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/*
Copyright (c) 2019 The Khronos Group Inc.
Use of this source code is governed by an MIT-style license that can be
found in the LICENSE.txt file.
*/
#ifdef GL_ES
precision mediump float;
#endif
varying vec4 color;
float gray = 0.0;
// Function declaration.
void function(void);
void main (void)
{
gray = 0.0;
function();
gl_FragColor = vec4(gray, gray, gray, 1.0);
}
// Function definition.
void function(void)
{
gray = 1.0;
}
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