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<!--
Copyright (c) 2019 The Khronos Group Inc.
Use of this source code is governed by an MIT-style license that can be
found in the LICENSE.txt file.
-->

<!DOCTYPE html>
<html>
<head>
<meta charset="utf-8">
<title>Assigning an assignment to a swizzled value inside function</title>
<link rel="stylesheet" href="../../../resources/js-test-style.css"/>
<script src="../../../js/js-test-pre.js"></script>
<script src="../../../js/webgl-test-utils.js"></script>
<script src="../../../js/glsl-conformance-test.js"></script>
</head>
<body>
<div id="description"></div>
<div id="console"></div>
<script id="fshader" type="x-shader/x-fragment">
precision mediump float;

vec2 f()
{
    vec2 r = vec2(0);
    r.x = r.y = 1.0;
    return r;
}

void main()
{
    gl_FragColor.ga = f();
}

</script>
<script type="text/javascript">
"use strict";
description();

// Minimal test case based on report at http://crbug.com/798117

GLSLConformanceTester.runRenderTests([
{
  fShaderId: 'fshader',
  fShaderSuccess: true,
  linkSuccess: true,
  passMsg: "Assigning an assignment to a swizzled value inside a user-defined function"
}
]);
</script>
</body>
</html>