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/*
Copyright (c) 2019 The Khronos Group Inc.
Use of this source code is governed by an MIT-style license that can be
found in the LICENSE.txt file.
*/
#ifdef GL_ES
precision mediump float;
#endif
varying vec4 color;
void main (void)
{
vec2 c = floor(10.0 * color.rg - 4.5); // round to the nearest integer
vec2 result = vec2(notEqual(ivec2(c), ivec2(0)));
gl_FragColor = vec4(result, 0.0, 1.0);
}
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