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/*
Copyright (c) 2019 The Khronos Group Inc.
Use of this source code is governed by an MIT-style license that can be
found in the LICENSE.txt file.
*/


#ifdef GL_ES
precision mediump float;
#endif
varying vec4 color;

bvec3 lte(in ivec3 a, in ivec3 b)
{
	bvec3 result;
	if(a[0] <= b[0]) result[0] = true;
	else result[0] = false;
	if(a[1] <= b[1]) result[1] = true;
	else result[1] = false;
	if(a[2] <= b[2]) result[2] = true;
	else result[2] = false;
	return result;
}

void main (void)
{
	vec3 c = floor(10.0 * color.rgb - 4.5);   // round to the nearest integer
	vec3 result = vec3(lte(ivec3(c), ivec3(0)));
	gl_FragColor = vec4(result, 1.0);
}