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/*
Copyright (c) 2019 The Khronos Group Inc.
Use of this source code is governed by an MIT-style license that can be
found in the LICENSE.txt file.
*/


#ifdef GL_ES
precision mediump float;
#endif
varying vec4 color;

void main (void)
{
	int m = 102;
	int k = 12;
	int result = m/k;
	float gray;
	// The rounding mode for integer divide is implementation-dependent
	if( ( result == 8 ) || ( result == 9 ) )
	gray=1.0;
	else gray=0.0;
	gl_FragColor = vec4(gray, gray, gray, 1.0);
}