summaryrefslogtreecommitdiffstats
path: root/dom/canvas/test/webgl-conf/checkout/conformance/glsl/bugs/sampler-array-using-loop-index.html
blob: c5707a1f89723adfcd28c2b08a4dc975a4555eab (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
<!--
Copyright (c) 2019 The Khronos Group Inc.
Use of this source code is governed by an MIT-style license that can be
found in the LICENSE.txt file.
-->

<!DOCTYPE html>
<html>
<head>
<meta charset="utf-8">
<title>Sampler arrays using loop index should compile fine.</title>
<link rel="stylesheet" href="../../../resources/js-test-style.css"/>
<script src="../../../js/js-test-pre.js"></script>
<script src="../../../js/webgl-test-utils.js"> </script>
</head>
<body>
<canvas id="example" width="4" height="4" style="width: 40px; height: 30px;"></canvas>
<div id="description"></div>
<div id="console"></div>
<script id="vshader" type="x-shader/x-vertex">
attribute vec4 vPosition;
void main()
{
  gl_Position = vPosition;
}
</script>

<script id="fshader" type="x-shader/x-fragment">
precision mediump float;
uniform sampler2D uni[2];

float zero(int x)
{
  return float(x) - float(x);
}

void main()
{
  vec4 c = vec4(0,0,0,0);
  for (int ii = 1; ii < 3; ++ii) {
    if (c.x > 255.0) {
      c.x = 255.0 + zero(ii);
      break;
    }
    c += texture2D(uni[ii - 1], vec2(0.5, 0.5));
  }
  gl_FragColor = c;
}
</script>
<script>
"use strict";
description(document.title);
var wtu = WebGLTestUtils;
var gl = wtu.create3DContext("example");
var program = wtu.setupTexturedQuad(gl);

//------------------------------------------------------------------------------
var program = wtu.setupProgram(
    gl, ['vshader', 'fshader'], ['vPosition'], undefined, true);

for (var ii = 0; ii < 2; ++ii) {
  var loc = gl.getUniformLocation(program, "uni[" + ii + "]");
  gl.activeTexture(gl.TEXTURE0 + ii);
  var tex = gl.createTexture();
  wtu.fillTexture(gl, tex, 1, 1, [32, 16, 8, ii * 9], 0);
  gl.uniform1i(loc, ii);
}

wtu.clearAndDrawUnitQuad(gl);
wtu.glErrorShouldBe(gl, gl.NO_ERROR, "Should be no errors from setup.");
wtu.checkCanvas(gl, [64, 32, 16, 9],
                "Should render correctly", 1);

var successfullyParsed = true;

</script>
<script src="../../../js/js-test-post.js"></script>

</body>
</html>