summaryrefslogtreecommitdiffstats
path: root/dom/canvas/test/webgl-conf/checkout/conformance/glsl/misc/shader-with-comma-assignment.html
blob: 70816d417307aed7336b62c92d461c3134b6e596 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
<!--
Copyright (c) 2019 The Khronos Group Inc.
Use of this source code is governed by an MIT-style license that can be
found in the LICENSE.txt file.
-->

<!DOCTYPE html>
<html>
<head>
<meta charset="utf-8">
<title>WebGL GLSL Conformance Tests</title>
<link rel="stylesheet" href="../../../resources/js-test-style.css"/>
<link rel="stylesheet" href="../../../resources/glsl-feature-tests.css"/>
<script src="../../../js/js-test-pre.js"></script>
<script src="../../../js/webgl-test-utils.js"></script>
<script src="../../../js/glsl-conformance-test.js"></script>
</head>
<body>
<div id="description"></div>
<div id="console"></div>
<script id="fragmentShader" type="text/something-not-javascript">
// fragment shader with comma assignment should succeed
precision mediump float;
void main() {
  float a = 0.0;
  float b = 0.0;
  float c = 0.0;
  float d = 0.0;
  a = 1.1, b = 3.1;
  c = 2.1, d = 4.1;
  // Output green if successful, red if not.
  gl_FragColor = ((a + b + c + d > 10.0) ? vec4(0,1,0,1) : vec4(1,0,0,1));
}
</script>
<script>
"use strict";
GLSLConformanceTester.runRenderTest();
var successfullyParsed = true;
</script>
</body>
</html>