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/*
Copyright (c) 2019 The Khronos Group Inc.
Use of this source code is governed by an MIT-style license that can be
found in the LICENSE.txt file.
*/


attribute vec4 gtf_Color;
attribute vec4 gtf_Vertex;
uniform mat4 gtf_ModelViewProjectionMatrix;
varying vec4 color;

void main (void)
{
	mat3 m = mat3(gtf_Color.rgb, gtf_Color.rgb, gtf_Color.rgb);
	vec4 black = vec4(0.0, 0.0, 0.0, 1.0);
	vec4 result = vec4(1.0, 1.0, 1.0, 1.0);

	if(m[0][0] != gtf_Color.r) result = black;
	if(m[0][1] != gtf_Color.g) result = black;
	if(m[0][2] != gtf_Color.b) result = black;
	if(m[1][0] != gtf_Color.r) result = black;
	if(m[1][1] != gtf_Color.g) result = black;
	if(m[1][2] != gtf_Color.b) result = black;
	if(m[2][0] != gtf_Color.r) result = black;
	if(m[2][1] != gtf_Color.g) result = black;
	if(m[2][2] != gtf_Color.b) result = black;

	color = result;
	gl_Position = gtf_ModelViewProjectionMatrix * gtf_Vertex;
}