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<!--
Copyright (c) 2019 The Khronos Group Inc.
Use of this source code is governed by an MIT-style license that can be
found in the LICENSE.txt file.
-->

<!DOCTYPE html>
<html>
<head>
<meta charset="utf-8">
<title>Tricky macro expansion</title>
<link rel="stylesheet" href="../../../resources/js-test-style.css"/>
<script src="../../../js/js-test-pre.js"></script>
<script src="../../../js/webgl-test-utils.js"></script>
<script src="../../../js/glsl-conformance-test.js"></script>
</head>
<body>
<div id="description"></div>
<div id="console"></div>
<script id="fshaderRecursiveMacroNameInsideIncompleteMacroInvocationInMacroExpansion" type="x-shader/x-fragment">
#define m(a)
#define a m((a)
a)

precision mediump float;

void main() {
    gl_FragColor = vec4(0.0);
}
</script>
<script type="application/javascript">
"use strict";
description();

GLSLConformanceTester.runTests([
{
  fShaderId: 'fshaderRecursiveMacroNameInsideIncompleteMacroInvocationInMacroExpansion',
  fShaderSuccess: true,
  linkSuccess: true,
  passMsg: 'Recursive macro name inside incomplete macro invocation in macro expansion should not crash'
}
]);
</script>
</body>
</html>