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/*
Copyright (c) 2019 The Khronos Group Inc.
Use of this source code is governed by an MIT-style license that can be
found in the LICENSE.txt file.
*/


#ifdef GL_ES
precision mediump float;
#endif
varying vec4 color;

void main (void)
{
	const vec2 min_c = vec2(0.25, 0.25);
	const vec2 max_c = vec2(0.75, 0.75);
	vec2 c = color.rg;
	if(c[0] < min_c[0]) c[0] = min_c[0];
	if(c[1] < min_c[1]) c[1] = min_c[1];
	if(c[0] > max_c[0]) c[0] = max_c[0];
	if(c[1] > max_c[1]) c[1] = max_c[1];

	gl_FragColor = vec4(c, 0.0, 1.0);
}