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/*
Copyright (c) 2019 The Khronos Group Inc.
Use of this source code is governed by an MIT-style license that can be
found in the LICENSE.txt file.
*/
struct s {
float f;
} s1 = s(1.0);
struct s3 {
int i;
} s3Inst;
struct s2 {
float f;
s3 s3Inst;
} s2Inst = s2(1.0, s3(1));
void main()
{
vec3 i = vec3(5.0, 4.0, ivec2(2.0, 1.0));
ivec4 v2 = ivec4(1.0);
vec4 v4 = vec4(v2);
bvec4 v5 = bvec4(v2);
vec3 v6 = vec3(v5);
vec3 v = vec3(2, 2.0, 1);
vec3 v1 = vec3(1.2, v);
mat3 m1 = mat3(v,v,v);
mat2 m2 = mat2(v, v6.x);
gl_Position = vec4(1.0);
}
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