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/*
Copyright (c) 2019 The Khronos Group Inc.
Use of this source code is governed by an MIT-style license that can be
found in the LICENSE.txt file.
*/
attribute vec4 gtf_Vertex;
attribute vec4 gtf_Color;
uniform mat4 gtf_ModelViewProjectionMatrix;
varying vec4 color;
void main (void)
{
const float M_PI = 3.14159265358979323846;
float x = 2.0 * (gtf_Color.g - 0.5);
float y = 2.0 * (gtf_Color.b - 0.5);
const float epsilon = 1.0e-4;
color = vec4(0.0, 0.0, 0.0, 1.0);
// Avoid evaluating atan(0, x) for x < epsilon because it's implementation-dependent
if(x > epsilon || abs(y) > epsilon)
{
color = vec4(atan(y, x) / (2.0 * M_PI) + 0.5, 0.0, 0.0, 1.0);
}
gl_Position = gtf_ModelViewProjectionMatrix * gtf_Vertex;
}
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