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/*
Copyright (c) 2019 The Khronos Group Inc.
Use of this source code is governed by an MIT-style license that can be
found in the LICENSE.txt file.
*/
attribute vec4 gtf_Vertex;
uniform mat4 gtf_ModelViewProjectionMatrix;
varying vec4 color;
void main (void)
{
int count1 = 0, count2 = 0;
for(int i=0;i<45;i++)
{
count1++;
count2 = 0;
for(int j=0;j<45;j++)
{
count2++;
if(count2 == 29)
break;
}
if(count1 == 29)
break;
}
float gray;
if( (count1 == 29) && (count2 == 29))
gray=1.0;
else gray=0.0;
color = vec4(gray, gray, gray, 1.0);
gl_Position = gtf_ModelViewProjectionMatrix * gtf_Vertex;
}
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