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/*
Copyright (c) 2019 The Khronos Group Inc.
Use of this source code is governed by an MIT-style license that can be
found in the LICENSE.txt file.
*/


#pragma debug(on)
#version 100  // error #version should be the first statement in the program
#ifdef GL_ES
precision mediump float;
#endif


void main()
{
   gl_FragColor = vec4(1);
}