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/*
Copyright (c) 2019 The Khronos Group Inc.
Use of this source code is governed by an MIT-style license that can be
found in the LICENSE.txt file.
*/
attribute vec4 gtf_Vertex;
uniform mat4 gtf_ModelViewProjectionMatrix;
varying vec4 color;
void main (void)
{
int m = 12;
int n = 102;
bool result = true;
int r = m;
if( r==12 )
result = result && true;
else
result = result && false;
r += m;
if( r == 24 )
result = result && true;
else
result = result && false;
r-= m;
if( r == 12 )
result = result && true;
else
result = result && false;
r*= m;
if ( r == 144 )
result = result && true;
else
result = result && false;
r/= m;
// Integer divide can be implemented via float reciprocal,
// so the result need not be exact
if( r >= 11 && r <= 13 )
result = result && true;
else
result = result && false;
float gray;
if( result )
gray=1.0;
else gray=0.0;
color = vec4(gray, gray, gray, 1.0);
gl_Position = gtf_ModelViewProjectionMatrix * gtf_Vertex;
}
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