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<!--
Copyright (c) 2019 The Khronos Group Inc.
Use of this source code is governed by an MIT-style license that can be
found in the LICENSE.txt file.
-->

<!DOCTYPE html>
<html>
<head>
<meta charset="utf-8">
<title>WebGL GLSL Conformance Tests</title>
<link rel="stylesheet" href="../../../resources/js-test-style.css"/>
<link rel="stylesheet" href="../../../resources/glsl-feature-tests.css"/>
<script src="../../../js/js-test-pre.js"></script>
<script src="../../../js/webgl-test-utils.js"></script>
<script src="../../../js/glsl-conformance-test.js"></script>
</head>
<body>
<div id="description"></div>
<div id="console"></div>
<script id="vertexShader" type="text/something-not-javascript">
// shader with too-deep struct nesting should fail per WebGL spec
struct nesting5 {
  vec4 vecfield;
};

struct nesting4 {
  nesting5 field5;
};

struct nesting3 {
  nesting4 field4;
};

struct nesting2 {
  nesting3 field3;
};

struct nesting1 {
  nesting2 field2;
};

uniform nesting1 uniform1;
void main()
{
    gl_Position = uniform1.field2.field3.field4.field5.vecfield;
}
</script>
<script>
"use strict";
GLSLConformanceTester.runTest();
var successfullyParsed = true;
</script>
</body>
</html>