation failed.');
    return;
  }

  gl.clearColor(0.0, 1.0, 0.0, 1.0);
  gl.clear(gl.COLOR_BUFFER_BIT);

  var video = document.getElementById('video');
  video.srcObject = canvas.captureStream(0);
  video.play();
  video.onloadeddata = finished;
  video.onerror = finished;
}
  </script>
</head>

<body onload='runTest();'>
  <video id='video' width='256' height='256'></video>
  <canvas id='canvas' width='256' height='256' style="display:none"></canvas>
  <div id='status'></div>
</body>

</html>