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/*
Copyright (c) 2019 The Khronos Group Inc.
Use of this source code is governed by an MIT-style license that can be
found in the LICENSE.txt file.
*/
attribute vec4 gtf_Vertex;
uniform mat4 gtf_ModelViewProjectionMatrix;
varying vec4 color;
void initialise_array(out float array[2], float init_val);
void main (void)
{
int i=0;
float new_mad[2];
float gray = 0.0;
initialise_array(new_mad,25.0);
if( (new_mad[0] == 25.0) && (new_mad[1] == 25.0) )
gray=1.0;
else gray=0.0;
color = vec4(gray, gray, gray, 1.0);
gl_Position = gtf_ModelViewProjectionMatrix * gtf_Vertex;
}
void initialise_array(out float array[2], float init_val)
{
array[0] = init_val;
array[1] = init_val;
}
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