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/*
Copyright (c) 2019 The Khronos Group Inc.
Use of this source code is governed by an MIT-style license that can be
found in the LICENSE.txt file.
*/
attribute vec4 gtf_Color;
attribute vec4 gtf_Vertex;
uniform mat4 gtf_ModelViewProjectionMatrix;
varying vec4 color;
void main (void)
{
mat3 m1 = mat3(gtf_Color.rgb, gtf_Color.rgb, gtf_Color.rgb);
mat3 m2 = mat3(1.0, 0.5, 0.5, 0.5, 1.0, 0.5, 0.5, 0.5, 1.0);
mat3 m3 = mat3(0.0);
vec3 result = vec3(0.0, 0.0, 0.0);
m3 = matrixCompMult(m1, m2);
result[0] += m3[0][0];
result[0] += m3[0][1];
result[0] += m3[0][2];
result[1] += m3[1][0];
result[1] += m3[1][1];
result[1] += m3[1][2];
result[2] += m3[2][0];
result[2] += m3[2][1];
result[2] += m3[2][2];
color = vec4(result / 2.0, 1.0);
gl_Position = gtf_ModelViewProjectionMatrix * gtf_Vertex;
}
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