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/*
Copyright (c) 2019 The Khronos Group Inc.
Use of this source code is governed by an MIT-style license that can be
found in the LICENSE.txt file.
*/


attribute vec4 gtf_Vertex;
uniform mat4 gtf_ModelViewProjectionMatrix;
varying vec4  color;

void main(void)
{
	color = vec4(gl_DepthRange.near, gl_DepthRange.far, gl_DepthRange.diff, 1.0);

	gl_Position = gtf_ModelViewProjectionMatrix * gtf_Vertex;
}