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/*
Copyright (c) 2019 The Khronos Group Inc.
Use of this source code is governed by an MIT-style license that can be
found in the LICENSE.txt file.
*/
#ifdef GL_ES
precision mediump float;
#endif
varying vec4 color;
void main (void)
{
vec2 c = floor(1.5 * color.rg); // 1/3 true, 2/3 false
gl_FragColor = vec4(vec3(any(bvec2(c))), 1.0);
}
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