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/*
Copyright (c) 2019 The Khronos Group Inc.
Use of this source code is governed by an MIT-style license that can be
found in the LICENSE.txt file.
*/


#ifdef GL_ES
precision mediump float;
#endif
varying vec4 color;

bool _all(in bvec2 a)
{
	bool temp = true;

	if(!a[0]) temp = false;
	if(!a[1]) temp = false;

	return temp;
}

void main (void)
{
	vec2 c = floor(4.0 * color.rg);   // 3/4 true, 1/4 false
	gl_FragColor = vec4(vec3(_all(bvec2(c))), 1.0);
}