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/*
Copyright (c) 2019 The Khronos Group Inc.
Use of this source code is governed by an MIT-style license that can be
found in the LICENSE.txt file.
*/
#ifdef GL_ES
precision mediump float;
#endif
varying vec4 color;
void main (void)
{
bool toDiscard = false;
if(color.r > 0.75) toDiscard = true;
else if(color.g > 0.75) toDiscard = true;
else if(color.b > 0.75) toDiscard = true;
if (toDiscard) discard;
gl_FragColor = color;
}
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