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/*
Copyright (c) 2019 The Khronos Group Inc.
Use of this source code is governed by an MIT-style license that can be
found in the LICENSE.txt file.
*/
struct S2
{
float f;
};
struct S1
{
float f;
S2 s2;
};
float process(S1 s1);
float process(S2 s2);
void main()
{
S1 s1 = S1(1.0, S2(1.0));
gl_Position = vec4(process(s1));
}
float process(S1 s1)
{
return s1.f + process(s1.s2);
}
float process(S2 s2)
{
return s2.f;
}
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