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<!--
Copyright (c) 2019 The Khronos Group Inc.
Use of this source code is governed by an MIT-style license that can be
found in the LICENSE.txt file.
-->
<!DOCTYPE html>
<html>
<head>
<meta charset="utf-8">
<title>If with return and else if in fragment shader</title>
<link rel="stylesheet" href="../../../resources/js-test-style.css"/>
<script src="../../../js/js-test-pre.js"></script>
<script src="../../../js/webgl-test-utils.js"></script>
<script src="../../../js/glsl-conformance-test.js"></script>
</head>
<body>
<div id="description"></div>
<div id="console"></div>
<script id="vshader" type="x-shader/x-vertex">
attribute vec4 pos;
varying vec2 vPos;
void main()
{
gl_Position = pos;
vPos = pos.xy;
}
</script>
<script id="fshader" type="x-shader/x-fragment">
precision mediump float;
varying vec2 vPos;
void main()
{
if(vPos.x < 1.0) // This colors the whole canvas green
{
gl_FragColor = vec4(0, 1, 0, 1);
return;
}
else if(vPos.x < 1.1) // This should have no effect
{
gl_FragColor = vec4(1, 0, 0, 1);
}
}
</script>
<script type="text/javascript">
"use strict";
description();
// Minimal test case based on report at http://anglebug.com/2325
GLSLConformanceTester.runRenderTests([
{
vShaderId: 'vshader',
vShaderSuccess: true,
fShaderId: 'fshader',
fShaderSuccess: true,
linkSuccess: true,
passMsg: "If and else if in fragment shader"
}
]);
</script>
</body>
</html>
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