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/*
Copyright (c) 2019 The Khronos Group Inc.
Use of this source code is governed by an MIT-style license that can be
found in the LICENSE.txt file.
*/
#ifdef GL_ES
precision mediump float;
#endif
varying vec4 color;
void main (void)
{
int count=0;
int val=0;
for(int i=0;i<10;i++)
{
count++;
if(count == 5)
continue;
else
val += count;
}
float gray;
if( val == 50)
gray=1.0;
else gray=0.0;
gl_FragColor = vec4(gray, gray, gray, 1.0);
}
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