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/*
Copyright (c) 2019 The Khronos Group Inc.
Use of this source code is governed by an MIT-style license that can be
found in the LICENSE.txt file.
*/
#ifdef GL_ES
precision mediump float;
#endif
varying vec4 color;
const int array_size = 2;
void main (void)
{
const mat4 a = mat4( 1.0, 2.0, 3.0, 4.0,
5.0, 6.0, 7.0, 8.0,
9.0, 10.0, 11.0, 12.0,
13.0, 14.0, 15.0, 16.0);
const mat4 b = mat4(17.0, 18.0, 19.0, 20.0,
21.0, 22.0, 23.0, 24.0,
25.0, 26.0, 27.0, 28.0,
29.0, 30.0, 31.0, 32.0);
mat4 array[array_size];
float gray;
array[0] = a;
array[1] = b;
if((array[0] == a) && (array[1] == b))
gray = 1.0;
else
gray = 0.0;
gl_FragColor = vec4(gray, gray, gray, 1.0);
}
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