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/*
Copyright (c) 2019 The Khronos Group Inc.
Use of this source code is governed by an MIT-style license that can be
found in the LICENSE.txt file.
*/
#ifdef GL_ES
precision mediump float;
#endif
varying vec4 color;
void main (void)
{
mat2 m = mat2(0.5);
vec4 black = vec4(0.0, 0.0, 0.0, 1.0);
vec4 result = vec4(1.0, 1.0, 1.0, 1.0);
if((m[0][0] != 0.5))
result = black;
if((m[0][1] != 0.0))
result = black;
if((m[1][0] != 0.0))
result = black;
if((m[1][1] != 0.5))
result = black;
gl_FragColor = result;
}
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